A charged version of Ky's Stun Edge that moves across the screen horizontally with full range but is larger and slower than the normal variant. Hits three times instead of one, and is mainly used for okizeme after knockdown. This move will allow ample time to further assault the opponent if they are blocking or being hit. Be careful as this move has a slower startup and is risky if used too close. To fix this, it can be YRC'd which not only makes it safer, but usable for blockstrings. This, just like 236S can be avoided by low profile moves. Combining a Grinder with 236H will cause it to generate more hits, move faster, and deal more damage. The time during the opponent's blockstun caused by this is more than enough time to go for a mixup. The blast caused by this will not travel full screen, but will quickly hit a large area in front of Ky and stay for a period of time. This too, can be low profiled. You can used this as sort of an anti-air and wait for enemies to land on it and watch them bounce hilariously if they're hit.
- Main use is for okizeme after knockdown
- both can be avoided with low profile moves
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
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