GGXRD-R2/Venom/Matchups

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 Venom


Matchups

Table of Contents
GGXRD-R2 Answer Icon.png GGXRD-R2 Axl Icon.png GGXRD-R2 Baiken Icon.png GGXRD-R2 Bedman Icon.png GGXRD-R2 Chipp Icon.png
GGXRD-R2 Dizzy Icon.png GGXRD-R2 Elphelt Icon.png GGXRD-R2 Faust Icon.png GGXRD-R2 I-No Icon.png GGXRD-R2 Jack-O Icon.png
GGXRD-R2 Jam Icon.png GGXRD-R2 Johnny Icon.png GGXRD-R2 Kum Icon.png GGXRD-R2 Ky Icon.png GGXRD-R2 Leo Icon.png
GGXRD-R2 May Icon.png GGXRD-R2 Millia Icon.png GGXRD-R2 Potemkin Icon.png GGXRD-R2 Ramlethal Icon.png GGXRD-R2 Raven Icon.png
GGXRD-R2 Sin Icon.png GGXRD-R2 Slayer Icon.png GGXRD-R2 Sol Icon.png GGXRD-R2 Venom Icon.png GGXRD-R2 Zato Icon.png
Detailed
  • Replay Theater is a great resource to find high-level matchup footage.
  • Character Strategy pages generally have at least some basic counter-strategy.
  • Please keep in mind the matchup chart is subjective and not all players may agree.

Answer

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Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top


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Defense


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Neutral


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Offense


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Axl Low

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  • Rensen eats only 1 level of each projectile, so charged balls force him to block or to trade with the projectile.
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Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

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Defense


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Neutral


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Offense


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Baiken

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Offense


  • Throws are especially valuable because Baiken wants to get value of Azami.
  • Sometimes it is appropriate to use meaty buttons instead of meaty balls to throw off her gameplan.

Bedman

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Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

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Chipp Zanuff

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Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top


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Offense


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Dizzy

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Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top


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Elphelt Valentine

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Defense


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Neutral


  • Try to play around 2S range.
  • Avoid trying to fight Sniper at full screen.

Offense


  • After a succesful 2S/f.S - if you cannot score a knockdown, go for QV ender even if it won't combo.
    • Ending pressure with ball set off of a lower level hit enables Elphelt to punish with 5H, sometimes even on hit.

Faust

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I-No

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Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

Anti-I-No Guide by Don QUigoate

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Defense


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Neutral


  • Learn to fight against note from half-screen. Avoid blocking the note if at all possible.
    • If note is too high to QV, crouch under it.
    • If note is between knee and shoulder height, QV it.
    • If note is low to the ground, jump over it.
    • Alternatively, use teleport movement to avoid the ball, even if you have 0 balls on screen.

Offense


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Jack-O

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Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

General Purpose Anti-Jack-O guide by Dot_Nova

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Jam Kuradoberi

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f.S/2S options on hit
Nothing - allows you to react to IAD j.P with 6P/Airthrow
Stinger YRC - beats 6H and leaves time to react to IAD j.P, but takes meter. No real counterplay from Jam.
Delay Backdash - Makes 6H whiff
QV - Beats 6H and other run-up buttons if done for the minimum charge time. Loses to IAD and charged Ryuujin
pSet > 5P > 6H - beats IAD j.P but loses to 6H if within 6H range. Loses to run up f.S if too close. Loses to charged Ryuujin.
set > backdash - avoids 6H and gets out of range of most run-up buttons. Can beat IAD j.P with 6P.

On block, options are mostly the same, however:

  • can't beat 6H after a blocked f.S/2S with 6P or stinger YRC.
  • Can beat 6H with 5P, but the reward is bad and loses to IAD.
  • Set > wait allows you to react to IAD, but will force you to block 6H or run-up buttons.

Johnny

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Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top


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Kum Haehyun

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Ky Kiske

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Venom vs Ky matchup document

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Leo Whitefang

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May

 May
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Millia Rage

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Potemkin

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Ramlethal Valentine

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Raven

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Sin Kiske

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Slayer

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Sol Badguy

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Venom

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Zato-1

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