Please feel free to make edits, but include edit summaries and sources where applicable.
Matchups
- Replay Theater is a great resource to find high-level matchup footage.
- Character Strategy pages generally have at least some basic counter-strategy.
- Please keep in mind the matchup chart is subjective and not all players may agree.
Answer
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Axl Low
- Rensen eats only 1 level of each projectile, so charged balls force him to block or to trade with the projectile.
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Baiken
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Throws are especially valuable because Baiken wants to get value of Azami.
- Sometimes it is appropriate to use meaty buttons instead of meaty balls to throw off her gameplan.
Bedman
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Chipp Zanuff
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Dizzy
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Elphelt Valentine
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Try to play around 2S range.
- Avoid trying to fight Sniper at full screen.
Offense
- After a succesful 2S/f.S - if you cannot score a knockdown, go for QV ender even if it won't combo.
- Ending pressure with ball set off of a lower level hit enables Elphelt to punish with 5H, sometimes even on hit.
Faust
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
I-No
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Anti-I-No Guide by Don QUigoate
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Learn to fight against note from half-screen. Avoid blocking the note if at all possible.
- If note is too high to QV, crouch under it.
- If note is between knee and shoulder height, QV it.
- If note is low to the ground, jump over it.
- Alternatively, use teleport movement to avoid the ball, even if you have 0 balls on screen.
Offense
- Placeholder
Jack-O
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
General Purpose Anti-Jack-O guide by Dot_Nova
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Jam Kuradoberi
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- f.S/2S options on hit
- Nothing - allows you to react to IAD j.P with 6P/Airthrow
- Stinger YRC - beats 6H and leaves time to react to IAD j.P, but takes meter. No real counterplay from Jam.
- Delay Backdash - Makes 6H whiff
- QV - Beats 6H and other run-up buttons if done for the minimum charge time. Loses to IAD and charged Ryuujin
- pSet > 5P > 6H - beats IAD j.P but loses to 6H if within 6H range. Loses to run up f.S if too close. Loses to charged Ryuujin.
- set > backdash - avoids 6H and gets out of range of most run-up buttons. Can beat IAD j.P with 6P.
On block, options are mostly the same, however:
- can't beat 6H after a blocked f.S/2S with 6P or stinger YRC.
- Can beat 6H with 5P, but the reward is bad and loses to IAD.
- Set > wait allows you to react to IAD, but will force you to block 6H or run-up buttons.
Johnny
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Kum Haehyun
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Ky Kiske
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Leo Whitefang
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
May
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Millia Rage
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Potemkin
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Ramlethal Valentine
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Raven
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Sin Kiske
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Slayer
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Sol Badguy
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Venom
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder
Zato-1
- Placeholder
- Placeholder
- Placeholder
Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top
Notable Interactions
- Placeholder
Defense
- Placeholder
Neutral
- Placeholder
Offense
- Placeholder