Kazuki Slice (talk | contribs) |
Kazuki Slice (talk | contribs) |
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! 2P | ! 2P | ||
| 5P, <span style="color:green">2P</span>, 6P || 5K, 2K, 6K || c.S, f.S, 2S || | | 5P, <span style="color:green">2P</span>, 6P || 5K, 2K, 6K || c.S, f.S, 2S || 5HS, 2HS, 6HS, 3HS || 5D, 2D || Jump, Sp | ||
|- | |- | ||
! 6P | ! 6P |
Revision as of 23:25, 1 November 2014
System Data
Defense Modifier: x ???
Guts Rating: ???
Stun Resistance: ???
Jump Startup: ???
Backdash Time: ???
Backdash Invincibility: 1-???
Normal Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P |
8 | 1.44 | - | - | 0 | HLF | CSJR | - | 5 | 4 | 5 | +1 | - |
5K |
12 | 1.44 | - | - | 0 | LF | SJR | - | 5 | 8 | 7 | -5 | - |
| |||||||||||||
c.S |
28 | 3.84 | - | - | 4 | HLF | SJR | - | 7 | 2 | 18 | -1 | - |
f.S |
28 | 2.64 | - | - | 2 | HLF | SR | - | 10 | 6 | 19 | -11 | - |
5HS |
42 | 3.84 | - | - | 4 | HLF | SR | - | 10 | 6 | 12 | +1 | - |
2P |
6 | 1.44 | - | - | 0 | HLF | CSR | - | 5 | 4 | 4 | +2 | - |
| |||||||||||||
2K |
14 | 1.44 | - | - | 0 | LF | SR | - | 5 | 4 | 6 | ±0 | - |
| |||||||||||||
2S |
25 | 2.64 | - | - | 2 | LF | SR | - | 9 | 2 | 15 | -3 | - |
2HS |
28x2 | 3.84 | - | - | 3 | HLF | SJR | - | 11 | 1,4 | 20 | -7 | - |
j.P |
12 | 1.44 | - | - | 0 | HA | CSJR | - | 6 | 6 | 6 | - | - |
j.K |
16 | 1.44 | - | - | 0 | HA | SR | - | 7 | 4 | 12 | - | - |
j.S |
28 | 2.64 | - | - | 2 | HA | SJR | - | 7 | 3 | 21 | - | - |
j.HS |
38 | 2.64 | - | - | 2 | HA | SR | - | 13 | 4 | 23 | - | - |
j.D |
40 | 2.64 | - | - | 2 | ALL | - | - | 38 | 13 | 25+8 after landing | - | - |
6P |
30 | 2.64 | - | - | 2 | HLF | SR | - | 9 | 5 | 15 | -6 | - |
| |||||||||||||
6K |
32 | 3.84 | - | - | 3 | HLF | SR | - | 19 | 2 | 11 | +4 | - |
6HS |
30x2 | 3.84 | - | - | 4 | HLF | SJR | - | 23 | 8,1 | 3 | +15 | - |
3HS |
35 | 3.84 | - | - | 3 | HLF | SR | - | 15 | 4 | 25 | -12 | - |
2D |
30 | 2.64 | - | - | 2 | LF | SJR | - | 7 | 12 | 12 | -10 | - |
5D |
25 | 3.84 | - | - | 4 | HF | R | - | 28 | 13 | 11 | -5 | - |
| |||||||||||||
DAA |
25 | -50.00/2.64 | - | - | 2 | HLF | R | - | 12 | 3 | 24 | -13 | - |
|
Throws
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw |
0,60 | 0,4.80 | - | - | 0 | 43 Dots | R | - | 1 | - | - | +49 | - |
| |||||||||||||
Air Throw |
0,60 | 0,4.80 | - | - | 0,4 | 110 Dots | R | - | 1 | - | - | - | - |
|
Special Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun Edge 236S
|
30 | 2.75/4.80 | - | - | 2 | ALL | R | - | 10 | Until Corner | Total 46 | -10 | - |
Stun Edge(DC) |
40 | 4.80 | - | - | 4 | ALL | R | - | ~+9 | 3 | - | +5 | - |
Charged Stun Edge 236HS
|
20x3 | 2.50/2.40 | - | - | 4 | ALL | R | - | 38 | Until Corner | Total 69 | +14 | - |
Charged Stun Edge(DC) (Durandal Call)
|
20x6 | 1.20 | - | - | 4 | ALL | R | - | ~+9 | 59 | - | +18 | - |
Air Stun Edge(S) j.236S
|
33 | 1.50/2.40 | - | - | 4 | ALL | R | - | 21 | Until Ground | 41+14 Landing | +7 | - |
| |||||||||||||
Air Stun Edge(S)(DC) (Durandal Call)
|
33 | 2.40 | - | - | 4 | ALL | R | - | ~+9 | 3 | - | - | - |
Air Stun Edge(HS) j.236HS
|
33 | 1.50/2.40 | - | - | 4 | ALL | R | - | 21 | Until Ground | 41+14 Landing | +5 | - |
| |||||||||||||
Air Stun Edge(HS)(DC) (Durandal Call)
|
33 | 2.40 | - | - | 4 | ALL | R | - | ~+9 | 3 | - | - | - |
Stun Dipper 236K
|
12,32 | 2.00/4.80,7.20 | - | - | 3,2 | L,HLF | R | - | 5 | 14(7)3 | 26 | -15 | - |
| |||||||||||||
Greed Sever 214K
|
30 | 2.00/6.00 | - | - | 3 | HA | R | - | 19 | 14 | 5+11 Landing | -13 | - |
| |||||||||||||
Vapor Thrust(S) 623S
|
48 | 2.50/4.80 | - | - | 2 | HLF | R | - | 9 | 3 | 32+9 Landing | -30 | - |
| |||||||||||||
Vapor Thrust(HS) 623HS
|
48 | 2.50/4.80 | - | - | 2 | HLF | R | - | 11 | 4 | 35+9 Landing | -34 | - |
| |||||||||||||
Air Vapor Thrust j.623S/HS
|
48 | 2.50/4.80 | - | - | 2 | ALL | R | - | 9 | 3 | 9 After Landing | - | - |
| |||||||||||||
Split Ciel 236D
|
40 | 2.00/6.00 | - | - | 2 | ALL | R | - | 15 | 3 | 15 | -4 | - |
|
Overdrives
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ride the Lightning 632146HS
|
36x5 | -50.00 | - | - | 2 | HLF | R | - | 10+1 | 42 | 18 | -22 | - |
| |||||||||||||
Air Ride the Lightning j.632146HS
|
36x5 | -50.00 | - | - | 2 | ALL | R | - | 10+1 | 42 | Until Landing +6 After Landing | - | - |
| |||||||||||||
Sacred Edge 236236P
|
27x5 | -50.00 | - | - | 4 | ALL | R | - | 5+3 | Until Corner | Total 36 | +7 | - |
| |||||||||||||
Sacred Edge(DC) (Durandal Call)
|
100 | - | - | - | 4 | ALL | R | - | ~+1 | 3 | - | +6 | - |
Instant Kill
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rising Force During IK Mode: 236236HS
|
DESTROY | - | - | - | 3 | ALL | - | - | 9+12[5+12] | 4 | 30 | -17 | - |
|
Gatling Table
P | K | S | HS | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5HS, 2HS, 6HS, 3HS | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5HS, 2HS, 6HS, 3HS | 5D, 2D | Jump, Sp |
6P | - | 6K | c.S, f.S, 2S | 5HS, 2HS, 6HS, 3HS | 5D, 2D | Sp |
5K | 6P | 6K | c.S, f.S, 2S | 5HS, 2HS, 6HS, 3HS | 5D, 2D | Jump, Sp |
2K | 6P | 6K | c.S, f.S, 2S | 5HS, 2HS, 6HS, 3HS | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | 6K | f.S | 5HS, 2HS, 6HS, 3HS | 5D, 2D | Jump, Sp |
f.S | - | 6K | 2S | 5HS, 2HS, 6HS, 3HS | 5D, 2D | Sp |
2S | - | 6K | - | 5HS, 2HS, 3HS | 5D, 2D | Sp |
5HS | - | 6K | - | - | 5D, 2D | Sp |
2HS | - | - | - | - | 5D, 2D | Jump, Sp |
6HS | - | - | - | - | - | Jump, Sp |
3HS | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | HS | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.HS | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.HS | j.D | Sp |
j.S | j.P | - | - | j.HS | j.D | Jump, Sp |
j.HS | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)