GGXRD/Ky Kiske/Frame Data 1.0: Difference between revisions

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Line 2: Line 2:
{{CharData-GGXRD
{{CharData-GGXRD
|defense=x 1.03
|defense=x 1.03
|guts=???
|guts=2
|stun=???
|stun=60
|jumpStartup=3F
|jumpStartup=3F
|backdashTime=16F
|backdashTime=16F
Line 18: Line 18:
  |damage=8
  |damage=8
  |tension=1.44
  |tension=1.44
  |risc=8
  |risc=-8/+3
  |prorate=
  |prorate=
  |level=0
  |level=0
  |guard=Mid
  |guard=Mid
  |cancel=CSJR
  |cancel=CSJ
|roman=YRP
  |startup=5
  |startup=5
  |active=4
  |active=4
Line 35: Line 36:
  |damage=12
  |damage=12
  |tension=1.44
  |tension=1.44
  |risc=8
  |risc=-8/+3
  |prorate=Initial: 80%
  |prorate=Initial: 80%
  |level=0
  |level=0
  |guard=Low
  |guard=Low
  |cancel=SJR
  |cancel=SJ
|roman=YRP
  |startup=5
  |startup=5
  |active=8
  |active=8
Line 52: Line 54:
  |damage=28
  |damage=28
  |tension=3.84
  |tension=3.84
  |risc=6
  |risc=-6/+20
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=Mid
  |guard=Mid
  |cancel=SJR
  |cancel=SJ
|roman=YRP
  |startup=7
  |startup=7
  |active=2
  |active=2
Line 69: Line 72:
  |damage=28
  |damage=28
  |tension=2.64
  |tension=2.64
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=10
  |startup=10
  |active=6
  |active=6
Line 86: Line 90:
  |damage=42
  |damage=42
  |tension=3.84
  |tension=3.84
  |risc=6
  |risc=-6/+20
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=Mid
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=10
  |startup=10
  |active=6
  |active=6
Line 103: Line 108:
  |damage=6
  |damage=6
  |tension=1.44
  |tension=1.44
  |risc=8
  |risc=-8/+3
  |prorate=Initial: 80%
  |prorate=Initial: 80%
  |level=0
  |level=0
  |guard=Mid
  |guard=Mid
  |cancel=CSR
  |cancel=CS
|roman=YRP
  |startup=5
  |startup=5
  |active=4
  |active=4
Line 120: Line 126:
  |damage=14
  |damage=14
  |tension=1.44
  |tension=1.44
  |risc=8
  |risc=-8/+3
  |prorate=Initial: 70%
  |prorate=Initial: 70%
  |level=0
  |level=0
  |guard=Low
  |guard=Low
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=5
  |startup=5
  |active=4
  |active=4
Line 137: Line 144:
  |damage=25
  |damage=25
  |tension=2.64
  |tension=2.64
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Low
  |guard=Low
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=9
  |startup=9
  |active=2
  |active=2
Line 154: Line 162:
  |damage=28x2
  |damage=28x2
  |tension=3.84
  |tension=3.84
  |risc=6
  |risc=-6/+14
  |prorate=
  |prorate=
  |level=3
  |level=3
  |guard=Mid
  |guard=Mid
  |cancel=SJR
  |cancel=SJ
|roman=YRP
  |startup=11
  |startup=11
  |active=1,4
  |active=1,4
Line 171: Line 180:
  |damage=12
  |damage=12
  |tension=1.44
  |tension=1.44
  |risc=8
  |risc=-8/+3
  |prorate=
  |prorate=
  |level=0
  |level=0
  |guard=High/Air
  |guard=High/Air
  |cancel=CSJR
  |cancel=CSJ
|roman=YRP
  |startup=6
  |startup=6
  |active=6
  |active=6
Line 188: Line 198:
  |damage=16
  |damage=16
  |tension=1.44
  |tension=1.44
  |risc=8
  |risc=-8/+3
  |prorate=
  |prorate=
  |level=0
  |level=0
  |guard=High/Air
  |guard=High/Air
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=7
  |startup=7
  |active=4
  |active=4
Line 205: Line 216:
  |damage=28
  |damage=28
  |tension=2.64
  |tension=2.64
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=High/Air
  |guard=High/Air
  |cancel=SJR
  |cancel=SJ
|roman=YRP
  |startup=7
  |startup=7
  |active=3
  |active=3
Line 222: Line 234:
  |damage=38
  |damage=38
  |tension=2.64
  |tension=2.64
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=High/Air
  |guard=High/Air
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=13
  |startup=13
  |active=4
  |active=4
Line 239: Line 252:
  |damage=40
  |damage=40
  |tension=2.64
  |tension=2.64
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=38
  |startup=38
  |active=13
  |active=13
Line 256: Line 270:
  |damage=30
  |damage=30
  |tension=2.64
  |tension=2.64
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=9
  |startup=9
  |active=5
  |active=5
Line 273: Line 288:
  |damage=32
  |damage=32
  |tension=3.84
  |tension=3.84
  |risc=8
  |risc=-8/+10
  |prorate=
  |prorate=
  |level=3
  |level=3
  |guard=Mid
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=19
  |startup=19
  |active=2
  |active=2
Line 290: Line 306:
  |damage=30x2
  |damage=30x2
  |tension=3.84
  |tension=3.84
  |risc=6
  |risc=-6/+20
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=Mid
  |guard=Mid
  |cancel=SJR
  |cancel=SJ
|roman=YRP
  |startup=23
  |startup=23
  |active=8,1
  |active=8,1
Line 307: Line 324:
  |damage=35
  |damage=35
  |tension=3.84
  |tension=3.84
  |risc=6
  |risc=-6/+14
  |prorate=
  |prorate=
  |level=3
  |level=3
  |guard=Mid
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=15
  |startup=15
  |active=4
  |active=4
Line 324: Line 342:
  |damage=30
  |damage=30
  |tension=2.64
  |tension=2.64
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Low
  |guard=Low
  |cancel=SJR
  |cancel=SJ
|roman=YRP
  |startup=7
  |startup=7
  |active=12
  |active=12
Line 341: Line 360:
  |damage=25
  |damage=25
  |tension=3.84
  |tension=3.84
  |risc=20
  |risc=-20/+20
  |prorate=Initial 80%
  |prorate=Initial 80%
  |level=4
  |level=4
  |guard=High
  |guard=High
  |cancel=R
  |cancel=
|roman=YRP
  |startup=28
  |startup=28
  |active=13
  |active=13
Line 358: Line 378:
  |damage=25
  |damage=25
  |tension=-50.00/2.64
  |tension=-50.00/2.64
  |risc=7
  |risc=-7/+10
  |prorate=Initial: 50%
  |prorate=Initial: 50%
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=R
  |cancel=
|roman=
  |startup=12
  |startup=12
  |active=3
  |active=3
Line 381: Line 402:
  |damage=0,60
  |damage=0,60
  |tension=0,4.80
  |tension=0,4.80
  ||risc=6,8
  ||risc=-6,-8/NA
  |prorate=Forced: 65%
  |prorate=Forced: 65%
  |level=0
  |level=0
  |guard=Ground Throw: 75250
  |guard=Ground Throw: 75250
  |cancel=R
  |cancel=
|roman=R
  |startup=1
  |startup=1
  |active=
  |active=
Line 398: Line 420:
  |damage=0,60
  |damage=0,60
  |tension=0,4.80
  |tension=0,4.80
  ||risc=6,0
  ||risc=-6,-0/NA
  |prorate=Forced: 65%
  |prorate=Forced: 65%
  |level=0,4
  |level=0,4
  |guard=Air Throw: 192500
  |guard=Air Throw: 192500
  |cancel=R
  |cancel=
|roman=R
  |startup=1
  |startup=1
  |active=
  |active=
Line 423: Line 446:
  |damage=30
  |damage=30
  |tension=2.75/4.80
  |tension=2.75/4.80
  ||risc=7
  ||risc=-7/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=10
  |startup=10
  |active=Until Corner
  |active=Until Corner
Line 441: Line 465:
  |damage=40
  |damage=40
  |tension=4.80
  |tension=4.80
  ||risc=6
  ||risc=-6/+3
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=R
  |startup=~+9
  |startup=~+9
  |active=3
  |active=3
Line 459: Line 484:
  |damage=20x3
  |damage=20x3
  |tension=2.50/2.40
  |tension=2.50/2.40
  ||risc=6
  ||risc=-6/+3
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=38
  |startup=38
  |active=Until Corner
  |active=Until Corner
Line 477: Line 503:
  |damage=20x6
  |damage=20x6
  |tension=1.20
  |tension=1.20
  ||risc=6
  ||risc=-6/+3
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=R
  |startup=~+9
  |startup=~+9
  |active=59
  |active=59
Line 495: Line 522:
  |damage=33
  |damage=33
  |tension=1.50/2.40
  |tension=1.50/2.40
  ||risc=6
  ||risc=-6/+2
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=21
  |startup=21
  |active=Until Ground
  |active=Until Ground
Line 513: Line 541:
  |damage=33
  |damage=33
  |tension=2.40
  |tension=2.40
  ||risc=6
  ||risc=-6/+3
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=R
  |startup=~+9
  |startup=~+9
  |active=3
  |active=3
Line 531: Line 560:
  |damage=33
  |damage=33
  |tension=1.50/2.40
  |tension=1.50/2.40
  ||risc=6
  ||risc=-6/+2
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=21
  |startup=21
  |active=Until Ground
  |active=Until Ground
Line 549: Line 579:
  |damage=33
  |damage=33
  |tension=2.40
  |tension=2.40
  ||risc=6
  ||risc=-6/+3
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=R
  |startup=~+9
  |startup=~+9
  |active=3
  |active=3
Line 567: Line 598:
  |damage=12,32
  |damage=12,32
  |tension=2.00/4.80,7.20
  |tension=2.00/4.80,7.20
  ||risc=2,5
  ||risc=-2,-5/+14,+10
  |prorate=
  |prorate=
  |level=3,2
  |level=3,2
  |guard=Low, Mid
  |guard=Low, Mid
  |cancel=R
  |cancel=
|roman=YRP
  |startup=5
  |startup=5
  |active=14(7)3
  |active=14(7)3
Line 585: Line 617:
  |damage=30
  |damage=30
  |tension=2.00/6.00
  |tension=2.00/6.00
  ||risc=7
  ||risc=-7/+14
  |prorate=Initial: 70%
  |prorate=Initial: 70%
  |level=3
  |level=3
  |guard=High/Air
  |guard=High/Air
  |cancel=R
  |cancel=
|roman=YRP
  |startup=19
  |startup=19
  |active=14
  |active=14
Line 604: Line 637:
  |damage=48
  |damage=48
  |tension=2.50/4.80
  |tension=2.50/4.80
  ||risc=7
  ||risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=R
  |cancel=
|roman=R
  |startup=9
  |startup=9
  |active=3
  |active=3
Line 623: Line 657:
  |damage=48
  |damage=48
  |tension=2.50/4.80
  |tension=2.50/4.80
  ||risc=10
  ||risc=-10/+10
  |prorate=Initial: 80%
  |prorate=Initial: 80%
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=R
  |cancel=
|roman=R
  |startup=11
  |startup=11
  |active=4
  |active=4
Line 642: Line 677:
  |damage=48
  |damage=48
  |tension=2.50/4.80
  |tension=2.50/4.80
  ||risc=7
  ||risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=R
  |startup=9
  |startup=9
  |active=3
  |active=3
Line 660: Line 696:
  |damage=40
  |damage=40
  |tension=2.00/6.00
  |tension=2.00/6.00
  ||risc=7
  ||risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=15
  |startup=15
  |active=3
  |active=3
Line 684: Line 721:
  |damage=36x5
  |damage=36x5
  |tension=-50.00
  |tension=-50.00
  ||risc=7
  ||risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=R
  |cancel=
|roman=YRP
  |startup=10+1
  |startup=10+1
  |active=42
  |active=42
Line 702: Line 740:
  |damage=36x5
  |damage=36x5
  |tension=-50.00
  |tension=-50.00
  ||risc=7
  ||risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=10+1
  |startup=10+1
  |active=42
  |active=42
Line 720: Line 759:
  |damage=27x5
  |damage=27x5
  |tension=-50.00
  |tension=-50.00
  ||risc=6
  ||risc=-6/+3
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=5+3
  |startup=5+3
  |active=Until Corner
  |active=Until Corner
Line 738: Line 778:
  |damage=100
  |damage=100
  |tension=
  |tension=
  ||risc=15
  ||risc=-15/+20
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=R
  |startup=~+1
  |startup=~+1
  |active=3
  |active=3
Line 762: Line 803:
  |damage=DESTROY
  |damage=DESTROY
  |tension=
  |tension=
  ||risc=6
  ||risc=-6/+14
  |prorate=
  |prorate=
  |level=3
  |level=3
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=
  |startup=9+12<br/>[5+12]
  |startup=9+12<br/>[5+12]
  |active=4
  |active=4
Line 786: Line 828:
|-
|-
! 5P
! 5P
| <span style="color:green">5P</span>, 2P, 6P || 5K, 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| <span style="color:green">5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup></span> || <span style="color:green">5K<sup>[+]</sup>, 2K<sup>[+]</sup></span>, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-
|-
! 2P
! 2P
| 5P, <span style="color:green">2P</span>, 6P || 5K, 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| <span style="color:green">5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup></span> || <span style="color:green">5K<sup>[+]</sup>, 2K<sup>[+]</sup></span>, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-
|-
! 6P
! 6P
Line 841: Line 883:
|-
|-
! j.P
! j.P
| <span style="color:green">j.P</span> || j.K || j.S || j.H || j.D || Jump, Sp
| j.P || j.K || j.S || j.H || j.D || Jump, Sp
|-
|-
! j.K
! j.K
Line 857: Line 899:
|}
|}
*5D can be only canceled into Homing Jump and Homing Dash on ground hit
*5D can be only canceled into Homing Jump and Homing Dash on ground hit
:'''Black''' = On Hit or Block
:'''X''' = X is available on hit or block
:<span style="color:green">'''Green''' = Available on whiff</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
----
----
{{Navbar-GGXRD}}
{{Navbar-GGXRD}}

Latest revision as of 21:55, 17 July 2020

System Data

Defense Modifier: x 1.03

Guts Rating: 2

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
8 1.44 -8/+3 - 0 Mid CSJ YRP 5 4 5 +1 -
5K
12 1.44 -8/+3 Initial: 80% 0 Low SJ YRP 5 8 7 -5 -
c.S
28 3.84 -6/+20 - 4 Mid SJ YRP 7 2 18 -1 -
f.S
28 2.64 -7/+10 - 2 Mid S YRP 10 6 19 -11 -
5H
42 3.84 -6/+20 - 4 Mid S YRP 10 6 12 +1 -
2P
6 1.44 -8/+3 Initial: 80% 0 Mid CS YRP 5 4 4 +2 -
2K
14 1.44 -8/+3 Initial: 70% 0 Low S YRP 5 4 6 ±0 -
2S
25 2.64 -7/+10 - 2 Low S YRP 9 2 15 -3 -
2H
28x2 3.84 -6/+14 - 3 Mid SJ YRP 11 1,4 20 -7 -
j.P
12 1.44 -8/+3 - 0 High/Air CSJ YRP 6 6 6 - -
j.K
16 1.44 -8/+3 - 0 High/Air S YRP 7 4 12 - -
j.S
28 2.64 -7/+10 - 2 High/Air SJ YRP 7 3 21 - -
j.H
38 2.64 -7/+10 - 2 High/Air S YRP 13 4 23 - -
j.D
40 2.64 -7/+10 - 2 All - YRP 38 13 25+8 after landing - -
6P
30 2.64 -7/+10 - 2 Mid S YRP 9 5 15 -6 1-6F Upper Body
7-13F Above Knees
6K
32 3.84 -8/+10 - 3 Mid S YRP 19 2 11 +4 -
6H
30x2 3.84 -6/+20 - 4 Mid SJ YRP 23 8,1 3 +15 -
3H
35 3.84 -6/+14 - 3 Mid S YRP 15 4 25 -12 -
2D
30 2.64 -7/+10 - 2 Low SJ YRP 7 12 12 -10 -
5D
25 3.84 -20/+20 Initial 80% 4 High - YRP 28 13 11 -5 -
DAA
25 -50.00/2.64 -7/+10 Initial: 50% 2 Mid - - 12 3 24 -13 1-14F Full
15-32F Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0,4.80 -6,-8/NA Forced: 65% 0 Ground Throw: 75250 - R 1 - - +49 -
  • Frame advantage listed is on hit
Air Throw
0,60 0,4.80 -6,-0/NA Forced: 65% 0,4 Air Throw: 192500 - R 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Stun Edge
236S
30 2.75/4.80 -7/+2 - 2 All - YRP 10 Until Corner Total 46 -10 -
Stun Edge(DC)
40 4.80 -6/+3 - 4 All - R ~+9 3 - +5 -
Charged Stun Edge
236H
20x3 2.50/2.40 -6/+3 - 4 All - YRP 38 Until Corner Total 69 +14 -
Charged Stun Edge(DC)
(Durandal Call)
20x6 1.20 -6/+3 - 4 All - R ~+9 59 - +18 -
Air Stun Edge(S)
j.236S
33 1.50/2.40 -6/+2 - 4 All - YRP 21 Until Ground 41+14 Landing +7 -
  • Frame Advantage is on lowest possible height
Air Stun Edge(S)(DC)
(Durandal Call)
33 2.40 -6/+3 - 4 All - R ~+9 3 - - -
Air Stun Edge(H)
j.236H
33 1.50/2.40 -6/+2 - 4 All - YRP 21 Until Ground 41+14 Landing +5 -
  • Frame Advantage is on lowest possible height
Air Stun Edge(H)(DC)
(Durandal Call)
33 2.40 -6/+3 - 4 All - R ~+9 3 - - -
Stun Dipper
236K
12,32 2.00/4.80,7.20 -2,-5/+14,+10 - 3,2 Low, Mid - YRP 5 14(7)3 26 -15 1-4F Upper Body
5-18F Above Knees
Greed Sever
214K
30 2.00/6.00 -7/+14 Initial: 70% 3 High/Air - YRP 19 14 5+11 Landing -13 4F onwards Foot
  • Ky becomes airborne from 4F onwards
Vapor Thrust(S)
623S
48 2.50/4.80 -7/+10 - 2 Mid - R 9 3 32+9 Landing -30 1-8F Full
  • Ky becomes airborne from 9F onwards
Vapor Thrust(H)
623H
48 2.50/4.80 -10/+10 Initial: 80% 2 Mid - R 11 4 35+9 Landing -34 1-10F Full
11-15F Strike
  • Ky becomes airborne from 11F onwards
Air Vapor Thrust
j.623S/H
48 2.50/4.80 -7/+10 - 2 All - R 9 3 9 After Landing - 1-8F Strike
Split Ciel
236D
40 2.00/6.00 -7/+10 - 2 All - YRP 15 3 15 -4 5-12F Lower Body

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ride the Lightning
632146H
36x5 -50.00 -7/+10 - 2 Mid - YRP 10+1 42 18 -22 1-25F Full
Air Ride the Lightning
j.632146H
36x5 -50.00 -7/+10 - 2 All - YRP 10+1 42 Until Landing +6 After Landing - 1-19F Full
Sacred Edge
236236P
27x5 -50.00 -6/+3 - 4 All - YRP 5+3 Until Corner Total 36 +7 5-7F Strike
Sacred Edge(DC)
(Durandal Call)
100 - -15/+20 - 4 All - R ~+1 3 - +6 -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Rising Force
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+12
[5+12]
4 30 -17 9-24F Full
[5-20F Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 51F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 6H, 3H 5D, 2D Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - 6K - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump, Sp
3H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc