HNK/Data: Difference between revisions

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< HNK
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==Jump Startup==
==Jump Startup==
Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump.
Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump.
* {{Character Label|HNK|Jagi}} and {{Character Label|HNK|Toki}} both become airborne instantly without any animation, assuming they were actionable when the jump was input.  
* {{Character Label|HNK|Jagi}} and {{Character Label|HNK|Toki}} both are not actionable for 4 frames after their jump input despite their hurtboxes and sprites becoming airborne instantly when jump is input.
<div style="max-width: 900px;">
<div style="max-width: 900px;">
{{#cargo_query:tables=hnkCharacters
{{#cargo_query:tables=hnkCharacters

Revision as of 21:14, 15 May 2022

Health

Every character has 192 health.

Defense

These values are expressed as a percentage of the mode.

  •  Mamiya and  Souther take more damage than normal.
  •  Raoh takes less damage than normal.
Character Damage Taken
Heart 100
Jagi 100
Juda 100
Kenshiro 100
Mamiya 118
Raoh 90
Rei 100
Shin 100
Thouther 118
Toki 100

Guts

Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds.

These values are tentative. Testing is currently underway to verify the exact values
  • 100~96% -> Full damage is taken
  • 95~51% -> 83% damage is taken
  • 50~15% -> 67% damage is taken
  • 14~1% -> 61% damage is taken

Jump Startup

Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump.

  •  Jagi and  Toki both are not actionable for 4 frames after their jump input despite their hurtboxes and sprites becoming airborne instantly when jump is input.
Character Jump Startup
Heart 8
Jagi 4
Juda 4
Kenshiro 4
Mamiya 4
Raoh 4
Rei 4
Shin 4
Thouther 4
Toki 4