GGXRD/Sin Kiske/Frame Data 1.0

From Dustloop Wiki

System Data

Defense Modifier: x 1.04

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 24F

Backdash Invincibility: 1-16F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
8 264 -7/+6 Initial: 85% 1 Mid CSJ YRP 6 2 8 +2 -
5K
16 264 -7/+6 - 1 Mid SJ YRP 7 3 12 -3 -
c.S
32 264 -7/+10 - 1 Mid SJ YRP 7 3 15 -5 -
f.S
28 264 -7/+10 - 2 Mid S YRP 9 3 18 -7 -
5H
30x2 384 -6/+20 - - Mid,Low SJ,S YRP 11 3(16)3 29 -13 -
6P
28 264 -7/+10 Initial: 90% 2 Mid S YRP 9 6 15 -7 1-14 Upper Body
6H
42 384 -6/+20 - 4 Mid JS YRP 15 4 13 +2 -
5D
25 264 -20/+10 Initial: 80% 2 High - YRP 29 2 15 -3 -
2P
6 144 -8/+3 Initial: 80% 0 Mid CS YRP 5 4 4 +2 -
2K
18 264 -7/+6 Initial: 80% 1 Low S YRP 7 2 9 +1 -
2S
32 264 -7/+10 - 2 Mid S YRP 9 4 15 -5 -
2H
32,32,16 384 -6/+20 - 4 Mid SJ YRP 11 2,2,2 34 -17 -
3K
22 264 -7/+10 Initial: 90% 2 Low S YRP 11 4 12 -2 -
2D
28 264 -10/+10 - 2 Low SJ YRP 11 6 8 0 -
j.P
12 264 -8/+3 - 0 High, Air CSJ YRP 6 6 6 - -
j.K
20 264 -7/+10 - 2 High, Air SJ YRP 8 3 24 - -
j.S
28 264 -7/+10 - 2 High, Air SJ YRP 9 3 22 - -
j.H
32,16x3 264 -7/+10,+6x3 - 1 High, Air S YRP 9 3,3,3,3 9 - -
j.6H
44 384 -6/+14 - 3 High, Air S YRP 11 4 20 - -
j.D
40 384 -6/+14 - 3 High, Air SJ YRP 18 2 18+5 after landing - -
DAA
25 -5000 -7/+10 Initial: 50% 2 Mid - - 9 3 24 -12 1-10 All

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
60 480 -6,-0,-8/NA Forced: 65% - Ground Throw - R 1 - - - -
Air Throw
60 480 -6,-0/NA Forced: 65% - Air Throw - R 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Hawk Baker
623+S
35 150/720 -9/+10 Initial: 65% 2 Mid S R 9 2 45 -33 1-10 All
Beak Driver
236+H
46,3 [46,76] 150/600 -8/+20 2nd hit Initial: 90% 4 Mid S YRP 11-33 [34-251] 3,6 19 -6 -
  • Values in [ ] are when fully charged
Beak Driver (air)
j.236+H
50,26 150/720 -8/+20 - 3,5 - S YRP 9 3,6 until landing + 10 - -
I'm Sure I'll Hit Something
HHH... during ground Beak Driver
15*(4-13) 150/180 -12/+10 - 2 Mid - YRP 8 4*(4-13) 24 -14 -
Bull Bash
214+S
60 150/600 -8/+20 - 4 High S YRP 32 6 32 -19 -
Elk Hunt
236+K
30 150/600 -11/+20 - 4 Low S YRP 15-21 5 12 +2 7F onwards low profile
Leap
214+P/K
- 240 - - - - - Y - - P:19
K:18
- -
  • Hold 4 or 6 to control how far Sin moves
Still Growing
214+H
- - - - - - - Y - - 57 - -
  • If Calorie Gauge is below 10,000 you will recover the difference to return it to 10,000
  • If Calorie Gauge is above 10,000 you will recover 3,000 (maximum stock is 16,000)
Vulture Seize
j.214+S
28 150/600 -9/+10 Initial: 80% - Mid S YRP 14 6 Until landing + 10 - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
R.T.L (ground)
632146+H
60 -5000 -10/+20 - 4 Mid - YRP 10+1 12 48 -40 4-16 All
R.T.L (air)
j.632146+H
60 -5000 -10/+20 - 4 All - YRP 10+1 12 Until landing + 32 -44 4-16 All
R.T.L (followup)
R.T.L > Direction + H
60 - -10/+20 - 4 All - RP 1 12 Until landing + 25 -44 4-16 All
Voltic Deign
236236+P
27*5 -5000 -6/+2 - 4 Mid - YRP 26+2 - 9 +60 -
Voltic Deign (air)
j.236236+P
27*5 -5000 -6/+2 - 4 Mid - YRP 10+4 - 17 - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Raiden
During IK Mode: 236236+H
DESTROY - -6/+14 - 3 - - - 9+12
[5+12]
6 46 -23 1-17 All
[1-17 All]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P,2P,6P 5K,2K,3K c.S,f.S 5H,6H 5D,2D Jump,Sp
2P 5P,2P 5K,2K c.S,f.S - 5D,2D Sp
6P - - c.S,f.S - 5D,2D Sp
5K - 3K c.S,f.S 5H 5D,2D Jump,Sp
2K - 5K c.S,f.S - 5D,2D Sp
3K - - - 6H - Sp
c.S - - f.S,2S 5H 5D,2D Jump,Sp
f.S - - 2S 5H 5D,2D Sp
2S - - - 5H 5D,2D Sp
5H - - - 6H 5D,2D Jump(1st Hit),Sp
2H - - - 5H 5D,2D Jump,Sp
6H - - - - - Jump,Sp
5D - - - - - Homing
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump,Sp
j.K j.P - j.S j.H j.D Jump,Sp
j.S j.P j.K - j.H,j.6H j.D Jump,Sp
j.H - - - - - Sp
j.6H - - - - - Sp
j.D - - - - - Jump,Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc