GVS/Gundam Mk-II

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< GVS
RX-178 Gundam Mk-II
GVS MkII Portrait.png
Main Pilot: Emma Sheen

Alternate Pilot(s): Elle Vianno

Cost: 300

Durability:

MA Mode: No

Equip Change: Yes

Introduction

Ranged Weapons

Gundam Mk-II

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 5 Manual - Beam Stagger - -


[Sub Shot]

Hyper Bazooka
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Empty - Physical - - -


[Special Shot]

Missile Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Empty - Physical - - -


[Special Melee]

Super Gundam Change
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - - - - - - -

Super Gundam

[Main Shot]

Long Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
85 8 Constant - Beam Stagger 2.0 -


[CSa]

Long Rifle (Gerobi)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
199 - Charge - Beam Down - -


[CSb]

Long Rifle (Gerobi)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
135 - Charge - Beam Down - -


[Sub Shot]

Long Rifle (High Output)
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
120 2 Constant - Beam Down - -


[Special Shot]

14-tube Missile Pod
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
~145 1 Empty - Physical Stagger - -


[Special Melee]

Super Gundam Purge
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - - - - - - -

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

Awakening Attack

Long Rifle Maximum Output

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes