GGXRD/Ky Kiske/Frame Data 1.0

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System Data

Defense Modifier: x ???

Guts Rating: ???

Stun Resistance: ???

Jump Startup: ???

Backdash Time: ???

Backdash Invincibility: 1-???

Normal Moves

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
8 1.44 - - 0 - - - 5 4 5 +1 -
5K
12 1.44 - - 0 - - - 5 8 7 -5 -
c.S
28 3.84 - - 4 - - - 7 2 18 -1 -
f.S
28 2.64 - - 2 - - - 10 6 19 -11 -
5HS
42 3.84 - - 4 - - - 10 6 12 +1 -
2P
6 1.44 - - 0 - - - 5 4 4 +2 -
2K
14 1.44 - - 0 - - - 5 4 6 ±0 -
2S
25 2.64 - - 2 - - - 9 2 15 -3 -
2HS
28x2 3.84 - - 3 - - - 11 1,4 20 -7 -
j.P
12 1.44 - - 0 - - - 6 6 6 - -
j.K
16 1.44 - - 0 - - - 7 4 12 - -
j.S
28 2.64 - - 2 - - - 7 3 21 - -
j.HS
38 2.64 - - 2 - - - 13 4 23 - -
j.D
40 2.64 - - 2 - - - 38 13 25+8 after landing - -
6P
30 2.64 - - 2 - - - 9 5 15 -6 -
6K
32 3.84 - - 3 - - - 19 2 11 +4 -
6HS
30x2 3.84 - - 4 - - - 23 8,1 3 +15 -
3HS
35 3.84 - - 3 - - - 15 4 25 -12 -
2D
30 2.64 - - 2 - - - 7 12 12 -10 -
5D
25 3.84 - - 4 - - - 28 13 11 -5 -
DAA
25 -50.00/2.64 - - 2 - - - 12 3 24 -13 -
Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
- - - - - - - - - - - - -
Air Throw
- - - - - - - - - - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Move Name
Command
- - - - - - - - - - - - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Move Name
Command
- - - - - - - - - - - - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
???
During IK Mode: 236236H
K.O. - - - - - - - - - - - -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc