< HNK
m (→Jump Startup) |
m (→Jump Startup) |
||
Line 24: | Line 24: | ||
==Jump Startup== | ==Jump Startup== | ||
Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump. | Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump. | ||
* {{Character Label|HNK|Jagi}} and {{Character Label|HNK|Toki}} both | * {{Character Label|HNK|Jagi}} and {{Character Label|HNK|Toki}} both have standard 4 frames of jump startup, during which they count as grounded. Visually, however, they appear to be airborne and have retracted hurtboxes. | ||
<div style="max-width: 900px;"> | <div style="max-width: 900px;"> | ||
{{#cargo_query:tables=hnkCharacters | {{#cargo_query:tables=hnkCharacters |
Revision as of 21:24, 15 May 2022
Health
Every character has 192 health.
Defense
These values are expressed as a percentage of the mode.
Character | Damage Taken |
---|---|
Heart | 100 |
Jagi | 100 |
Juda | 100 |
Kenshiro | 100 |
Mamiya | 118 |
Raoh | 90 |
Rei | 100 |
Shin | 100 |
Thouther | 118 |
Toki | 100 |
Guts
Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds.
These values are tentative. Testing is currently underway to verify the exact values
- 100~96% -> Full damage is taken
- 95~51% -> 83% damage is taken
- 50~15% -> 67% damage is taken
- 14~1% -> 61% damage is taken
Jump Startup
Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump.
- Jagi and Toki both have standard 4 frames of jump startup, during which they count as grounded. Visually, however, they appear to be airborne and have retracted hurtboxes.
Character | Jump Startup |
---|---|
Heart | 8 |
Jagi | 4 |
Juda | 4 |
Kenshiro | 4 |
Mamiya | 4 |
Raoh | 4 |
Rei | 4 |
Shin | 4 |
Thouther | 4 |
Toki | 4 |