Kazuki Slice (talk | contribs) |
Kazuki Slice (talk | contribs) |
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{{FrameData-GGXRD | {{FrameData-GGXRD | ||
|version= | |version=Rising Force | ||
|subtitle=During IK Mode: 236236H | |subtitle=During IK Mode: 236236H | ||
|damage= | |damage=DESTROY | ||
|tension= | |tension= | ||
|risc+= | |risc+= | ||
||risc-= | ||risc-=6 | ||
|level= | |level=3 | ||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
|startup= | |startup=9+12[5+12] | ||
|active= | |active=4 | ||
|recovery= | |recovery=30 | ||
|frameAdv= | |frameAdv=-17 | ||
|description= | |description=*Data in [ ] refers to when you are on match point and the opponent is in Hell Fire status | ||
}} | }} | ||
|- | |- |
Revision as of 12:58, 1 November 2014
System Data
Defense Modifier: x ???
Guts Rating: ???
Stun Resistance: ???
Jump Startup: ???
Backdash Time: ???
Backdash Invincibility: 1-???
Normal Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P |
8 | 1.44 | - | - | 0 | - | - | - | 5 | 4 | 5 | +1 | - |
5K |
12 | 1.44 | - | - | 0 | - | - | - | 5 | 8 | 7 | -5 | - |
c.S |
28 | 3.84 | - | - | 4 | - | - | - | 7 | 2 | 18 | -1 | - |
f.S |
28 | 2.64 | - | - | 2 | - | - | - | 10 | 6 | 19 | -11 | - |
5HS |
42 | 3.84 | - | - | 4 | - | - | - | 10 | 6 | 12 | +1 | - |
2P |
6 | 1.44 | - | - | 0 | - | - | - | 5 | 4 | 4 | +2 | - |
2K |
14 | 1.44 | - | - | 0 | - | - | - | 5 | 4 | 6 | ±0 | - |
2S |
25 | 2.64 | - | - | 2 | - | - | - | 9 | 2 | 15 | -3 | - |
2HS |
28x2 | 3.84 | - | - | 3 | - | - | - | 11 | 1,4 | 20 | -7 | - |
j.P |
12 | 1.44 | - | - | 0 | - | - | - | 6 | 6 | 6 | - | - |
j.K |
16 | 1.44 | - | - | 0 | - | - | - | 7 | 4 | 12 | - | - |
j.S |
28 | 2.64 | - | - | 2 | - | - | - | 7 | 3 | 21 | - | - |
j.HS |
38 | 2.64 | - | - | 2 | - | - | - | 13 | 4 | 23 | - | - |
j.D |
40 | 2.64 | - | - | 2 | - | - | - | 38 | 13 | 25+8 after landing | - | - |
6P |
30 | 2.64 | - | - | 2 | - | - | - | 9 | 5 | 15 | -6 | - |
6K |
32 | 3.84 | - | - | 3 | - | - | - | 19 | 2 | 11 | +4 | - |
6HS |
30x2 | 3.84 | - | - | 4 | - | - | - | 23 | 8,1 | 3 | +15 | - |
3HS |
35 | 3.84 | - | - | 3 | - | - | - | 15 | 4 | 25 | -12 | - |
2D |
30 | 2.64 | - | - | 2 | - | - | - | 7 | 12 | 12 | -10 | - |
5D |
25 | 3.84 | - | - | 4 | - | - | - | 28 | 13 | 11 | -5 | - |
DAA |
25 | -50.00/2.64 | - | - | 2 | - | - | - | 12 | 3 | 24 | -13 | - |
Throws
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw |
0,60 | 0,4.80 | - | - | 0 | 43 Dots | - | - | 1 | - | - | +49 | - |
| |||||||||||||
Air Throw |
0,60 | 0,4.80 | - | - | 0,4 | 110 Dots | - | - | 1 | - | - | - | - |
|
Special Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name Command
|
- | - | - | - | - | - | - | - | - | - | - | - | - |
Overdrives
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ride the Lightning 632146HS
|
36x5 | -50.00 | - | - | 2 | - | - | - | 10+1 | 42 | 18 | -22 | - |
Air Ride the Lightning J.632146HS
|
36x5 | -50.00 | - | - | 2 | - | - | - | 10+1 | 42 | Until Landing +6 | - | - |
Sacred Edge 236236P
|
27x5 | -50.00 | - | - | 4 | - | - | - | 5+3 | Until Corner | Total 36 | +7 | - |
Sacred Edge(Durandal Call) |
100 | -50.00 | - | - | 4 | - | - | - | ~+1 | 3 | - | +6 | - |
Instant Kill
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rising Force During IK Mode: 236236H
|
DESTROY | - | - | - | 3 | - | - | - | 9+12[5+12] | 4 | 30 | -17 | - |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)