< HNK
m (→Defense) |
m (→Prejump) |
||
Line 16: | Line 16: | ||
Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds. | Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds. | ||
== | ==Jump Startup== | ||
Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump. | |||
* {{Character Label|HNK|Jagi}} and {{Character Label|HNK|Toki}} both become airborne instantly without any animation, assuming they were actionable when the jump was input. | * {{Character Label|HNK|Jagi}} and {{Character Label|HNK|Toki}} both become airborne instantly without any animation, assuming they were actionable when the jump was input. | ||
<div style="max-width: 900px;"> | <div style="max-width: 900px;"> | ||
{{#cargo_query:tables=hnkCharacters | {{#cargo_query:tables=hnkCharacters | ||
|fields=name=Character,prejump= | |fields=name=Character,prejump=Jump Startup | ||
|format=table|named args=yes | |format=table|named args=yes | ||
}} | }} | ||
</div> | </div> |
Revision as of 05:23, 15 May 2022
Health
Every character has 192 health.
Defense
These values are expressed as a percentage of the mode.
Character | Damage Taken |
---|---|
Heart | 100 |
Jagi | 100 |
Juda | 100 |
Kenshiro | 100 |
Mamiya | 118 |
Raoh | 90 |
Rei | 100 |
Shin | 100 |
Thouther | 118 |
Toki | 100 |
Guts
Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds.
Jump Startup
Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump.
- Jagi and Toki both become airborne instantly without any animation, assuming they were actionable when the jump was input.
Character | Jump Startup |
---|---|
Heart | 8 |
Jagi | 4 |
Juda | 4 |
Kenshiro | 4 |
Mamiya | 4 |
Raoh | 4 |
Rei | 4 |
Shin | 4 |
Thouther | 4 |
Toki | 4 |