GGXRD/Axl Low/Combos

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< GGXRD‎ | Axl Low
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


All combos done on Sol unless noted otherwise.

c.S > RC/Super Combos

Midscreen
c.S>5HS>2D>[4]6S~9>RC>63214HS~PKPKPK [197]
c.S>5HS>2D>[4]6S~9>RC>66>c.S 2S(2)>jc>j.HS>jD>j.623HS [200]
c.S>5HS>2D>[4]6S~9>RC>63214S>c.S 2S(2)>jc>j.HS>5D>j.623D [196]
c.S>5HS>2D>>[4]6S~9>RC>IAD j.623HS, 5P>6K(2)>2S(2)>jc>j.HS>jD>j.623HS [195]
c.S>5HS>214214S, 66>5P>6K(2)>c.S>5HS>[4]6S~9 [180]
c.S>5HS>214214S, throw, 66>5P>6K(2)>2S(2)>jc>j.HS>jD>j.623HS [167]
c.S>5HS>2D>623S>RC>66>c.S>2S(2)>jc>j.623H, 5P>6K(2)>2S(2)>jc>j.HS>jD>j.623HS [218]
c.S>5HS>RC>IAD j.HS>jD, c.S>5P>6K(2)>2S(2)>jc>j.HS>jD>j.623HS [196]
c.S>5HS>2D>2363214HS [200]
c.S>5HS>2D>[4]6S~9>RC>66>c.S>2S(2)>jc>j.623HS, 5P>6K(2)>2S(2)>jc>j.HS>j.D>j.623HS [212]
Corner
c.S>5HS>2D>[4]6~9>RC>66>(c.S 2S(2)>jc>j.623HS)x2 [206]
c.S>5HS>2D>214214S, 66>5P>6K(2)>2S(2)>jc>j.623HS, 5K>2S(2)>jc>j.623HS, OTG 2K [196]
c.S>5HS>RC>5D, IAD>j.S(1)>HS>jD, c.S>5HS>>[4]6S~3 [199]
c.S>5HS>RC>5D~6, c.S>6P>c.S>5P>6K(2)>2S(2)>jc>j.623HS, 5K>2S(2)>jc>j.623HS [199]
c.S>5HS>RC>IAD j.HS>jD, c.S>5P>6K(2)>2S(2)>jc>j.623HS, 5K>2S(2)>jc>j.623HS, OTG 2K [197]

Throw Combos

Midscreen
Throw, 66>5P>6K(2)>2S(2)>jc>j.623HS, 66>OTG 2K [102]
Throw, 6K(2)>2S(2)>jc>j.623HS, 66>OTG 2K [97|Ramlethal]
Throw, 6K(2)>jc>j.623HS [83|Venom]
Throw, 6K(2)>jc>j.K>jc>dj.S(2)>5HS>j.623HS [103|Venom]
Throw, 66>6K(2)>2S(2)>jc>j.HS>jD>j.623HS, 66>OTG 2K [104|Potemkin]
Corner
Throw, (c.S>jc>j.623HS)x2, c.S 2S(2)>jc>j.623HS, OTG 2K [140|May]
Throw, 6P>(c.S>jc>j.623HS)x2, c.S>2S(2)>jc>j.623HS, OTG 2K [138]
Throw, 66>(6P>c.S>2S(2)>jc>j.623HS)x2, OTG 2K [123|Potemkin]
Throw, 66>6P>c.S>2S(2)>jc>j.623HS, 5K>c.S>2S(2)>jc>j.623HS, 5K>c.S>jc>j.623HS [120|Potemkin]

5D Combos

Midscreen
5D~8,>j.D>j.D>jK>jc>dj.H>jD>j.623HS [121]
Corner
5D~6, j.S(1)>j.HS>j.D, c.S>5HS>>[4]6~3 [139]
5D~6, c.S>6P>c.S>5P>6K(2)>2S(2)>jc>j.623HS, 5K>2S(2)>jc>j.623HS, OTG 2K [141]
5D~6, c.S>6P>c.S>jc>IAD j.HS>jD, c.S>5P>6K(2)>2S(2)>jc>j.623HS, OTG 2K [128|Potemkin]

41236HS Combos

Midscreen
41236HS(0)>RC>IAD j.HS>j.D, c.S>5P>6K(2)>2S(2)>jc>j.HS>j.D>j.623HS [212]
41236HS(full)>RC>66>c.S>2S(2)>jc>j.623HS, 5P>6K(2)>2S(2)>jc>j.HS>j.D>j.623HS [187]
Corner
41236HS(0)>RC>IAD j.HS D, c.S>5P>6K(2)>2S(2)>jc>j.623HS, c.S 2S(2)>jc>j.623HS [221]
41236HS(full)>RC>66>(c.S>2S(2)>jc>j.623HS)x2 [171]

623S RC Combos

Midscreen
623S RC>66>c.S>2S(2)>jc>j.K>jc>dj.HS>j.D>j.623HS [140]
623S RC>63214HS~PKPKPK [140]
623S RC>66>c.S>2S(2)>jc>j.623HS, 5P>6K(2)>2S(2)>jc>j.HS>j.D>j.623HS [171]

214P RC Combos

Midscreen
214P RC>c.S>2S(2)>jc>j.K>jc>dj.HS>j.D>j.623HS [156]
214P RC>c.S 2S(2)>jc>j.623HS, 5P>6K(2)>2S(2)>jc>j.HS>j.D>j.623HS [177]

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc