GBVS: Difference between revisions

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==Characters==
==Characters==
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
<div style="padding-left:0%">
[[File:GBVS_Gran_Icon.png|106px|link=GBVS/Gran]]
<imagemap>
[[File:GBVS_Katalina_Icon.png|106px|link=GBVS/Katalina]]
image:GBVS_Roster.png
[[File:GBVS_Charlotta_Icon.png|106px|link=GBVS/Charlotta]]
poly 211 89 194 165 2 162 28 92 [[GBVS/Ladiva]]  
[[File:GBVS_Lancelot_Icon.png|106px|link=GBVS/Lancelot]]
poly 32 80 214 81 234 1 65 0 [[GBVS/Ferry]]  
[[File:GBVS_Percival_Icon.png|106px|link=GBVS/Percival]]
poly 223 81 404 82 411 2 243 1 [[GBVS/Gran]]  
<br>
poly 203 164 392 166 399 89 219 89 [[GBVS/Charlotta]]  
[[File:GBVS_Ferry_Icon.png|106px|link=GBVS/Ferry]]
poly 413 78 590 79 590 1 420 2 [[GBVS/Lancelot]]  
[[File:GBVS_Lowain_Icon.png|106px|link=GBVS/Lowain]]
poly 402 166 591 167 590 90 409 89 [[GBVS/Zeta]]  
[[File:GBVS_Fastiva_Icon.png|106px|link=GBVS/Ladiva]]
poly 598 78 779 80 767 2 598 1 [[GBVS/Percival]]  
[[File:GBVS_Metera_Icon.png|106px|link=GBVS/Metera]]
poly 599 166 788 166 780 89 598 90 [[GBVS/Vaseraga]]  
[[File:GBVS_Zeta_Icon.png|106px|link=GBVS/Zeta]]
poly 786 80 966 80 945 3 777 2 [[GBVS/Katalina]]  
[[File:GBVS_Vaseraga_Icon.png|106px|link=GBVS/Vaseraga]]
poly 796 165 987 165 968 90 788 90 [[GBVS/Lowain]]  
<br>
poly 975 80 1155 81 1123 1 954 1 [[GBVS/Metera]]  
[[File:GBVS_Chaos_Bringer_Icon.png|106px|link=GBVS/Chaos_Bringer]]
desc none
[[File:GBVS_Narmaya_Icon.png|106px|link=GBVS/Narmaya]]
</imagemap>
[[File:GBVS_Soriz_Icon.png|106px|link=GBVS/Soriz]]
[[File:GBVS_Djeeta_Icon.png|106px|link=GBVS/Djeeta]]
</div>
</div>



Revision as of 23:35, 6 February 2020

Granblue Fantasy Versus
GBVS Logo.png

Developer: Arc System Works
Publisher:

Cygames (JP)
XSEED Games (NA)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Japan : February 6, 2020
USA : March 3, 2020

Preceded By: None
Followed By: None

Granblue Fantasy Versus is a 2D 1-on-1 fighting game developed by Arc System Works based on the Granblue Fantasy franchise. GBVS utilizes the same graphical styling techniques as Guilty Gear Xrd and Dragon Ball FighterZ, using 3D models to simulate 2D art. GBVS's gameplay includes a cooldown feature whereby certain moves will become temporarily unavailable after use for a period of time. All special moves have a fixed cooldown, and stronger versions of moves have longer cooldowns. GBVS includes both a guard button and an evasion button to avoid enemy attacks. Throws can be broken by inputting a throw at the same time as the enemy, and if the player breaking the throw is too slow they will take some damage.

Characters

Error: Image is invalid or non-existent.

Roadmap

External References