Line 51: | Line 51: | ||
==System Explanations== | ==System Explanations== | ||
{{Button |Controls and Universal Mechanics|GBVS/Controls}}{{Button |Offense|GBVS/Offense}}{{Button |Defense|GBVS/Defense}} | <center> | ||
{{Button |Controls and Universal Mechanics|GBVS/Controls}} | |||
{{Button |Movement|GBVS/Movement}}{{Button |Offense|GBVS/Offense}}{{Button |Defense|GBVS/Defense}} | |||
{{Button |Damage and Combo System|GBVS/Damage}}{{Button |Attack Attributes|GBVS/Attack Attributes}}{{Button |Gauges and Meters|GBVS/Gauges}} | {{Button |Damage and Combo System|GBVS/Damage}}{{Button |Attack Attributes|GBVS/Attack Attributes}}{{Button |Gauges and Meters|GBVS/Gauges}} | ||
</center> | |||
==[[Dustloop Wiki:Roadmap#Granblue Fantasy Versus|Roadmap]]== | ==[[Dustloop Wiki:Roadmap#Granblue Fantasy Versus|Roadmap]]== |
Revision as of 21:00, 22 March 2020
Granblue Fantasy Versus |
---|
Developer: Arc System Works
Genre: 1-on-1 2D Fighting Game
Preceded By: None |
Granblue Fantasy Versus is a 2D 1-on-1 fighting game developed by Arc System Works based on the Granblue Fantasy franchise. GBVS utilizes the same graphical styling techniques as Guilty Gear Xrd and Dragon Ball FighterZ, using 3D models to simulate 2D art. GBVS's gameplay includes a cooldown feature whereby certain moves will become temporarily unavailable after use for a period of time. All special moves have a fixed cooldown, and stronger versions of moves have longer cooldowns. GBVS includes both a guard button and an evasion button to avoid enemy attacks. Throws can be broken by inputting a throw at the same time as the enemy, and if the player breaking the throw is too slow they will take some damage.
Characters
DLC and Unlockable Characters
System Explanations
Roadmap
External References
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •