Page values for "Glossary"

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"Glossary" values

termShoryuken
partOfSpeechnoun
definition

Ryu's dragon punch attack (from the Street Fighter series). Used to describe any character's attack that has invincible startup and long recovery. Often, but does not always have a jumping/rising motion.

altDefinition
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termSRK
partOfSpeechnoun
definition

Ryu's dragon punch attack (from the Street Fighter series). Used to describe any character's attack that has invincible startup and long recovery. Often, but does not always have a jumping/rising motion.

altDefinition
infil
termCross-up
partOfSpeechnoun
definition

Attacking your opponent after changing which horizontal side you are on, usually by jumping over them.

altDefinition
infil
termTiger Knee
partOfSpeechnoun,verb,adjective
definition

A method to perform a special move in the air as fast as possible after you leave the ground. Almost always abbreviated to TK. For Example: 2369 for a j.236 input.

altDefinition
infil
termProration
partOfSpeechnoun
definition

A type of combo damage reduction. Specific types of proration have specific names, but each type reduces the amount of damage subsequent attacks in the combo will deal by a specific amount.

altDefinition
infil
termOki
partOfSpeechnoun, verb
definition

Short for "Okizeme"Attacking an opponent about to wake up, usually with meaty attacks or mixups.

altDefinition
infil
termOS
partOfSpeechnoun
definition

A shorthand for "Option Select"A situation where you perform an input and the game will "select an option" automatically depending on what the other character did.

altDefinition
infil
termIB
partOfSpeechNoun
definition

Instant BlockA special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both.

altDefinition
infil
termB&B
partOfSpeechnoun
definition

A staple combo that is simple yet effective.

altDefinition
infil
termBread and Butter
partOfSpeechnoun
definition

A staple combo that is simple yet effective.

altDefinition
infil
termDead Angle
partOfSpeech
definition

An attack in Guilty Gear that is done during blockstun that has invincibility and is used to stop the opponent's pressure.

altDefinition
infilhttps://glossary.infil.net/?t=Dead%20Angle
termCrossup Protection
partOfSpeechnoun
definition

A period of time where you can block by holding back or forwards after the opponent crosses you up. Under Night, and BBTag have this.

altDefinition
infilhttps://glossary.infil.net/?t=Cross-up%20Protection
termProrate
partOfSpeechnoun
definition

A type of combo damage reduction. Specific types of proration have specific names, but each type reduces the amount of damage subsequent attacks in the combo will deal by a specific amount.

altDefinition
infil
termRecovery
partOfSpeechnoun
definition

The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action.

altDefinition
infil
termStartup
partOfSpeechnoun
definition

The time before an attack is active including the first active frame. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame.

altDefinition
infil
termBlockstop
partOfSpeechnoun
definition

When a character blocks, both characters are stopped in place to visualize the block and give feeling of impact. Blockstop describes this phenomenon. Frequently the opponent to be in blockstop longer than the attacker, or in cases of most projectiles, the attacker does not experience blockstop at all.

altDefinition
infil
term360, 720, etc
partOfSpeechnoun
definition

To input a directional command that is 360/720/etc degrees clockwise or counter-clockwise. This is typically for command throws like Zangief's Spinning Piledriver or Tager's Gigantic Tager Buster

altDefinition
infil
termUntechable Time
partOfSpeechnoun
definition

Minimal hitstun before teching is possible.

altDefinition

When your character is launched, knocked down or hit while airborne, hitstun and untech time may be different. Histun is ended upon being grounded, however untech time is not. Moves such as Hazama's Hungry Coils utilize this feature.

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termHurtbox
partOfSpeechnoun
definition

The hitbox specifically relating to where a character is vulnerable to an opponent's attack.

altDefinition
infil
termHitstun
partOfSpeechnoun
definition

When a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun.

altDefinition
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termHitstop
partOfSpeechnoun
definition

When a character is hit, both characters are stopped in place to visualize the hit and give feeling of impact. Hitstop describes this phenomenon. Typically hitstop affects both players equally, but this is not always true. For example an attack may cause the opponent to be in hitstop longer than the player, or in cases of most projectiles, the attacker does not experience hitstop at all.

altDefinition
infil
termFrame Advantage/ Static Difference
partOfSpeechnoun
definition

The difference in time an attacker and a defender can begin moving again after blocking an attack.

altDefinition
infil
termHitbox
partOfSpeechnoun
definition

A general term showing where an attack can hit the opponent and where the character is vulnerable to attack.

altDefinition

The hitbox specifically relating to where an attack can hit the opponent.

infil
termBlockstun
partOfSpeechnoun
definition

When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.

altDefinition
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termFrame
partOfSpeechnoun
definition

The smallest unit of time in a fighting game. Most fighting games are 60 frames per second.

altDefinition
infil
term50/50
partOfSpeechnoun, adj.
definition

A mixup where the opponent has a choice between two options, such as strike-throw or high-low. A "true 50/50" is used to describe a mix-up in which the defender must guess and commit to one option, without any way to determine which option the opponent will choose and react accordingly.

altDefinition
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termRespect
partOfSpeechverb
definition

Constantly taking a more conservative option than one typical does due to opponent's skill, randomness, or character's strong options.

altDefinition

"He's respecting his stagger pressure so much, he can DP out of this for free!"

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termDisrespect
partOfSpeechverb
definition

The opposite of respect, to perform high risk options without fear of punishment.

altDefinition
infil
termOne-and-Done
partOfSpeechverb
definition

To leave immediately after beating someone once. This is traditionally considered impolite, for One-and-Done somewhat shows that one is intend to take easy win only.

altDefinition
infil
termActive
partOfSpeechnoun
definition

The active frames of an attack refers to the amount of time an attack can hit the opponent.

altDefinition
infil
termAttack Level
partOfSpeechnoun
definition

An attack attribute that determines the default value for hitstun, blockstun, hitstop, damage, etc.(varies by game) of a move.

altDefinition
infil
termZoning
partOfSpeechnoun, adj
definition
altDefinition
infil
termKeep-Away
partOfSpeechnoun, adj
definition

Style of play where you stay far away from the opponent and use ranged attacks to keep the opponent away while slowly whittling away the opponent's life.

altDefinition
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termZoner
partOfSpeechnoun
definition

A character in a fighting game who's primary gameplan is to stay far away keep distance from their opponent. The two main sub-archetypes are projectile zoners and spacers.

altDefinition

Under Night In-Birth's Yuzuriha is a spacer, a zoner that uses long range non-projectile normals, typically sword attacks. BlazBlue's Nu-13 is a projectile zoner.

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termYomi
partOfSpeechnoun
definition

From Japanese "読み". Knowing the mind of the opponent : To understand in some way what is going on in the mind of the other player and play around it. Usually involved in reads and conditioning.

altDefinition
infil
termWake up
partOfSpeechnoun, verb, adj., adv.
definition

Used to describe a character's state after they have been knocked down and are about to lose his invincibility and regain the ability to act free.

altDefinition
infil
termTick Throw
partOfSpeechnoun
definition

A throw done after attacks, very soon after if not exactly when throw invulnerability expires on the opponent. A Tick Throw take advantage of that the opponent naturally expect a Frame Trap coming, making it very hard to react to or escape from.

altDefinition
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termWhiff
partOfSpeechverb, adj
definition

An attack that completely misses the opponent, such as when the opponent is out of range of the attack.

altDefinition
infil
termTech
partOfSpeechnoun, verb
definition
altDefinition
infil
termUkemi
partOfSpeechnoun, verb
definition

To recover from a knockdown or air hitstun state, usually by pressing a button. This is a common action found in games like BlazBlue and Guilty Gear.

altDefinition
infil
termOki
partOfSpeechnoun, verb
definition

From Japanese "起き攻め". Attacking an opponent about to wake up, usually with meaty attacks or mixups.

altDefinition
infil
termOption Select
partOfSpeechnoun
definition

A technique where one command (or series of commands) will perform a different action depending on the circumstances, thereby allowing one action to be able to handle two distinct situations.

altDefinition

Dustloop's indepth page on the topic.

infilhttps://glossary.infil.net/?t=Option%20Select
termOverhead
partOfSpeechnoun
definition

An attack that the opponent must block high.

altDefinition
infil
termoff the Ground
partOfSpeechnoun, verb
definition
altDefinition
infil
termOTG
partOfSpeechnoun, verb
definition

The act of hitting the opponent when the are knocked down.

altDefinition
infil
termPressure
partOfSpeechnoun, verb
definition

To attack the opponent continuously and leave little room for counter attacks.

altDefinition
infil
termProximity Block
partOfSpeechnoun
definition

When not actually blocking an attack, holding back while near an attack will cause your character to go into a blocking animation. Proximity Block explains this phenomenon.

altDefinition
infil
termRave
partOfSpeechnoun
definition

Short for "Deadly Rave". A super move in which a player must press a series of buttons (usually eight button presses and a quarter-circle move) after execution in order to complete the move.

altDefinition
infil
term(Hard) Read
partOfSpeechverb, noun
definition

To predict the opponent's action and punish or avoid it.

altDefinition
infil
termReverse Beat
partOfSpeechnoun
definition
altDefinition
infil
termRebeat
partOfSpeechnoun
definition

Canceling into a normal on a up-the-alphabet, or typically weaker button.

altDefinition

A normal beat is in the conventional, or most common gatling direction. A -> B is "normal", B -> A is "reverse".

infil
termRekka
partOfSpeechnoun
definition

A series of special attacks that are only available after the first one is performed.

altDefinition

Named after Fei-Long's Rekkaken punches in Street Fighter 2.

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termReset
partOfSpeechnoun
definition

Purposefully ending a combo early in order to perform a mixup in order to deal more damage.

altDefinition
infil
termAmerican Reset
partOfSpeechnoun
definition

To drop a combo by mis-input or bad spacing, and then pick it back up using the next inputs on the combo or mashing. Frequently can happen in re-land situations.

altDefinition
infil
termReversal
partOfSpeechnoun, adj., adv.
definition

1. An invincible attack with lots of recovery. Commonly used to describe attacks like Ragna's Inferno Divider or Sol's Volcanic Viper.

altDefinition

2. To perform an attack as soon as possible after getting knocked down or leaving hitstun/blockstun.

infil
termRising
partOfSpeechadj., adv.
definition

Performing a jumping attack while ascending from a jump.

altDefinition
infil
termRock Paper Scissors
partOfSpeechnoun, adj.
definition
altDefinition
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termRPS
partOfSpeechnoun, adj.
definition

A situation wherein an attacker and a defender have options that only beat certain responses from their opponent. For example, on wakeup a defending opponent may use a reversal to stop an attacker from using an attack, but the attacker can also block to defeat the reversal. If the attacker blocks, the defender can use the opportunity to take the offensive.

altDefinition
infil
termRushdown
partOfSpeechnoun, adj.
definition

Style of play where you constantly attack the opponent in close range fighting, never giving them an opportunity to retaliate.

altDefinition
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termScramble
partOfSpeechverb, noun
definition

An unexpected situation in a match in which both players "scramble" to react and gain advantage. Often occurs after a combo drops.

altDefinition

"During the scramble, he was mashing reversal like his life depended on it."

infil
termScrub
partOfSpeechnoun
definition

A low level player. Similar to noob, however does not imply someone is new to the game/scene.

altDefinition

"I'm a scrub! Go easy on me!"

infil
termShoto
partOfSpeechnoun
definition

Short for "Shotokan". A character archetype defined by being similar in some way to Ryu from Street Fighter. Shotos usually have a horizontal fireball, an invulnerable reversal, and a forward moving special move.

altDefinition

A general all-rounder or balanced character. Examples include P4A's Yu Narukami, Guilty Gear's Ky Kiske, BlazBlue's Jin Kisaragi.

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termTechnology
partOfSpeechnoun
definition

New tactics and combos, new discoveries by players. Can refer to the discovery that a certain character's mix-up is actually easy to defeat, a character having far more potential than was initially assumed, etc.

altDefinition

(Often referred to as "tech", not to be confused with the same term meaning to recover from hitstun or knockdown)

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termSuper Armor
partOfSpeechnoun, adj.
definition

An attack that can absorb a single hit from the opponent (usually taking a fraction of the regular damage) before the opponent's attacks will hit you. An example of this is Potemkin's Hammerfall ([4]6P).

altDefinition
infil
termStagger Pressure
partOfSpeechnoun
definition

The use of intentionally delaying gatlings or cancels in order to frame trap your opponent and catch them mashing or jumping. Loses to reversals.

altDefinition
infil
termSuper
partOfSpeechnoun, verb
definition

A type of attack that consumes meter, and is typically followed by a superfreeze.

altDefinition
infil
termSpecial
partOfSpeech
definition

A type of attack that requires a command like 236A. These attacks typically special effects that normal attacks do not have such as chip damage, invincibility, etc.

altDefinition
infil
termOkizeme
partOfSpeechnoun, verb
definition

From Japanese "起き攻め". Attacking an opponent about to wake up, usually with meaty attacks or mixups.

altDefinition
infil
termOkiwaza
partOfSpeechnoun, verb
definition

From Japanese "置き技", meaning "placed move". To pre-emptively use an attack with the intent of covering a specific space or to hit an opponent's extended hurtbox during their move's startup.

altDefinition
infil
termNegative Edge
partOfSpeechnoun
definition

Using button-release to perform attacks. To perform, hold down an attack button, then release the button. Some Negative Edge moves also require special motions.

altDefinition

This technique can be applied to doing special attacks for almost all characters, but characters who use this intensively include Guilty Gear's Eddie and BlazBlue's Carl.

infil
termNormal
partOfSpeech
definition

A type of attack that is performed by pressing a single button, without a stick motion.

altDefinition

Character specific or sometimes game specific moves that match this definition are called "Command Normals".

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termNeutral
partOfSpeechnoun
definition

1. When neither player is in an advantageous position in terms of stage position.

altDefinition

2. When the player does not press any direction on the joystick/pad (5).

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termMixup
partOfSpeechnoun, verb
definition

To perform a maneuver that forces a defending opponent to choose between two or more options. If the opponent chooses incorrectly, then he is hit by an attack. There are many different types of mixups such as crossup(left/right), high/low, and strike/throw.

altDefinition
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termMidscreen Meterless
partOfSpeechnoun
definition

A combo that can be preformed without the use of any resources or the corner.

altDefinition
infil
termMeaty
partOfSpeechnoun, adj.
definition
altDefinition
infil
termTiger Knee
partOfSpeechnoun , verb, adj.
definition
altDefinition
infil
termTK
partOfSpeechnoun , verb, adj.
definition
altDefinition
infil
termInstant Air Special
partOfSpeechnoun , verb, adj.
definition
altDefinition
infil
termIAS
partOfSpeechnoun , verb, adj.
definition

A method to perform a special move in the air as fast as possible after you leave the ground. For Example: 2369 for a j.236 input.

altDefinition
infil
termInstant Block
partOfSpeechverb, noun
definition

A special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both.

altDefinition
infil
termInstall
partOfSpeechverb, noun
definition

A move, usually a super, which changes the properties of the character themself, usually for the better.

altDefinition

See Sol Badguy's Dragon Install.

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termKusoge
partOfSpeechnoun
definition

From the Japanese "クソゲー", meaning "shitty game"Kusoge are games which are highly broken in the literal sense. Kusoge often function poorly, and lack polish, and usually have extreme mechanics/balance. Kusoge is both a term of endearment and an insult, depending on the context.

altDefinition
infilhttps://glossary.infil.net/?t=Kusoge
termLink
partOfSpeechverb, noun
definition

To perform a second action after the first action completely finishes its animation in order to create a combo.

altDefinition
infil
termLow Attack
partOfSpeechnoun
definition

An attack that the opponent must block low.

altDefinition
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termLow Crush
partOfSpeechnoun, adj.
definition

A move that is designed to avoid low attacks. The move might pull your hurtbox up a bit so it avoids attacks that are low to the ground, or it might be specifically programmed to be unhittable by any attack marked as a low hit.

altDefinition
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termLow Profile
partOfSpeechnoun, verb
definition

A state in which the character's hurtboxes are significantly closer to the ground than is normal for the game.

altDefinition
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termHard Knockdown
partOfSpeechnoun
definition

A knockdown that forces the character into a prolonged knockdown state. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc.

altDefinition
infil
termMeter
partOfSpeechnoun
definition

A generic term to describe a resource that is used for offense/defense such as Guilty Gear's Tension, BlazBlue's Heat, and Persona 4 Arena's SP.

altDefinition
infil
termMeaty Attack
partOfSpeechnoun
definition

Hitting an opponent to cover the moment as they lose invincibility. The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals.

altDefinition

To intentionally use an attack's later active frame, instead of the first, to hit the opponent for more frame advantage.

infil
termHyper Armor
partOfSpeechadj.
definition

An attack that can absorb multiple hits from the opponent (usually taking a fraction of the regular damage). Examples of this include Tager's 6[A] and Potemkin's Judge Gauntlet (63214D)

altDefinition
infil
termMash
partOfSpeechverb, noun
definition

1. To press buttons rapidly without any planning.

altDefinition

2. To perform an action without thinking.

As a noun it can be used in place of scramble.

infil
termIAD
partOfSpeechnoun
definition

A dash performed from a standing position as quickly and as low to the ground as possible. Done by inputting 956 or 754 or using a dash macro.

altDefinition
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termHigh-Low
partOfSpeechnoun
definition

A mixup where the opponent must choose between blocking high and low.

altDefinition
infil
termHit Confirm
partOfSpeechverb
definition

To perform the first hit of a combo, but only performing the followup hits if the first hit successfully hits the opponent.

altDefinition
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termGuard Point
partOfSpeechnoun, adj.
definition

An attack that automatically blocks certain attacks. Examples of this include Bang's Drive attacks, Baiken's Suzuran (63214K), and Nappa's Too Bad (214S).

altDefinition
infil
termFrame Trap
partOfSpeechnoun
definition

An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This opening is designed such that the attacker can easily counter the defender's attack with his own.

altDefinition
infilhttps://glossary.infil.net/?t=Frame%20Trap
termFuzzy Guard
partOfSpeechverb, adj., noun
definition
altDefinition
infil
termOS Blocking
partOfSpeechnoun
definition
altDefinition
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termRhythm Blocking
partOfSpeechnoun
definition

A form of blocking in which the defender switches from blocking high to blocking low (or vice versa) at a specific time in order to block multiple mixup options. Typically used to defend against mixups in which the overhead and low do not hit on the same frame, allowing the defender to change their guard at the right timing in order to block both options without guessing. If the attacker's low option is faster than their overhead, the defender can Fuzzy Guard the mixup by blocking low first, then switch to blocking high for the overhead. An example of a setup vulnerable to Fuzzy Guarding is Aigis's 5B mixup, as the low option will be faster than the high, and by blocking low, then high at the right timing, the defender can cover both options.

altDefinition
infilhttps://glossary.infil.net/?t=Fuzzy%20Guard
termP Combo
partOfSpeechnoun
definition

Combo containing as many as possible numbers of punch or lightest normal. Usually used as a trade-off to simply get more combo hits.

altDefinition
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termFuzzy Overhead
partOfSpeechnoun
definition
altDefinition
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termF-Shiki
partOfSpeechnoun
definition

When you are in blockstun, you can switch high/low blocking, but your blocking animation and hurtbox does not change until you leave blockstun or block another attack. F-Shiki take advantage of this and use overheads that would miss on crouching character, but not on standing characters.

altDefinition
infilhttps://glossary.infil.net/?t=F-Shiki
termGatling
partOfSpeechnoun
definition
altDefinition
infil
termRevolver Action
partOfSpeechnoun
definition

The special category of cancels that describe how each character can cancel normals into other normals.

altDefinition
infil
termFireball
partOfSpeechnoun
definition

A projectile which usually travels slowly across the screen in a horizontal path above the ground.

altDefinition
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termDragon Punch
partOfSpeechnoun
definition
altDefinition
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termDP
partOfSpeechnoun
definition

Dragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion.

altDefinition
infil
termEX
partOfSpeechnoun
definition

A type of special attack that consumes meter, but is not a super. Normally the power of these attacks are between that of Specials and Supers.

altDefinition
infilhttps://glossary.infil.net/?t=EX%20Move
termForce Break
partOfSpeechnoun
definition

A type of special attack in Guilty Gear that consumes meter, but is not a super. Normally the power of these attacks are between that of Specials and Supers.

altDefinition
infilhttps://glossary.infil.net/?t=EX%20Move
termFaultless Defense
partOfSpeechnoun
definition

A special type of blocking in Guilty Gear that negates chip damage and pushes the opponent back further than usual. This type of blocking comes at the cost of a resource.

altDefinition
infilhttps://glossary.infil.net/?t=Faultless%20Defense
termFatal Counter
partOfSpeechnoun
definition

A more powerful version of a counter hit in the BlazBlue series. Certain moves are marked with the ability to deliver a Fatal Counter if they counter hit the opponent, and you'll get extra hit stun.

altDefinition
infilhttps://glossary.infil.net/?t=Fatal%20Counter
termGrappler
partOfSpeechnoun
definition

A character in a fighting game who's primary gameplan is to get close to the opponent and throw them for massive damage. Grapplers usually have awkward mobility, large hurtbox, and high health.

altDefinition

"I hate fighting grapplers, they're so scary when they get close to you."

infil
termMortal Counter
partOfSpeechnoun
definition

A special type of counter hit which has increased hitstun on all hits during a combo under certain conditions.

altDefinition
infilhttps://glossary.infil.net/?t=Mortal%20Counter
termCombo
partOfSpeechnoun
definition

A sequence offensive executions where if the first attack hits and meets specific conditions (such as range, position, gauges, etc.), the correct executions guarantee you to land all the follow-up on the opponent.

altDefinition
infilhttps://glossary.infil.net/?t=Combo
termCrossup
partOfSpeechnoun
definition

Attacking your opponent after changing which horizontal side you are on, usually by jumping over them.

altDefinition
infilhttps://glossary.infil.net/?t=Crossup
termCross under
partOfSpeechnoun
definition

A specific form of a crossup where an attacker dashes under the defending opponent to switch sides.

altDefinition
infil
termCommand Throw
partOfSpeechnoun
definition

A throw that is performed by inputting a special command like 214C. Generally command throws have special properties in comparison to normal throws like increased damage or being untechable.

altDefinition
infilhttps://glossary.infil.net/?t=Command%20Throw
termChicken Block
partOfSpeechnoun
definition

Jumping into the air and blocking rather than standing on the ground and being forced to guess a high-low mixup. Loses to air unblockable attacks such as BBTAG's Reversal Actions.

altDefinition
infilhttps://glossary.infil.net/?t=Chicken%20Block
termChip Damage
partOfSpeechnoun
definition

Damage incurred when blocking an attack. Typically, only Special Attacks and Super Attacks have chip damage, but there are exceptions.

altDefinition
infilhttps://glossary.infil.net/?t=Chip%20Damage
termBurst
partOfSpeechnoun, verb
definition

An invincible attack that can be performed during hitstun to prevent an opponent from performing a full combo.

altDefinition
infilhttps://glossary.infil.net/?t=Burst
termArmor
partOfSpeechnoun
definition

A property which lets a move continue when hit by a set number of moves (usually taking reduced damage).

altDefinition
infilhttps://glossary.infil.net/?t=Armor
termCounter
partOfSpeechnoun, verb
definition

1. A move wherein your character pre-empts the opponent's attack, and counter-attacks if the opponent's move connects.

altDefinition

2. To adapt to your opponent's strategy and respond with your strategy change.

infil
termCancel
partOfSpeechverb, noun
definition

To bypass the remaining time or frames in an action by proceeding directly into another action

altDefinition
infilhttps://glossary.infil.net/?t=cancel
termBread and Butter
partOfSpeechnoun, adj.
definition
altDefinition
infil
termBnB
partOfSpeechnoun, adj.
definition

A staple combo that is simple yet effective.

altDefinition
infil
termBarrier Block
partOfSpeechnoun
definition

A special type of blocking in BlazBlue that negates chip damage, decreases blockstun, and pushes the opponent back further than usual. This type of blocking comes at the cost of a resource.

altDefinition
infilhttps://glossary.infil.net/?t=Faultless%20Defense
termAbare
partOfSpeechnoun
definition

An attack during the opponent's pressure, intended to interrupt it.

altDefinition

Derived from the Japanese 暴れ, meaning to act brutishly or violently.

infilhttps://glossary.infil.net/?t=Abare