GVS/GunEZ

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< GVS
LM111E02 Gun EZ
GVS GunEZ Portrait.png
Main Pilot: Junko Jenko

Alternate Pilots: Maheria Meril, Kate Bush, Peggy Lee, Marbet Fingerhat

Cost: 200

Durability: 420

MA Mode: No

Equip Change: No

Introduction

A suit combining good mobility and decent boost economy with a good set of ranged options with a fairly large ammo pool. However both its red lock range(6.5 training squares) and durability(420) are somewhat poor compared to other suits in its cost bracket, despite that they are not huge weaknesses.

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
70 7 Constant - Beam Stagger - -30%
  • Best Zunda damage of its cost bracket with solid ammo. Standard BR projectile.


[Sub Shot]

Beam Bazooka
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
100 3 - - Beam Down - -
  • Can fire all 3 shots repeatedly. Good tracking.


[Special Shot]

2-Tube Multi-Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
107 2 Empty - Physical & Explosive Down - -
  • Fairly slow startup but good tracking at mid range. Has a big explosion radius.
  • Salvo of 2 missiles that only consumes 1 ammo per use.


[Special Melee]

Beam Rifle Rapid Fire
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
65 5 Constant - Beam Stagger - -
  • Hold down BC to rapid fire all 5 shots with individual tracking. Standard BR projectile with lower damage than its main.
  • Has shooting guard and inherits a good amount of momentum. Good counter to zoning projectile attacks like shotguns and X1FC's AC.


Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage Bash 86(%) (%) Down
  • Has average reach with shooting guard
  • You can cancel into your sub for a quick 2 shot down. See below.

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

Awakening Attack

Shrike Team Assault Command

This attack is independent of you once called, so feel free to bully the enemies partner while your homies jump your victim.

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
2B~AB~AB 181 Boost efficient with decent damage
2B>2B>2B 209 Fast and high damage
BD Melee Starter
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear


Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes