GGACR: Difference between revisions

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![[Guilty Gear XX Accent Core + R|Guilty Gear XX Accent Core Plus R]]
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[[File:GGACR_logo.png|400px|center]]


'''Developer:''' Arc System Works<br/>
{{ #ifeq: {{FULLPAGENAME}} | Guilty Gear XX Accent Core Plus R |
'''Publisher:'''
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: Arc System Works (Japan)
{{:Guilty Gear XX Accent Core Plus R/Top Section}}
: Aksys Games (North America)<br/>
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'''Genre:''' 1-on-1 2D Fighting Game<br/>
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'''Release Dates:'''<br/>
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: Japan (Arcade): September 20th, 2012
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: Japan (Vita): March 19th, 2013
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: Japan (PS3/X360): August 7th, 2013
{{:Guilty Gear XX Accent Core Plus R/Bottom Section}}
: North America (Vita): April 23rd, 2013
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: North America (PS3/X360): March 3, 2014
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: Worldwide (Steam): May 26, 2015
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: Worldwide (Switch): May 16, 2019<br/>
{{:Guilty Gear XX Accent Core Plus R/editcopy/Top Section}}
<br/>
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<center>'''[[:Category:Guilty Gear|Guilty Gear Series]]'''</center>
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'''Preceded By:''' [[Guilty Gear XX Accent Core]]<br/>
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'''Followed By:''' [[Guilty Gear Xrd -SIGN-]]
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This game is the latest revision of the Guilty Gear XX series. Some characters have had minor tweaks (Sol), while some other characters have been completely reworked (Testament).
{{:Guilty Gear XX Accent Core Plus R/editcopy/Bottom Section}}
 
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In addition to balance changes, there have been other minor HUD changes such as the Beat counter (invalid combo display) now showing you which hit(s) are invalid, the changed Life Gauge color to indicate full life, and the Burst Gauge's new appearance.
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<imagemap>
image:GGACR_Roster.png
    poly 155 1 155 25 178 47 225 46 226 25 203 1 [[GGACR/A.B.A]]
    poly 129 78 129 101 151 124 199 123 200 102 177 78 [[GGACR/Anji_Mito]]
    poly 1 80 1 102 24 126 73 125 73 102 50 79 [[GGACR/Axl_Low]]
    poly 434 125 481 124 504 101 503 79 457 80 433 102 [[GGACR/Baiken]]
    poly 534 49 582 48 605 24 605 3 557 2 534 25 [[GGACR/Bridget]]
    poly 78 128 100 150 147 150 150 128 126 104 77 105 [[GGACR/Chipp_zanuff]]
    poly 105 28 105 51 126 74 175 74 174 52 152 28 [[GGACR/Dizzy]]
    poly 357 149 406 148 429 126 429 105 380 102 357 126 [[GGACR/Eddie]]
    poly 510 99 556 98 580 78 579 54 533 54 510 76 [[GGACR/Faust]]
    poly 560 126 607 125 631 102 632 79 583 79 561 102 [[GGACR/I-No]]
    poly 28 3 28 26 50 49 99 48 99 25 76 2 [[GGACR/Jam_Kuradoberi]]
    poly 180 52 180 76 203 97 251 98 251 77 227 53 [[GGACR/Johnny]]
    poly 331 72 380 72 402 50 402 26 354 27 330 51 [[GGACR/Ky_Kiske]]
    poly 382 99 430 98 453 76 454 53 405 53 382 75 [[GGACR/May]]
    poly 276 149 276 127 253 104 204 104 205 126 228 149 [[GGACR/Millia_Rage]]
    poly 484 151 532 151 555 128 555 104 508 106 484 127 [[GGACR/Potemkin]]
    poly 407 48 455 47 477 24 477 3 430 2 407 25 [[GGACR/Robo-Ky]]
    poly 154 153 177 175 224 175 226 152 201 130 154 129 [[GGACR/Slayer]]
    poly 231 49 253 73 302 71 303 51 279 27 230 28 [[GGACR/Sol_Badguy]]
    poly 272 100 293 120 339 120 360 99 359 79 327 77 322 83 310 82 305 79 273 80 [[GGACR/Order-Sol]]
    poly 457 73 505 74 529 51 529 29 484 29 458 51 [[GGACR/Testament]]
    poly 409 176 456 175 480 152 479 131 431 131 409 154 [[GGACR/Venom]]
    poly 54 77 76 100 124 100 124 78 101 55 53 55 [[GGACR/Zappa]]
</imagemap>
 
==New Characters==
[[GGACR/Kliff_Undersn|Kliff]] and [[GGACR/Justice|Justice]] have been added to the game, thus making this the first time both characters are tournament legal. They have been in previous console releases as tournament-illegal bonus characters.
* {{Character Label|GGACR|Justice|24px}}  is the original villain of Guilty Gear, based off of Tekkaman Blade. Justice has been radically altered from her previous iterations into a slow and plodding, but high damage zoning character.
* {{Character Label|GGACR|Kliff Undersn|24px}} is the oldest playable human character in Guilty Gear. He is the resident geezer with a cleaver, but uses the power of magic to temporarily restore his youth - and turn his pants into shorts - during his overdrives.
 
==Universal Information==
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
{{Button |Controls|GGACR/Controls}}{{Button |How Damage and Combos work|GGACR/Damage}}
</div>
</div>
 
[[Category:Guilty Gear]]
==Selecting AC+R on Console==
By default, the game will not be set to AC+R. To change it to AC+R, navigate to '''Help & Options > Game Settings > Version''' and select '''AC+R'''
 
Afterwards, you should see '''ver R''' on the bottom right of the main menu. The title screen will also show the AC+R logo if you go back to the Title Screen, but strangely will show the regular AC logo when you first start up the game.
 
Saving the game afterwards should keep the game on AC+R by default.
 
<gallery mode="nolines" widths=400px heights=400px>
File:GGACR_gameOption.png|Select AC+R from Game Settings
File:GGACR_acrSelected.png|ver R will now appear on the main menu
</gallery>
 
==Tier List==
Tier lists are made to give a general idea of the character strength. They do not decide the strength of the character, and do not decide who can or will win a given match. Tier lists help act as a basic point to understand which characters have more matchups in which they are advantaged against another character when played at their highest potential.
[[File:GGACR_TierList.png|450px|left|thumb|[https://twitter.com/CFightingGamer/status/1136548259004989440 <big>+R Discord Community Tier List</big>]]]
{{Quote|Characters in the lowest tier have more glaring weaknesses than mid or upper tier characters, but +R is both complex and balanced enough that characters considered weaker are still plenty strong and can and have won majors.|DQRF|The State of +R Balance}}
<br style="clear:both;">
 
== Video Databases ==
*[http://horibuna.web.fc2.com/GGXX_ACPR/index.html horibuna]
 
==[[Dustloop_Wiki:Roadmap#Guilty_Gear_XX_Accent_Core_.2B_R|Roadmap]]==
{{#lst:Dustloop_Wiki:Roadmap|GGACR}}
 
==Glossary==
Below is a list of links to common terms used in [[Guilty Gear XX Accent Core + R|Guilty Gear XX Accent Core Plus R]].
{{ColumnList |text=
*[[GGACR/Offense#Attack Level|Attack Level]]
*[[GGACR/Offense#Bear Stun|Bear Stun]]
*[[GGACR/Gauges#Bursts|Burst]]
*[[GGACR/Offense#Hit Effects|Clash]]
*[[GGACR/Defense#Dead Angle Attack (DAA)|Dead Angle Attack]]
*[[GGACR/Defense#Faultless Defense (FD)|Faultless Defense]]
*[[GGACR/Damage#Initial Proration and Forced Proration|Forced Proration]]
*[[GGACR/Controls#Force Breaks (FB)|Force Break]]
*[[GGACR/Movement#Cancels|Force Roman Cancel (FRC)]]
*[[GGACR/Movement#Cancels|Gatling]]
*[[GGACR/Damage#Guard Gauge|Guard Gauge]]
*[[GGACR/Damage#Guts|Guts]]
*[[GGACR/Damage#Initial Proration and Forced Proration|Initial Proration]]
*[[GGACR/Defense#Instant Block (IB)|Instant Block]]
*[[GGACR/Offense#Instant Kill (IK)| Instant Kill]]
*[[GGACR/Movement#Jump Install|Jump Install]]
*[[GGACR/Gauges#Negative Penalty|Negative Penalty]]
*[[GGACR/Defense#One Frame Jump|One Frame Jump]]
*[[GGACR/Controls#Overdrive Attacks ("Supers")|Overdrive (Super Attack)]]
*[[GGACR/Movement#Cancels|Roman Cancel (RC)]]
*[[GGACR/Defense#Slashback (SB)|Slashback]]
*[[GGACR/Controls#Special Attacks|Special Attacks]]
*[[GGACR/Gauges#Tension Gauge|Tension Gauge]]
*[[GGACR/Gauges#Tension Pulse|Tension Pulse]]
*[[GGACR/Movement#Teching|Ukemi (Teching)]]
}}
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{{Navbar-GGACR}}
[[Category: Guilty Gear XX Accent Core + R]]
[[Category:Game Info]]

Revision as of 22:59, 12 March 2022