GVS/F91

From Dustloop Wiki
< GVS
F91 Gundam F91
GVS F91 Portrait.png
Main Pilot: Seabook Arno
Cost: 400

Durability: 580

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
70 6 Constant - Beam Stagger - -


[CSa]

Beam Launcher
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
122 - Charge - Beam Stagger - -


[CSb]

Beam Shield Throw
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge - Physical and Explosive Down - -


[Sub Shot]

VSBR
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 1 Empty - Beam Down - -
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 1 Empty - Beam Stun - -
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 1 Empty - Beam Down - -


[Special Shot]

M.E.P.E.
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - - - - - - -

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Special Melee]

Special Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

Weapon Combo Attack

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes