GGXRD/Ky Kiske/Frame Data 1.0

From Dustloop Wiki
Jump to navigation Jump to search

System Data

Defense Modifier: x ???

Guts Rating: ???

Stun Resistance: ???

Jump Startup: ???

Backdash Time: ???

Backdash Invincibility: 1-???

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
8 1.44 - - 0 HLF CSJR - 5 4 5 +1 -
5K
12 1.44 - - 0 LF SJR - 5 8 7 -5 -
  • Proration: 80%
c.S
28 3.84 - - 4 HLF SJR - 7 2 18 -1 -
f.S
28 2.64 - - 2 HLF SR - 10 6 19 -11 -
5HS
42 3.84 - - 4 HLF SR - 10 6 12 +1 -
2P
6 1.44 - - 0 HLF CSR - 5 4 4 +2 -
  • Proration: 80%
2K
14 1.44 - - 0 LF SR - 5 4 6 ±0 -
  • Proration: 70%
2S
25 2.64 - - 2 LF SR - 9 2 15 -3 -
2HS
28x2 3.84 - - 3 HLF SJR - 11 1,4 20 -7 -
j.P
12 1.44 - - 0 HA CSJR - 6 6 6 - -
j.K
16 1.44 - - 0 HA SR - 7 4 12 - -
j.S
28 2.64 - - 2 HA SJR - 7 3 21 - -
j.HS
38 2.64 - - 2 HA SR - 13 4 23 - -
j.D
40 2.64 - - 2 ALL - - 38 13 25+8 after landing - -
6P
30 2.64 - - 2 HLF SR - 9 5 15 -6 -
  • Frames 1-6 Upper body Invul
  • Frames 7-13 Above Knees Invul
6K
32 3.84 - - 3 HLF SR - 19 2 11 +4 -
6HS
30x2 3.84 - - 4 HLF SJR - 23 8,1 3 +15 -
3HS
35 3.84 - - 3 HLF SR - 15 4 25 -12 -
2D
30 2.64 - - 2 LF SJR - 7 12 12 -10 -
5D
25 3.84 - - 4 HF R - 28 13 11 -5 -
  • Proration: 80%
DAA
25 -50.00/2.64 - - 2 HLF R - 12 3 24 -13 -
  • Proration: 50%
  • Frames 1-14 Full Body Invul
  • Frames 15-32 Throw Invul

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0,4.80 - - 0 43 Dots R - 1 - - +49 -
  • Proration: Forced 65%
Air Throw
0,60 0,4.80 - - 0,4 110 Dots R - 1 - - - -
  • Proration: Forced 65%

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Stun Edge
236S
30 2.75/4.80 - - 2 ALL R - 10 Until Corner Total 46 -10 -
Stun Edge(DC)
40 4.80 - - 4 ALL R - ~+9 3 - +5 -
Charged Stun Edge
236HS
20x3 2.50/2.40 - - 4 ALL R - 38 Until Corner Total 69 +14 -
Charged Stun Edge(DC)
(Durandal Call)
20x6 1.20 - - 4 ALL R - ~+9 59 - +18 -
Air Stun Edge(S)
j.236S
33 1.50/2.40 - - 4 ALL R - 21 Until Ground 41+14 Landing +7 -
  • Frame Advantage is on lowest possible height
Air Stun Edge(S)(DC)
(Durandal Call)
33 2.40 - - 4 ALL R - ~+9 3 - - -
Air Stun Edge(HS)
j.236HS
33 1.50/2.40 - - 4 ALL R - 21 Until Ground 41+14 Landing +5 -
  • Frame Advantage is on lowest possible height
Air Stun Edge(HS)(DC)
(Durandal Call)
33 2.40 - - 4 ALL R - ~+9 3 - - -
Stun Dipper
236K
12,32 2.00/4.80,7.20 - - 3,2 L,HLF R - 5 14(7)3 26 -15 -
  • Frames 1-4 Upper body invul
  • Frames 5-18 Above knees invul
Greed Sever
214K
30 2.00/6.00 - - 3 HA R - 19 14 5+11 Landing -13 -
  • Proration: Forced 70%
  • From frame 4, foot invincible and airborne
Vapor Thrust(S)
623S
48 2.50/4.80 - - 2 HLF R - 9 3 32+9 Landing -30 -
  • 1-9 Full body Invul
  • Airborne from frame 9
Vapor Thrust(HS)
623HS
48 2.50/4.80 - - 2 HLF R - 11 4 35+9 Landing -34 -
  • Proration: Forced 80%
  • Frames 1-10 Full body Invul
  • Frames 11-15 Strike Invul
  • Airborne from frame 11
Air Vapor Thrust
j.623S/HS
48 2.50/4.80 - - 2 ALL R - 9 3 9 After Landing - -
  • Frames 1-8 Strike Invul
Split Ciel
236D
40 2.00/6.00 - - 2 ALL R - 15 3 15 -4 -
  • Frames 5-12 Lower body Invul

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ride the Lightning
632146HS
36x5 -50.00 - - 2 HLF R - 10+1 42 18 -22 -
  • Frames 1-25 Full Body Invul
Air Ride the Lightning
j.632146HS
36x5 -50.00 - - 2 ALL R - 10+1 42 Until Landing +6 After Landing - -
  • Frames 1-19 Full Body Invul
Sacred Edge
236236P
27x5 -50.00 - - 4 ALL R - 5+3 Until Corner Total 36 +7 -
  • Frames 5-7 Strike Invul
Sacred Edge(DC)
(Durandal Call)
100 - - - 4 ALL R - ~+1 3 - +6 -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Rising Force
During IK Mode: 236236HS
DESTROY - - - 3 ALL - - 9+12[5+12] 4 30 -17 -
  • Data in [ ] refers to when you are on match point and the opponent is in Hell Fire status

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Jump, Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Jump, Sp
2K 6P 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S 5H, 2H, 6H, 3H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 6H, 3H 5D, 2D Sp
2S - 6K - 5H, 2H, 3H 5D, 2D Sp
5H - 6K - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump, Sp
3H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc