GGXRD/Ky Kiske/Frame Data 1.0

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System Data

Defense Modifier: x 1.03

Guts Rating: 2

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
8 1.44 -8/+3 - 0 Mid CSJ YRP 5 4 5 +1 -
5K
12 1.44 -8/+3 Initial: 80% 0 Low SJ YRP 5 8 7 -5 -
c.S
28 3.84 -6/+20 - 4 Mid SJ YRP 7 2 18 -1 -
f.S
28 2.64 -7/+10 - 2 Mid S YRP 10 6 19 -11 -
5H
42 3.84 -6/+20 - 4 Mid S YRP 10 6 12 +1 -
2P
6 1.44 -8/+3 Initial: 80% 0 Mid CS YRP 5 4 4 +2 -
2K
14 1.44 -8/+3 Initial: 70% 0 Low S YRP 5 4 6 ±0 -
2S
25 2.64 -7/+10 - 2 Low S YRP 9 2 15 -3 -
2H
28x2 3.84 -6/+14 - 3 Mid SJ YRP 11 1,4 20 -7 -
j.P
12 1.44 -8/+3 - 0 High/Air CSJ YRP 6 6 6 - -
j.K
16 1.44 -8/+3 - 0 High/Air S YRP 7 4 12 - -
j.S
28 2.64 -7/+10 - 2 High/Air SJ YRP 7 3 21 - -
j.H
38 2.64 -7/+10 - 2 High/Air S YRP 13 4 23 - -
j.D
40 2.64 -7/+10 - 2 All - YRP 38 13 25+8 after landing - -
6P
30 2.64 -7/+10 - 2 Mid S YRP 9 5 15 -6 1-6F Upper Body
7-13F Above Knees
6K
32 3.84 -8/+10 - 3 Mid S YRP 19 2 11 +4 -
6H
30x2 3.84 -6/+20 - 4 Mid SJ YRP 23 8,1 3 +15 -
3H
35 3.84 -6/+14 - 3 Mid S YRP 15 4 25 -12 -
2D
30 2.64 -7/+10 - 2 Low SJ YRP 7 12 12 -10 -
5D
25 3.84 -20/+20 Initial 80% 4 High - YRP 28 13 11 -5 -
DAA
25 -50.00/2.64 -7/+10 Initial: 50% 2 Mid - - 12 3 24 -13 1-14F Full
15-32F Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0,4.80 -6,-8/NA Forced: 65% 0 Ground Throw: 75250 - R 1 - - +49 -
  • Frame advantage listed is on hit
Air Throw
0,60 0,4.80 -6,-0/NA Forced: 65% 0,4 Air Throw: 192500 - R 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Stun Edge
236S
30 2.75/4.80 -7/+2 - 2 All - YRP 10 Until Corner Total 46 -10 -
Stun Edge(DC)
40 4.80 -6/+3 - 4 All - R ~+9 3 - +5 -
Charged Stun Edge
236H
20x3 2.50/2.40 -6/+3 - 4 All - YRP 38 Until Corner Total 69 +14 -
Charged Stun Edge(DC)
(Durandal Call)
20x6 1.20 -6/+3 - 4 All - R ~+9 59 - +18 -
Air Stun Edge(S)
j.236S
33 1.50/2.40 -6/+2 - 4 All - YRP 21 Until Ground 41+14 Landing +7 -
  • Frame Advantage is on lowest possible height
Air Stun Edge(S)(DC)
(Durandal Call)
33 2.40 -6/+3 - 4 All - R ~+9 3 - - -
Air Stun Edge(H)
j.236H
33 1.50/2.40 -6/+2 - 4 All - YRP 21 Until Ground 41+14 Landing +5 -
  • Frame Advantage is on lowest possible height
Air Stun Edge(H)(DC)
(Durandal Call)
33 2.40 -6/+3 - 4 All - R ~+9 3 - - -
Stun Dipper
236K
12,32 2.00/4.80,7.20 -2,-5/+14,+10 - 3,2 Low, Mid - YRP 5 14(7)3 26 -15 1-4F Upper Body
5-18F Above Knees
Greed Sever
214K
30 2.00/6.00 -7/+14 Initial: 70% 3 High/Air - YRP 19 14 5+11 Landing -13 4F onwards Foot
  • Ky becomes airborne from 4F onwards
Vapor Thrust(S)
623S
48 2.50/4.80 -7/+10 - 2 Mid - R 9 3 32+9 Landing -30 1-8F Full
  • Ky becomes airborne from 9F onwards
Vapor Thrust(H)
623H
48 2.50/4.80 -10/+10 Initial: 80% 2 Mid - R 11 4 35+9 Landing -34 1-10F Full
11-15F Strike
  • Ky becomes airborne from 11F onwards
Air Vapor Thrust
j.623S/H
48 2.50/4.80 -7/+10 - 2 All - R 9 3 9 After Landing - 1-8F Strike
Split Ciel
236D
40 2.00/6.00 -7/+10 - 2 All - YRP 15 3 15 -4 5-12F Lower Body

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ride the Lightning
632146H
36x5 -50.00 -7/+10 - 2 Mid - YRP 10+1 42 18 -22 1-25F Full
Air Ride the Lightning
j.632146H
36x5 -50.00 -7/+10 - 2 All - YRP 10+1 42 Until Landing +6 After Landing - 1-19F Full
Sacred Edge
236236P
27x5 -50.00 -6/+3 - 4 All - YRP 5+3 Until Corner Total 36 +7 5-7F Strike
Sacred Edge(DC)
(Durandal Call)
100 - -15/+20 - 4 All - R ~+1 3 - +6 -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Rising Force
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+12
[5+12]
4 30 -17 9-24F Full
[5-20F Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 51F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 6H, 3H 5D, 2D Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - 6K - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump, Sp
3H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc