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'''Publisher:'''
'''Publisher:'''
: Arc System Works (Japan)
: Arc System Works (Japan)
: Aksys Games (North America)<br/>
: Aksys Games (North America)
'''Genre:''' 1-on-1 2D Fighting Game<br/>
: PQube (Europe)<br/>
'''Release Dates:'''<br/>
'''Release Dates:'''<br/>
: Japan (Arcade): 8/25/2015
: Japan (Arcade): 8/25/2015
: Japan (PS3/PS4): 5/26/2016
: Japan (PS3/PS4): 5/26/2016
: North America (PS3/PS4): 6/7/2016
: North America (PS3/PS4): 6/7/2016
: Europe (PS3/PS4): 6/10/2016<br/>
: Europe (PS3/PS4): 6/10/2016
: Worldwide (Steam): 12/14/2016<br/>
<br/>
<center>'''[[:Category:Guilty Gear|Guilty Gear Series]]'''</center>
'''Preceded By:''' [[Guilty Gear Xrd -SIGN-]]<br/>
'''Preceded By:''' [[Guilty Gear Xrd -SIGN-]]<br/>
'''Followed By:''' None
'''Followed By:''' [[Guilty Gear Xrd REV 2]]
|}
|}


This is the latest revision of the Xrd series that adds new characters to the roster as well as adjusts existing and mechanics. Surprisingly, Arc System Works has stated that returning characters will not be rebalanced.
This is a revision of the Xrd series that adds new characters to the roster as well as adjusts existing and mechanics. Surprisingly, Arc System Works has stated that returning characters will not be rebalanced.


All characters from [[Guilty Gear Xrd -SIGN-]] (including DLC characters) return for this installment.
All characters from [[Guilty Gear Xrd -SIGN-]] (including DLC characters) return for this installment.
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==Characters==
==Characters==
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
[[File:GGXRD-R_Axl_Icon.png|link=GGXRD-R/Axl Low]] [[File:GGXRD-R_Bedman_Icon.png|link=GGXRD-R/Bedman]] [[File:GGXRD-R_Chipp_Icon.png|link=GGXRD-R/Chipp Zanuff]] [[File:GGXRD-R_Elphelt_Icon.png|link=GGXRD-R/Elphelt Valentine]] [[File:GGXRD-R_Faust_Icon.png|link=GGXRD-R/Faust]] [[File:GGXRD-R_I-No_Icon.png|link=GGXRD-R/I-No]]<br/>
[[File:GGXRD-R_Axl_Icon.png|link=GGXRD-R/Axl Low]]
[[File:GGXRD-R_Bedman_Icon.png|link=GGXRD-R/Bedman]]
[[File:GGXRD-R_Chipp_Icon.png|link=GGXRD-R/Chipp Zanuff]]
[[File:GGXRD-R_Dizzy_Icon.png|link=GGXRD-R/Dizzy]]
[[File:GGXRD-R2 Elphelt Valentine Icon.png|link=GGXRD-R/Elphelt Valentine]]
[[File:GGXRD-R_Faust_Icon.png|link=GGXRD-R/Faust]]
[[File:GGXRD-R_I-No_Icon.png|link=GGXRD-R/I-No]]
[[File:GGXRD-R_Jack-O'_Icon.png|link=GGXRD-R/Jack-O']]


[[File:GGXRD-R_Ky_Icon.png|link=GGXRD-R/Ky Kiske]] [[File:GGXRD-R_Leo_Icon.png|link=GGXRD-R/Leo Whitefang]] [[File:GGXRD-R_May_Icon.png|link=GGXRD-R/May]] [[File:GGXRD-R_Millia_Icon.png|link=GGXRD-R/Millia Rage]] [[File:GGXRD-R_Potemkin_Icon.png|link=GGXRD-R/Potemkin]] [[File:GGXRD-R_Ramlethal_Icon.png|link=GGXRD-R/Ramlethal Valentine]]<br/>
[[File:GGXRD-R_Jam_Icon.png|link=GGXRD-R/Jam Kuradoberi]]
[[File:GGXRD-R_Johnny_Icon.png|link=GGXRD-R/Johnny]]
[[File:GGXRD-R_Kum_Icon.png|link=GGXRD-R/Kum Haehyun]]
[[File:GGXRD-R_Ky_Icon.png|link=GGXRD-R/Ky Kiske]]
[[File:GGXRD-R_Leo_Icon.png|link=GGXRD-R/Leo Whitefang]]
[[File:GGXRD-R_May_Icon.png|link=GGXRD-R/May]]
[[File:GGXRD-R_Millia_Icon.png|link=GGXRD-R/Millia Rage]]


[[File:GGXRD-R_Sin_Icon.png|link=GGXRD-R/Sin Kiske]] [[File:GGXRD-R_Slayer_Icon.png|link=GGXRD-R/Slayer]] [[File:GGXRD-R_Sol_Icon.png|link=GGXRD-R/Sol Badguy]] [[File:GGXRD-R_Venom_Icon.png|link=GGXRD-R/Venom]] [[File:GGXRD-R_Zato-1_Icon.png|link=GGXRD-R/Zato-1]]<br/>
[[File:GGXRD-R_Potemkin_Icon.png|link=GGXRD-R/Potemkin]]
</div>
[[File:GGXRD-R_Ramlethal_Icon.png|link=GGXRD-R/Ramlethal Valentine]]
<div class="center" style="width:auto; margin-left:auto; margin-right:auto; margin-left: -120px;">
[[File:GGXRD-R_Raven_Icon.png|link=GGXRD-R/Raven]]
New Characters: [[File:GGXRD-R_Dizzy_Icon.png|link=GGXRD-R/Dizzy]] [[File:GGXRD-R_Jack-O'_Icon.png|link=GGXRD-R/Jack-O']] [[File:GGXRD-R_Jam_Icon.png|link=GGXRD-R/Jam Kuradoberi]] [[File:GGXRD-R_Johnny_Icon.png|link=GGXRD-R/Johnny]] [[File:GGXRD-R_Kum_Icon.png|link=GGXRD-R/Kum Haehyun]] [[File:GGXRD-R_Raven_Icon.png|link=GGXRD-R/Raven]]
[[File:GGXRD-R_Sin_Icon.png|link=GGXRD-R/Sin Kiske]]
[[File:GGXRD-R_Slayer_Icon.png|link=GGXRD-R/Slayer]]
[[File:GGXRD-R_Sol_Icon.png|link=GGXRD-R/Sol Badguy]]
[[File:GGXRD-R_Venom_Icon.png|link=GGXRD-R/Venom]]
[[File:GGXRD-R_Zato-1_Icon.png|link=GGXRD-R/Zato-1]]
</div>
</div>


==New Characters==
==New Characters==
*'''[[GGXRD-R/Johnny|Johnny]]''' is a returning character from the [[GGACR/Johnny|XX series]]. He is the leader of the Jellyfish Pirates and uses Iaido for fast strikes at mid-range. Johnny also has a limited number of coins that he throws at the opponent that serves two purposes: to cancel the recovery of his attacks into continued offense, and to power up his Mist Finer specials for extended combos.
*'''[[GGXRD-R/Johnny|Johnny]]''' is a returning character from the [[GGACR/Johnny|XX series]]. He is the leader of the Jellyfish Pirates and uses Iaido for fast strikes at mid-range. Johnny also has a limited number of coins that he throws at the opponent that serves two purposes: to cancel the recovery of his attacks into continued offense, and to power up his Mist Finer specials for extended combos.
*'''[[GGXRD-R/Jack-O'|Jack-O']]''' is a new character who wears a pumpkin shaped mask and a jumpsuit with leg flares and is one of That Man's associates. She places pumpkins on the ground to summon ghosts to attack the opponent. The opponent can hit the pumpkins and ghosts, but Jack-O can pick up and move the pumpkin. The designers say that her play style was inspired by Real Time Strategy games like Starcraft.
*'''[[GGXRD-R/Jack-O'|Jack-O']]''' is a new character who wears a pumpkin shaped mask and a jumpsuit with leg flares and is one of That Man's associates. She places ghosts on the ground to summon servants to attack the opponent. The opponent can hit the ghosts and servants, but Jack-O can pick up and move the ghosts. Her play style was inspired by the Real Time Strategy game Guilty Gear 2: Overture.  
*'''[[GGXRD-R/Jam Kuradoberi|Jam Kuradoberi]]''' makes her return from the [[GGACR/Jam Kuradoberi|XX series]]. She is a master chef and probably spends more time in the kitchen than in the battlefield. However, when she does fight, she possesses extraordinary power by channeling her Ki into devastating special attacks. Jam is a very offensive oriented character that wants to be up close and personal whenever possible.
*'''[[GGXRD-R/Jam Kuradoberi|Jam Kuradoberi]]''' makes her return from the [[GGACR/Jam Kuradoberi|XX series]]. She is a master chef and probably spends more time in the kitchen than in the battlefield. However, when she does fight, she possesses extraordinary power by channeling her Ki into devastating special attacks. Jam is a very offensive oriented character that wants to be up close and personal whenever possible.
*'''[[GGXRD-R/Kum Haehyun|Kum Haehyun]] (console exclusive, first print bonus/DLC)''' is a new character who is a martial arts master. Appearing as a large, strong old man, the real Haehyun is in fact a young woman. Her outward appearance is an artificial body, Jeonryeok Kum, piloted by Haehyun from within. Kum's special attacks have multiple follow-up attacks that the player can pick depending on the situation.
*'''[[GGXRD-R/Kum Haehyun|Kum Haehyun]] (console paid DLC/formerly free for limited time)''' is a new character who is a martial arts master. Appearing as a large, strong old man, the real Haehyun is in fact a young woman. Her outward appearance is an artificial body, Jeonryeok Kum, piloted by Haehyun from within. Kum's special attacks have multiple follow-up attacks that the player can pick depending on the situation.
*'''[[GGXRD-R/Raven|Raven]] (console exclusive)''' is a returning character from Guilty Gear 2: Overture, making his fighting game debut in Guilty Gear Xrd -REVELATOR-. An immortal and That Man's right-hand man, Raven is a masochist who has grown tired of his immortal life. In battle, Raven has long reaching attacks and a unique special that fills a gauge if he takes damage during it, increasing the power of his other attacks.
*'''[[GGXRD-R/Raven|Raven]] (console unlockable, paid DLC/formerly free for limited time)''' is a returning character from Guilty Gear 2: Overture, making his fighting game debut in Guilty Gear Xrd -REVELATOR-. An immortal and That Man's right-hand man, Raven is a masochist who has grown tired of his immortal life. In battle, Raven has long reaching attacks and a unique special that fills a gauge if he takes damage during it, increasing the power of his other attacks.
*'''[[GGXRD-R/Dizzy|Dizzy]] (console exclusive)''' is a returning character from the [[GGACR/Dizzy|XX series]]. She is the half-Gear daughter of Justice, and is now wife to Ky Kiske and mother of Sin Kiske. In past games, Dizzy was a highly mobile character who employed her wings, Necro and Undine, in combat, along with various projectiles used to control space and allow Dizzy to get up close.
*'''[[GGXRD-R/Dizzy|Dizzy]] (console paid DLC/formerly free for limited time)''' is a returning character from the [[GGACR/Dizzy|XX series]]. She is the half-Gear daughter of Justice, and is now wife to Ky Kiske and mother of Sin Kiske. Dizzy is a highly mobile character who summons various projectiles to control space. She can also use these projectiles for okizeme and mixup.


==System Changes==
==System Changes from SIGN to REVELATOR==
;Stylish Type
;Stylish Type
*An alternate input mode for beginners. Introduces auto-combos and an extra button (Special, SP) for performing specials and Overdrives. Holding no direction blocks automatically.
*Introduces an extra button (Special, SP) for performing specials and Overdrives.
*Connecting normals in sequence results in situational auto-combos and blockstrings.
*Holding no direction in neutral blocks mids and highs automatically.
*Stylish characters take 20% extra damage from attacks.
;Throw Break
;Throw Break
*Occurs when two players attempt to normal throw each other at the same time.
*Occurs when two players attempt to normal throw each other at the same time.
;Homing Dash ({{D}} > {{6}}) overhauled
;Homing Dash ({{D}} > {{Ni|6}}) overhauled
*Now forces the opponent into a tumble with the character pursuing them, normals re-tumble for a while, then cause the opponent to plummet.
*Now forces the opponent into a tumble with the character pursuing them, normals re-tumble for a while, then cause the opponent to plummet.
*Normals can be cancelled into other normals freely for a short period of time, as with Homing Jump.
*Normals can be cancelled into other normals freely for a short period of time, as with Homing Jump.
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*Augmented Overdrives that cost both 50% Tension and the entire Burst Gauge.
*Augmented Overdrives that cost both 50% Tension and the entire Burst Gauge.
*Only one Overdrive per character can be used as a Burst Overdrive, specifically their cinematic Overdrive.
*Only one Overdrive per character can be used as a Burst Overdrive, specifically their cinematic Overdrive.
*Performed by doing the motion for the Overdrive and pressing {{D}} (ex: {{632146}}{{H}} becomes {{632146}}{{D}}).
*Performed by doing the motion for the Overdrive and pressing {{D}} (ex: {{Ni|63214}}{{Ni|6}}{{H}} becomes {{Ni|63214}}{{Ni|6}}{{D}}).
*Burst Overdrives have fully invulnerable start-up and deal 25% more damage than their regular counterparts.
*Burst Overdrives have fully invulnerable start-up and deal 25% more damage than their regular counterparts.
*Minimum damage is also increased, but the percentage varies on a case-by-case basis.
*Minimum damage is also increased, but the percentage varies on a case-by-case basis.
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;Blitz Shield altered
;Blitz Shield altered
*A successful rejection now slightly refills the Burst Gauge.
*A successful rejection now slightly refills the Burst Gauge.
*Crouching Blitz Shield can now be performed by pressing {{3}} + {{H}} + any other attack button except {{D}}.
*Crouching Blitz Shield can now be performed by pressing {{Ni|3}} + {{H}} + any other attack button except {{D}}.
*Crouching Blitz Shield no longer rejects mids or projectiles.
*Crouching Blitz Shield no longer rejects mids.
*Rejecting a projectile allows you to perform a second Blitz Shield immediately at no Tension cost.
;Blitz Attack
;Blitz Shield Charge Attack
*Performed by holding {{H}} during a grounded Blitz Shield.
*Performed by holding {{H}} during a grounded Blitz Shield.
*Can be charged by holding {{H}} longer and continues to reject while charging.
*Can be charged by holding {{H}} longer and continues to reject while charging.
*Upon glowing red, the charge rejects all rejectable moves, and the attack itself gains a greatly increased Attack Level and can no longer be rejected by a Blitz Reversal.
*Upon glowing red, the charge will reject all rejectable moves until release, regardless if they're high, mid or low.
*On ground hit, causes horizontal blowback with wall stick in the corner at partial charge, crumples at full charge (or on Counter Hit at partial charge).
*At max charge, the attack itself gains a greatly increased Attack Level and can no longer be rejected by a Blitz Reversal.
*On air hit, causes horizontal blowback with wall stick in the corner at partial charge, floats with wall stick in the corner at full charge (or on Counter Hit at partial charge).
*On ground hit, causes horizontal blowback with wall stick in the corner at partial charge, crumples at max charge (or on Counter Hit at partial charge)
*Partial charge version has 55% initial proration, full charge version does not prorate.
*On air hit, causes horizontal blowback with wall stick in the corner at partial charge, floats with wall stick in the corner at max charge (or on Counter Hit at partial charge)
*All levels of charge steal a small amount of the opponent's Burst Gauge on hit.
*Partial charge version has 55% initial proration, max charge version does not prorate.
*Steals a small amount of the opponent's Burst Gauge on hit.


==Video Databases==
==Video Databases==
*[http://www.keeponrock.in http://www.keeponrock.in]
*[http://www.keeponrock.in http://www.keeponrock.in]
*[http://horibuna.web.fc2.com/GGXrdR/index.html http://horibuna.web.fc2.com/GGXrdR/index.html]
*[http://horibuna.web.fc2.com/GGXrdR/index.html http://horibuna.web.fc2.com/GGXrdR/index.html]
==Version Updates==
On July 17, 2016, Arc System Works released [[GGXRD-R/1.03 patch notes|Version 1.03]] for consoles, featuring a rebalance for the whole cast. [[GGXRD-R/1.04 patch notes|Version 1.04]], a secondary update, was later released for consoles on September 30, 2016, featuring additional balance changes and Digital Figure Mode.


==External References==
==External References==
*[http://www.ggxrd.com/rev/ac/ Japanese Official Site]
*[http://www.ggxrd.com/rev/ac/ Japanese Official Site]
*[http://w.livedoor.jp/xrd/ Japanese Wiki]
*[http://seesaawiki.jp/w/ggxx_matome/ Japanese Wiki]
*[http://jbbs.livedoor.jp/game/56372/ Japanese BBS]
*[http://jbbs.shitaraba.net/game/57150/ Japanese BBS]
*[http://wiki.4gamer.net/ggxrd/ 4Gamer Wiki]
*[http://wiki.4gamer.net/ggxrd/ 4Gamer Wiki]
*[http://boxdox-bb.dantarion.com/#/ Dantarion's Hitbox Viewer]


==Glossary==
==Glossary==
Below is a list of links to common terms used in [[Guilty Gear Xrd -REVELATOR-]].
Below is a list of links to common terms used in [[Guilty Gear Xrd -REVELATOR-]].
 
{{ColumnList |text=
*[[GGXRD-R/Attack Attributes#Attack Level|Attack Level]]
*[[GGXRD-R/Gauges#Bursts|Burst]]
*[[GGXRD-R/Controls#Burst Overdrive Attacks|Burst Overdrive]]
*[[GGXRD-R/Defense#Blitz Shield|Blitz Shield]]
*[[GGXRD-R/Defense#Blitz Attack|Blitz Attack]]
*[[GGXRD-R/Gauges#Bursts|Blue Burst]]
*[[GGXRD-R/Damage#Character Defense|Character Defense]]
*[[GGXRD-R/Movement#Clashes|Clash]]
*[[GGXRD-R/Movement#Danger Time|Danger Time]]
*[[GGXRD-R/Defense#Dead Angle Attack|Dead Angle Attack]]
*[[GGXRD-R/Defense#Faultless Defense|Faultless Defense]]
*[[GGXRD-R/Damage#Initial Proration and Forced Proration|Forced Proration]]
*[[GGXRD-R/Movement#Cancels|Gatling]]
*[[GGXRD-R/Gauges#Bursts|Gold Burst]]
*[[GGXRD-R/Damage#Guts|Guts]]
*[[GGXRD-R/Offense#Hellfire|Hellfire]]
*[[GGXRD-R/Damage#Initial Proration and Forced Proration|Initial Proration]]
*[[GGXRD-R/Defense#Instant Block|Instant Block]]
*[[GGXRD-R/Offense#Instant Kill| Instant Kill]]
*[[GGXRD-R/Movement#Jump Install|Jump Install]]
*[[GGXRD-R/Attack Attributes#Invincibility|Low Profile]]
*[[GGXRD-R/Attack Attributes#Invincibility|Lower Body Invincibility]]
*[[GGXRD-R/Attack Attributes#Hit Effects|Mortal Counter]]
*[[GGXRD-R/Gauges#Negative Penalty|Negative Penalty]]
*[[GGXRD-R/Attack Attributes#Hit Effects|Off the Ground (OTG)]]
*[[GGXRD-R/Controls#Overdrive Attacks|Overdrive (Super Attack)]]
*[[GGXRD-R/Movement#Roman Cancel|Purple Roman Cancel (PRC)]]
*[[GGXRD-R/Damage#R.I.S.C. Level|R.I.S.C. Level]]
*[[GGXRD-R/Movement#Roman Cancel|Roman Cancel (RC)]]
*[[GGXRD-R/Controls#Special Attacks|Special Attacks]]
*[[GGXRD-R/Attack Attributes#Hit Effects|Stagger]]
*[[GGXRD-R/Attack Attributes#Stun|Stun]]
*[[GGXRD-R/Gauges#Tension Gauge|Tension Gauge]]
*[[GGXRD-R/Offense#Throws|Throw]]
*[[GGXRD-R/Defense#Throw Break|Throw Break]]
*[[GGXRD-R/Movement#Roman Cancel|Yellow Roman Cancel (YRC)]]
*[[GGXRD-R/Movement#Teching|Ukemi (Teching)]]
*[[GGXRD-R/Attack Attributes#Invincibility|Upper Body Invincibility]]
}}
If you find one not listed, please add it in!
If you find one not listed, please add it in!
----
----
{{Navbar-GGXRD-R}}
{{Navbar-GGXRD-R}}
[[Category: Guilty Gear]]
<noinclude>
[[Category:Guilty Gear]]
</noinclude>

Revision as of 03:12, 21 July 2020

Guilty Gear Xrd -REVELATOR-
GGXrd-R Logo.png

Developer: Arc System Works
Publisher:

Arc System Works (Japan)
Aksys Games (North America)
PQube (Europe)

Release Dates:

Japan (Arcade): 8/25/2015
Japan (PS3/PS4): 5/26/2016
North America (PS3/PS4): 6/7/2016
Europe (PS3/PS4): 6/10/2016
Worldwide (Steam): 12/14/2016


Guilty Gear Series

Preceded By: Guilty Gear Xrd -SIGN-
Followed By: Guilty Gear Xrd REV 2

This is a revision of the Xrd series that adds new characters to the roster as well as adjusts existing and mechanics. Surprisingly, Arc System Works has stated that returning characters will not be rebalanced.

All characters from Guilty Gear Xrd -SIGN- (including DLC characters) return for this installment.

Characters

GGXRD-R Axl Icon.png GGXRD-R Bedman Icon.png GGXRD-R Chipp Icon.png GGXRD-R Dizzy Icon.png GGXRD-R2 Elphelt Valentine Icon.png GGXRD-R Faust Icon.png GGXRD-R I-No Icon.png GGXRD-R Jack-O' Icon.png

GGXRD-R Jam Icon.png GGXRD-R Johnny Icon.png GGXRD-R Kum Icon.png GGXRD-R Ky Icon.png GGXRD-R Leo Icon.png GGXRD-R May Icon.png GGXRD-R Millia Icon.png

GGXRD-R Potemkin Icon.png GGXRD-R Ramlethal Icon.png GGXRD-R Raven Icon.png GGXRD-R Sin Icon.png GGXRD-R Slayer Icon.png GGXRD-R Sol Icon.png GGXRD-R Venom Icon.png GGXRD-R Zato-1 Icon.png

New Characters

  • Johnny is a returning character from the XX series. He is the leader of the Jellyfish Pirates and uses Iaido for fast strikes at mid-range. Johnny also has a limited number of coins that he throws at the opponent that serves two purposes: to cancel the recovery of his attacks into continued offense, and to power up his Mist Finer specials for extended combos.
  • Jack-O' is a new character who wears a pumpkin shaped mask and a jumpsuit with leg flares and is one of That Man's associates. She places ghosts on the ground to summon servants to attack the opponent. The opponent can hit the ghosts and servants, but Jack-O can pick up and move the ghosts. Her play style was inspired by the Real Time Strategy game Guilty Gear 2: Overture.
  • Jam Kuradoberi makes her return from the XX series. She is a master chef and probably spends more time in the kitchen than in the battlefield. However, when she does fight, she possesses extraordinary power by channeling her Ki into devastating special attacks. Jam is a very offensive oriented character that wants to be up close and personal whenever possible.
  • Kum Haehyun (console paid DLC/formerly free for limited time) is a new character who is a martial arts master. Appearing as a large, strong old man, the real Haehyun is in fact a young woman. Her outward appearance is an artificial body, Jeonryeok Kum, piloted by Haehyun from within. Kum's special attacks have multiple follow-up attacks that the player can pick depending on the situation.
  • Raven (console unlockable, paid DLC/formerly free for limited time) is a returning character from Guilty Gear 2: Overture, making his fighting game debut in Guilty Gear Xrd -REVELATOR-. An immortal and That Man's right-hand man, Raven is a masochist who has grown tired of his immortal life. In battle, Raven has long reaching attacks and a unique special that fills a gauge if he takes damage during it, increasing the power of his other attacks.
  • Dizzy (console paid DLC/formerly free for limited time) is a returning character from the XX series. She is the half-Gear daughter of Justice, and is now wife to Ky Kiske and mother of Sin Kiske. Dizzy is a highly mobile character who summons various projectiles to control space. She can also use these projectiles for okizeme and mixup.

System Changes from SIGN to REVELATOR

Stylish Type
  • Introduces an extra button (Special, SP) for performing specials and Overdrives.
  • Connecting normals in sequence results in situational auto-combos and blockstrings.
  • Holding no direction in neutral blocks mids and highs automatically.
  • Stylish characters take 20% extra damage from attacks.
Throw Break
  • Occurs when two players attempt to normal throw each other at the same time.
Homing Dash (GGD.png > 6) overhauled
  • Now forces the opponent into a tumble with the character pursuing them, normals re-tumble for a while, then cause the opponent to plummet.
  • Normals can be cancelled into other normals freely for a short period of time, as with Homing Jump.
  • Opponent still wall sticks if they reach the corner.
  • Performing no homing action after GGD.png no longer causes wall stick in the corner.
Burst Overdrive
  • Augmented Overdrives that cost both 50% Tension and the entire Burst Gauge.
  • Only one Overdrive per character can be used as a Burst Overdrive, specifically their cinematic Overdrive.
  • Performed by doing the motion for the Overdrive and pressing GGD.png (ex: 632146GGH.png becomes 632146GGD.png).
  • Burst Overdrives have fully invulnerable start-up and deal 25% more damage than their regular counterparts.
  • Minimum damage is also increased, but the percentage varies on a case-by-case basis.
  • Some Burst Overdrives have additional benefits specific to the Overdrive in question.
  • Successfully landing a Burst Overdrive restores a third of your Burst Gauge.
Blitz Shield altered
  • A successful rejection now slightly refills the Burst Gauge.
  • Crouching Blitz Shield can now be performed by pressing 3 + GGH.png + any other attack button except GGD.png.
  • Crouching Blitz Shield no longer rejects mids.
Blitz Attack
  • Performed by holding GGH.png during a grounded Blitz Shield.
  • Can be charged by holding GGH.png longer and continues to reject while charging.
  • Upon glowing red, the charge will reject all rejectable moves until release, regardless if they're high, mid or low.
  • At max charge, the attack itself gains a greatly increased Attack Level and can no longer be rejected by a Blitz Reversal.
  • On ground hit, causes horizontal blowback with wall stick in the corner at partial charge, crumples at max charge (or on Counter Hit at partial charge)
  • On air hit, causes horizontal blowback with wall stick in the corner at partial charge, floats with wall stick in the corner at max charge (or on Counter Hit at partial charge)
  • Partial charge version has 55% initial proration, max charge version does not prorate.
  • Steals a small amount of the opponent's Burst Gauge on hit.

Video Databases

Version Updates

On July 17, 2016, Arc System Works released Version 1.03 for consoles, featuring a rebalance for the whole cast. Version 1.04, a secondary update, was later released for consoles on September 30, 2016, featuring additional balance changes and Digital Figure Mode.

External References

Glossary

Below is a list of links to common terms used in Guilty Gear Xrd -REVELATOR-.

If you find one not listed, please add it in!


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc