GGXRD/Ky Kiske/Frame Data 1.0

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< GGXRD‎ | Ky Kiske
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System Data

Defense Modifier: x 1.03

Guts Rating: 3

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
8 1.44 8 - 0 Mid CSJ YRP 5 4 5 +1 -
5K
12 1.44 8 Initial: 80% 0 Low SJ YRP 5 8 7 -5 -
c.S
28 3.84 6 - 4 Mid SJ YRP 7 2 18 -1 -
f.S
28 2.64 7 - 2 Mid S YRP 10 6 19 -11 -
5H
42 3.84 6 - 4 Mid S YRP 10 6 12 +1 -
2P
6 1.44 8 Initial: 80% 0 Mid CS YRP 5 4 4 +2 -
2K
14 1.44 8 Initial: 70% 0 Low S YRP 5 4 6 ±0 -
2S
25 2.64 7 - 2 Low S YRP 9 2 15 -3 -
2H
28x2 3.84 6 - 3 Mid SJ YRP 11 1,4 20 -7 -
j.P
12 1.44 8 - 0 High/Air CSJ YRP 6 6 6 - -
j.K
16 1.44 8 - 0 High/Air S YRP 7 4 12 - -
j.S
28 2.64 7 - 2 High/Air SJ YRP 7 3 21 - -
j.H
38 2.64 7 - 2 High/Air S YRP 13 4 23 - -
j.D
40 2.64 7 - 2 All - YRP 38 13 25+8 after landing - -
6P
30 2.64 7 - 2 Mid S YRP 9 5 15 -6 1-6F Upper Body
7-13F Above Knees
6K
32 3.84 8 - 3 Mid S YRP 19 2 11 +4 -
6H
30x2 3.84 6 - 4 Mid SJ YRP 23 8,1 3 +15 -
3H
35 3.84 6 - 3 Mid S YRP 15 4 25 -12 -
2D
30 2.64 7 - 2 Low SJ YRP 7 12 12 -10 -
5D
25 3.84 20 Initial 80% 4 High - YRP 28 13 11 -5 -
DAA
25 -50.00/2.64 7 Initial: 50% 2 Mid - - 12 3 24 -13 1-14F Full
15-32F Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0,4.80 6,8 Forced: 65% 0 Ground Throw: 75250 - R 1 - - +49 -
  • Frame advantage listed is on hit
Air Throw
0,60 0,4.80 6,0 Forced: 65% 0,4 Air Throw: 192500 - R 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Stun Edge
236S
30 2.75/4.80 7 - 2 All - YRP 10 Until Corner Total 46 -10 -
Stun Edge(DC)
40 4.80 6 - 4 All - R ~+9 3 - +5 -
Charged Stun Edge
236H
20x3 2.50/2.40 6 - 4 All - YRP 38 Until Corner Total 69 +14 -
Charged Stun Edge(DC)
(Durandal Call)
20x6 1.20 6 - 4 All - R ~+9 59 - +18 -
Air Stun Edge(S)
j.236S
33 1.50/2.40 6 - 4 All - YRP 21 Until Ground 41+14 Landing +7 -
  • Frame Advantage is on lowest possible height
Air Stun Edge(S)(DC)
(Durandal Call)
33 2.40 6 - 4 All - R ~+9 3 - - -
Air Stun Edge(H)
j.236H
33 1.50/2.40 6 - 4 All - YRP 21 Until Ground 41+14 Landing +5 -
  • Frame Advantage is on lowest possible height
Air Stun Edge(H)(DC)
(Durandal Call)
33 2.40 6 - 4 All - R ~+9 3 - - -
Stun Dipper
236K
12,32 2.00/4.80,7.20 2,5 - 3,2 Low, Mid - YRP 5 14(7)3 26 -15 1-4F Upper Body
5-18F Above Knees
Greed Sever
214K
30 2.00/6.00 7 Initial: 70% 3 High/Air - YRP 19 14 5+11 Landing -13 4F onwards Foot
  • Ky becomes airborne from 4F onwards
Vapor Thrust(S)
623S
48 2.50/4.80 7 - 2 Mid - R 9 3 32+9 Landing -30 1-8F Full
  • Ky becomes airborne from 9F onwards
Vapor Thrust(H)
623H
48 2.50/4.80 10 Initial: 80% 2 Mid - R 11 4 35+9 Landing -34 1-10F Full
11-15F Strike
  • Ky becomes airborne from 11F onwards
Air Vapor Thrust
j.623S/H
48 2.50/4.80 7 - 2 All - R 9 3 9 After Landing - 1-8F Strike
Split Ciel
236D
40 2.00/6.00 7 - 2 All - YRP 15 3 15 -4 5-12F Lower Body

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ride the Lightning
632146H
36x5 -50.00 7 - 2 Mid - YRP 10+1 42 18 -22 1-25F Full
Air Ride the Lightning
j.632146H
36x5 -50.00 7 - 2 All - YRP 10+1 42 Until Landing +6 After Landing - 1-19F Full
Sacred Edge
236236P
27x5 -50.00 6 - 4 All - YRP 5+3 Until Corner Total 36 +7 5-7F Strike
Sacred Edge(DC)
(Durandal Call)
100 - 15 - 4 All - R ~+1 3 - +6 -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Rising Force
During IK Mode: 236236H
DESTROY - 6 - 3 All - - 9+12
[5+12]
4 30 -17 9-24F Full
[5-20F Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 51F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 6H, 3H 5D, 2D Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - 6K - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump, Sp
3H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc