GBVS: Difference between revisions

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Revision as of 06:18, 14 April 2020

Granblue Fantasy Versus
GBVS Logo.png

Developer: Arc System Works
Publisher:

Cygames (JP)
XSEED Games (NA)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Japan : February 6, 2020
USA : March 3, 2020

Preceded By: None
Followed By: None

Granblue Fantasy Versus is a 2D 1-on-1 fighting game developed by Arc System Works based on the Granblue Fantasy franchise. GBVS utilizes the same graphical styling techniques as Guilty Gear Xrd and Dragon Ball FighterZ, using 3D models to simulate 2D art.

GBVS has a guard button, which is also used for evades (spot dodges) and cross-overs (rolls) to avoid enemy attacks.

Special moves have cooldowns: after using a special, you can't use it again for the duration of the cooldown. Doing a traditional input for the special move incurs a very short cooldown, but using one-button specials incurs significant cooldowns. Heavy versions of specials (Plus) are much stronger, but incur even longer cooldowns.

Throws can be broken by inputting a throw at the same time as the enemy, and if the player breaking the throw is too slow they will take some damage and be left at frame disadvantage.

Characters

GBVS/BeelzebubGBVS/NarmayaGBVS/FerryGBVS/FastivaGBVS/GranGBVS/CharlottaGBVS/LancelotGBVS/ZetaGBVS/PercivalGBVS/VaseragaGBVS/KatalinaGBVS/LowainGBVS/MeteraGBVS/SorizGBVS/DjeetaGBVS/ZooeyGBVS CharSelect.png

DLC and Unlockable Characters


System Explanations

Controls and Universal Mechanics

Movement Offense Defense

Damage and Combo System Attack Attributes Gauges and Meters

Patch Notes

Season 2

Patch 2.21

Universal Changes

New Content

Added  Yuel

Patch 2.11

Universal Changes

  • Throw breaks performed 3 or more frames after an L/M/H/U input are forced to be late throw breaks.

New Content

Added  Cagliostro

Patch 2.01

Universal Changes

New Content

Added  Belial

2.01 Character Changes


 Beelzebub

  • Walk: BUFF
    • Increased movement speed.
  • f.L: reworked
    • Extended hitbox and hurtbox downward.
  • c.M: BUFF
    • Increased proximity range.
    • Expanded hitbox forward.
  • c.H: BUFF
    • Reduced knockback for the first 2 hits to make the 3rd less likely to whiff.
  • f.H: BUFF
    • Reduced recovery.
  • 2H: BUFF
    • Extended hitbox forward.
    • Reduced recovery.
    • Lowered launch height.
  • Shadowstep: BUFF
    • Reduced recovery.
  • L Black Flies: BUFF
    • Decreased startup.
    • Increased hit stop.
    • Increased recovery. (no change in total frame time)
  • M Black Flies: reworked
    • Normalized projectile speed at all charge levels, and lowered speed.
  • H Black Flies: reworked
    • Decreased startup.
    • Normalized projectile speed at all charge levels, and lowered speed.
  • Langelaan Field: BUFF
    • Reduced recovery.
  • L Chaoscaliubur: reworked
    • moved damage to the later hits.
  • M Chaoscaliubur: reworked
    • moved damage to the later hits.
  • H Chaoscaliubur: reworked
    • moved damage to the later hits.
  • Karma: BUFF
    • If Karma clashes with a projectile, beelzebub gains projectile invulnerability.
  • M Unisonic: reworked
    • Increased forward distance.
  • H Unisonic: BUFF
    • Reduced recovery on hit.
    • Increased knockback distance of 2nd hit.
  • Black Spear: reworked
    • Increased projectile speed.
    • If Beelzebub is hit during startup, the projectile will not come out.

 Charlotta

  • 2H: BUFF
    • Expanded the upper hurtbox during startup but reduced it at the start of active frames.
    • Reduced recovery.
    • Increased forward movement when charged.
  • Holy Ladder: reworked
    • Move no longer comes out if 6 or 3 are held after a successful input, to reduce misinputs.
    • Reduced pushback.
  • L Shining Onslaught: BUFF
    • Reduced recovery.
  • M Shining Onslaught: BUFF
    • Reduced recovery.
    • Wall bounce on counterhit occurs later to make corner follow-ups easier after the universal counterhit hitstop changes.
  • Sword of Lumiel: BUFF
    • Increased knockback on final hit.
  • M Noble Strategy: reworked
    • Lowered jump arc to be similar to H Noble Strategy.
  • With Surest Strike!: BUFF
    • Reduced active and recovery frames to match the follow-up version from H Noble Strategy.
  • Noble Strategy Follow-ups (except With Surest Strike!): NERF
    • Moves no longer auto correct to face opponent on cross-up
  • Brilliant Moon: NERF
    • Expanded hitbox upwards.
    • Reduced invincibility.
    • Reduced trigger range of close hit cinematic.
  • Noble Execution: NERF
    • Increased startup and invincibility.
    • Reduced pushback.

 Djeeta

 Ferry

  • Throw: NERF
    • Reduced frame advantage.
  • f.M: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
  • f.H: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
    • Reduced active frames.
  • 2M: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
  • 2U: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
    • Increased launch height.
  • 2H: NERF
    • Reduced damage by 100.
    • Increased recovery.
  • j.L: NERF
    • Lowerd attack level.
      • Lower attack level = shorter hitstun and block stun.
    • Reduced active frames.
  • j.M: NERF
    • Increased startup.
    • Reduced active frames.
  • j.H: NERF
    • Reduced damage by 50.
    • Lowerd attack level.
      • Lower attack level = shorter hitstun and block stun.
    • Reduced active frames.
  • Spectral Dive: BUFF
    • Increased attack level
      • Higher attack level = longer hitstun and block stun.
    • Reduced startup.
    • Now deals 2 hits of damage for 300x2 instead of 1 hit for 600.
  • Ghost Swing: NERF
    • Is now Counter Hit state.
  • Gespenst:
    • Adjusted block stop so it is now impossible to counterattack on block.
  • H Gespenst: REWORKED
    • Increased startup.
    • Reduced recovery on block. With the change to block stop, Ferry has advantage on block.
  • Whip It Good (from Gespenst): BUFF
    • Increased launch height, allowing additional combos.
  • Geegee, Get 'Em: NERF
    • Reduced vertical hitbox.
    • No longer hits jumping opponents (excluding during jump attacks)
  • H Geegee, Get 'Em: reworked
    • Geegee comes out later.
    • Increased Geege's speed.
  • Vergiften: NERF
    • Increased Startup
    • If the projectile bounces off of the wall, the pushback will be in the opposite direction.
  • Hinrichten: BUFF
    • Ein Ball no longer counts towards the three-move limit.

 Gran

  • 2.H: NERF
    • Increased startup.
  • U: NERF
    • extended hurtbox at end of attack and reduced low profile time.
  • Power Raise: reworked
    • Extended hurtbox during startup.
    • Reduced value for combo limit.
  • L Reginleiv: reworked
    • Increased hit stop and recovery. Overall frame data is not changed.
  • M Reginleiv: reworked
    • Lowered knockback of first hit to ensure 2nd hit lands.
    • Removed the gap between strike and projectile.
    • Increased hit stop and recovery of projectile. Overall frame data is not changed.
  • H Reginleiv: reworked
    • Changed hit property to stagger on grounded hit.
    • Reduced knockback on midair enemies and increase launch height.
    • Increased recovery.
  • Rising Sword: NERF
    • Increased startup and increased invulnerability to match.
    • Increased landing recovery.
    • H Rising Sword:
      • Launches higher.
  • L Overdrive Surge: reworked
    • tweaked knockbacks and launch distances
  • L Overdrive Surge Followup: NERF
    • Shrunk hitbox and expanded hurtbox.
    • Removed wall bounce on counter hit in the corner.
  • M Overdrive Surge: NERF
    • Shrunk hit box and expanded hurtbox.
    • Increased recovery.
    • Changed hit property to Stagger.
    • Increased pushback.
  • H Overdrive Surge:
    • Shrunk hit box and expanded hurtbox.
    • Reduced knockback.
    • Increased wall counce to make combos easier.
  • Catasrophe: NERF
    • Reduced pushback.
    • Increased recovery.

 Katalina

 Ladiva

 Lancelot

  • Back Throw: NERF
    • Reduced frame advantage.
  • c.M: BUFF
    • Expanded hitbox forwards.
  • c.H: BUFF
    • Reduced knockback of 1st hit on airborne opponents to reduce instances of 2nd hit whiffing afterwards.
  • 2M: reworked
    • Reduced damage by 100.
    • Reduced startup.
    • Lowered clash level.
  • Delta Leap NERF
    • Increased startup and wallstick duration.
    • Jump attack inputs can now be buffered in order to come out as soon as possible after wallstick ends.
  • Wirbelwind: reworked
    • Follow-up inputs can now be buffered in order to come out as soon as possible.
  • Wirbelwind (Cross Over): BUFF
    • Smaller hurtbox at foot level.
    • Decreased momentum, leaving Lancelot closer to the opponent afterwards.
    • Reduced recovery.
  • Wirbelwind (Jump): BUFF
    • Increased invincibility.
    • Increased forward movement while rising (5U~2/8U), decreased forward movement while falling (j.U)
    • Reduced recovery.
    • Auto corrects to face opponent afterwards.
  • H Wogenstrom: BUFF
    • Increased hitstun on airborne opponents.
  • M Blade Impulse: reworked
    • Lowered damage by 400 for technical input.
    • Reduced launch height.
    • Reduced recovery.
  • H Southern Cross: BUFF
    • Increased hitstun on airborne opponents.
    • Adjusted momentum on 3rd attack to connect more reliably midscreen.
  • Turbulenz (Follow-up): reworked
    • Lowered damage by 600 for technical input and 800 for easy input.
    • Reduced startup for L/M versions and increased startup for H version to make all three identical.
    • Reduced recovery on hit for H version to match L/M versions.
    • Reduced invincibility.
    • Added a clash level matching other invincible moves (e.g. Gran's Rising Sword)
  • Weiss Flugel: reworked
    • Reduced invincibility.
    • Added invincibility after successful hit animation has begun.
    • Increased total damage by 200 for technical input only.
  • Schöner Winterhügel (both): BUFF
    • Reduced knockback.
    • Increased total damage by 200 for technical input only.
  • Schöner Winterhügel (ground): NERF
    • Increased landing recovery

 Lowain

 Metera

 Narmaya

 Percival

  • Crouching Hit Stun
    • Now matches the rest of the cast
  • f.M: reworked
    • Increased startup.
    • Reduced recovery.
  • 2M: NERF
    • Increased recovery.
  • 2U: NERF
    • Increased recovery.
  • j.U: NERF
    • Can no longer be canceled while landing.
  • X-Seele: NERF
    • Increased startup.
    • Increased recovery on whiff.
  • L Anzunden: NERF
    • Increased startup.
    • Reduced hitstop.
  • M Anzunden: reworked
    • Reduced hitstop.
    • Changed normal version's property to stagger
  • H Anzunden: NERF
    • Increased recovery.
    • Changed normal version's property to stagger.
    • Increased knockback of the Traumerei version.
  • Platzen: reworked
    • Increased startup.
      • Invulnerability has been increased to match.
  • H Platzen: NERF
    • Reduced invulnerability significantly.
  • Lord's Strike: reworked
    • Traumerei stocks will now be consumed by the followups, not the move itself.
  • Schneiden: reworked
    • Reduced recovery of L and M followups.
    • Increased recovery of H followup.
  • Macht: reworked
    • Percival now is left closer to the enemy during recovery.
  • Zerreissen (Clean Hit): reworked
    • Increased recovery.
    • Standardized frame advantage against the cast.
  • Traumerei: NERF
    • Counter Hit state extended until after the buff is gained.
  • Lohenwolf: reworked
    • Reduced invulnerability of non-charged version.
    • Increased proximity detection range.
    • Repositions the enemy when hit by the first hit.
  • Feuerrote Krone: NERF
    • Increased recovery.
    • Reduched pushback.
    • Projectile no longer comes out if percival it hit during startup.

 Soriz

  • c.M:
    • Increased proximity detection range.
  • f.L: BUFF (unconfirmed in game)
    • Recovery reduced by 1f.
  • f.M: BUFF
    • Recovery reduced by 1f.
  • c.H: BUFF
    • Recovery reduced by 3f.
  • 2M: BUFF (unconfirmed in game)
    • Recovery reduced by 1f.
  • 2H: BUFF
    • Shrunk upper hurbox during early attack frames.
    • Increased active frames.
    • Reduced recovery. (No change in total frames)
  • L Impact Knuckles: reworked
    • Normalized pushback on hit/block.
  • M Impact Knuckles: reworked
    • Increased hitstun on midair opponents.
    • Decreased launch height.
    • Reduced recovery.
    • Normalized pushback on hit/block.
  • H Impact Knuckles:
    • Changed startup.
    • Reduced knockback.
  • Muscle Fury: BUFF
    • Increased damage scaling.
    • Reduced recovery.
  • L Rock Smash: BUFF
    • Recovery reduced by 1f.
    • Increased launch height.
  • M Rock Smash: BUFF
    • Increased launch height.
    • Increased hit stun.
  • Tenacious Will: NERF
    • Reduced active frames.
    • increased recovery. (no change in total frames)
  • M Roundhouse Fang: reworked
    • Recovery reduced by 2f.
    • Lowered launch height.
    • Reduced hit stun.
  • H Roundhouse Fang:
    • Increased travel distance.
  • Punch The Stars: BUFF
    • Adjusted hitstun to make all of the hits connect more often.
  • Bravado Bullet: BUFF
    • Reduced recovery.
    • Will now wallbounce when performed after H Punch the Stars.
  • Leaping Tiger, Charging Dragon: BUFF
    • Increased initial movement distance and extended the reach of the initial hit.
  • Way of the Fundoshi Fist: BUFF
    • Increased total damage by 1000.

 Vaseraga

  • Hurtbox: BUFF
    • Shrunk hurtboxes on arms while standing, crouching, walking, and hitstun.
  • CrossoverRoll: BUFF
    • Increased movement distance.
  • Soul Forge Armor: BUFF
    • Decreased hitstop when absorbing an attack, allowing Vaseraga to act slightly sooner than the opponent.
  • c.L: BUFF
    • Increased damage by 100.
  • c.M: BUFF
    • Reduced pushback.
  • f.M: BUFF
    • Increased damage by 100.
    • Reduced recovery.
  • f.H: BUFF
    • Reduced startup.
  • 2L: reworked
    • Extended hitbox and hurtbox downwards
  • 2U: BUFF
    • Increased damage by 100.
  • j.U: BUFF
    • Extended hitbox forward.
  • L & M Instinction: reworked
    • Changed projectile property to Stagger on hit. (Still floats on counter-hit)
  • M & H Instinction: reworked
    • Changed the strike portion of the attack's property to Float. The knockback has also been adjusting allowing the projectile to connect.
  • M Battalions of Fear: NERF
    • Reduced active frames.
    • Reduced movement distance.
    • Increased knockback.
    • Removed guard crush on block.
  • H Battalions of Fear: reworked
    • Reduced startup.
    • Removed guard crush on block.
  • L Savage Rampage: BUFF
    • Can now perform followups sooner.
  • Savage Rampage Followups: NERF
    • Removed direction auto-correction.
    • Hitstop extended on counter hit.
  • Ravaging Stomp: BUFF
    • Reduced hitstop when receiving an attack during the action, allowing Vaseraga to act slightly sooner than the opponent.
    • Decreased startup of followups.
    • Increased damage of H Savage Rampage's followups.
    • Reduces damage received during the action.
  • L Great Scythe Grynoth: reworked
    • Increased throw range.
    • No longer retains dash momentum.
  • M Great Scythe Grynoth: BUFF
    • Increased throw range.
  • H Great Scythe Grynoth: NERF
    • No longer retains dash momentum.
  • Bloody Moon:
    • Increased activation range against midair opponents.

 Zeta

 Zooey

Season 1

Patch 1.31

New Content

Added  Zooey

1.31 Character Changes


 Charlotta

  • c.XXX REWORK
    • The startup has been increased to match other characters.
  • M Shining Onslaught BUFF
    • Increased clash level.
  • H Shining Onslaught NERF
    • Damage decreased by 200.
    • Decreased clash level.
  • Holy Ladder REWORK
    • Clash Level has been changed to match that of a c.L.

 Djeeta

  • c.L NERF
    • Recovery increased by 1 frames.

 Ferry

  • f.L NERF
    • Hurtbox has been expanded downward.
  • f.M NERF
    • Recovery increased by 2 frames.
  • f.H NERF
    • Clash level decreased.
  • 2U NERF
    • Clash level decreased.
  • H Beppo, Sic 'Em! NERF
    • Startup increased by 4 frames.
  • Whip It Good and Heel REWORK
    • Frame advantage after a successful hit has been standardized across all characters.

 Gran

  • c.XX and c.XXX REWORK
    • Now counts as a grounded move instead of a midair move.
    • First part is now cancelable.
    • The knockback against midair opponents is now standardized for all characters.
  • c.L NERF
    • Recovery increased by 1 frames.
  • f.L NERF
    • Startup increased by 1 frame.
  • c.M NERF
    • Recovery increased by 2 frames.

 Katalina

  • c.L NERF
    • Recovery increased by 1 frames.
  • c.M NERF
    • Recovery increased by 3 frames.
  • f.H NERF
    • Active frames decreased by 3 frames. (As a side-effect the cancel window has also been decreased by 3 frames)
    • Recovery increased by 3 frames.
  • M Enchanted Lands NERF
    • Damage reduced by 200.
  • Walking Animation NERF
    • The front hurtbox when walking as been signficantly expanded to match her standing hurtbox.

 Lancelot

  • c.M NERF
    • Recovery increased by 2 frames.
  • j.U NERF
    • Landing recovery increased.
  • H Blade Implulse NERF
    • Startup increased by 4 frames.
  • H Wogenstrom NERF
    • Projectile now travels less distance.
    • Projectile clash hitstop adjusted so it is less likely to pass through other projectiles.
  • Walking Animation NERF
    • The front hurtbox when walking as been significantly expanded to match his standing hurtbox.

 Ladiva

  • c.L NERF
    • Recovery increased by 1 frames.
  • f.L NERF
    • Recovery increased by 1 frames.
  • H Elegant Lariat NERF
    • Damage reduced by 200.
  • Jewel Resort Screwdriver REWORK
    • Frame advantage after a successful throw has been standardized across all characters.
  • Hurtboxes NERF
    • Ladiva's Standing, Crouching, back walking, evading, and cross-over hurtboxes have been made larger.

 Lowain

  • c.XX and c.XXX REWORK
    • Now counts as a grounded move instead of a midair move.
    • First part is now cancelable.
    • The knockback against midair opponents is now standardized for all characters.

 Metera

  • c.M NERF
    • Recovery increased by 2 frames.
  • c.XXX REWORK
    • The startup has been increased to match other characters.

 Narmaya

 Soriz

 Vaseraga

  • c.L NERF
    • Blockstun and hitstun decreased by 2 frames.
  • c.M NERF
    • Recovery increased by 1 frames.
  • L Batallions of Fear BUFF
    • Damage increased by 100.
  • j.M and j.H REWORK
    • Knockback reduced.

Patch 1.21

New Content

Added  Djeeta

Added  Soriz

1.21 Character Changes


 Lowain

  • c.M BUFF
    • Recovery decreased by 2 frames.
  • f.M BUFF
    • Recovery decreased by 3 frames.
  • 2H BUFF
    • Startup reduced by 1 frame.

 Percival

  • 5U BUFF
    • Advantage increased by 2 frames.
  • j.H BUFF
    • Startup decreased by 3 frames.
  • 2U BUFF
    • Recovery decreased by 5 frames.

 Vaseraga

  • f.H BUFF
    • Recovery decreased by 4 frames.
  • 2H BUFF
    • Recovery decreased by 4 frames.
  • j.M BUFF
    • Startup reduced by 2 frames.
  • 5U BUFF
    • Startup decreased by 2 frames.
  • 5U BUFF
    • Recovery decreased by 6 frames.
  • 2U BUFF
    • Recovery decreased by 3 frames.
  • 236236H BUFF
    • Post-Superflash Startup reduced by 6 frames.

Patch 1.11

New Content

Added  Beelzebub

Added  Narmaya

Patch History

ver.2.85 Date: January 23, 2023 ー Tweaks to the Rush mechanic, minor balance changes, music selection expanded. Final patch for GBVS.


ver.2.80 Date: June 2, 2022 ー Three mechanics have been added, Rush, Backshift, and Overdrive.


ver.2.73 Date: May 18, 2022 ー Connection quality display has been added to online lobbies.


ver.2.72 Date: March 14, 2022 ー Bug fix.


ver.2.71 Date: February 28, 2022 ー Bug fixes.


ver.2.70 Date: December 13, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes, Vira and Avatar Belial added to the roster.


ver.2.62 Date: September 6, 2021 ー Adjusted balance, bug fixes.


ver.2.61 Date: July 12, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes, Seox added to the roster.


ver.2.52 Date: May 27, 2021 ー The corporate logo for Cygames, Inc. has been updated.


ver.2.51 Date: April 19, 2021 ー Adjusted balance, bug fixes, Eustace added to the roster.


ver.2.40 Date: February 23, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes.


ver.2.32 Date: February 8, 2021 ー Bug fixes.


ver.2.31 Date: January 25, 2021 ー Adjusted balance, bug fixes, Anre added to the roster.


ver.2.22 Date: December 23, 2020 ー Battle Pass added, bug fixes.


ver.2.21 Date: December 13, 2020 ー Adjusted balance, bug fixes, Yuel added to the roster.


Ver.2.13 Date: October 22, 2020 ー Bug fixes.


Ver.2.11 Date: October 20, 2020 ー Bug fixes, Cagliostro added to the roster.


Ver.2.01 Date: September 23, 2020 ー Adjusted balance, bug fixes, Belial added to the roster.


Ver.1.31 Date: April 28, 2020 ー Adjusted balance, bug fixes, Zooey added to the roster.


Ver.1.21 Date: April 7, 2020 ー Adjusted balance, bug fixes, Soriz and Djeeta added to the roster. PC patch released on April 13.


Steam Ver.1.14 Date: March 30, 2020 ー Fixed an issue where, under specific conditions, a "Connection was lost" message was displayed in the ranked match standby menu and players were unable to join ranked matches.


Steam Ver.1.13 Date: March 26, 2020 ー Fixed keyboard issues introduced by Ver.1.12.


Steam Ver.1.12 Date: March 23, 2020 ー Fixed issues with keyboard controls at the beginning of a match. Other bug fixes.


Ver.1.11 Date: March 3, 2020 ー Bug fixes, Beelzebub and Narmaya added to the roster. North American launch version.


Ver.1.00 Date: February 6, 2020 ー Asian launch version.


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