< GGXRD-R2 | Sol Badguy
(→j.236K) |
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Line 472: | Line 472: | ||
|level=2 |tension=150/300 |invuln=1~3F Strike | |level=2 |tension=150/300 |invuln=1~3F Strike | ||
|startup=4 |active=4(6)10 |recovery=Until landing+12 |onBlock= | |startup=4 |active=4(6)10 |recovery=Until landing+12 |onBlock= | ||
|images= | |images=GGXRD_Sol_BanditRevolver1.png | ||
|hitboxes=GGXRD Sol BanditRevolver1 hitbox.png;GGXRD Sol BanditRevolver2 hitbox.png | |hitboxes=GGXRD Sol BanditRevolver1 hitbox.png;GGXRD Sol BanditRevolver2 hitbox.png | ||
|notes=Sol is in crouching state during landing recovery | |notes=Sol is in crouching state during landing recovery |
Revision as of 17:14, 26 September 2022
Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 [12] | Mid | 4 [3] | 4 [1] | 6 [5] | ±0 [+4] | 0 | 3 | 8 | CSJ | YRP | 144 | Initial: 90% | ||
5K
c.S
f.S
5H
5D
5D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
27 | High | 24 | 3 | 24 | -13 | 2 | 10 | 20 | YRP | 264 | Initial: 80% | |||
6P
6H
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 5 [3] | 4 [1] | 4 [5] | +2 [+4] | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 [14] | Low | 6 [4] | 3 [1] | 8 [7] | -1 [+2] | 0 | 3 | 8 | S | YRP | 144 | Initial: 70% | ||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 [24] | Mid | 10 [7] | 3 [1] | 8 [5] | +3 [+8] | 2 | 10 | 7 | S | YRP | 264 | |||
2H
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 [40] | Mid | 8 [5] | 6 [3] | 26 [13] | -13 [+3] | 4 | 20 | 6 | SJ | YRP | 384 | |||
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 5 [3] | 7 [4] | 4 [3] | 0 | 3 | 8 | CS | YRP | 144 | ||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | High/Air | 6 | 6 [3] | 17 [12] | 2 | 10 | 7 | SJ | YRP | 264 | ||||
j.S
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24×2 | High/Air | 9 | 6,8 [4,2] | 0 | 2 | 10 | 7 | S | YRP | 264 | ||||
That recovery is not a typo | ||||||||||||||
j.D
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35 | High/Air | 9 | 7 | 13+5 landing | 3 | 14 | 8 | SJ | YRP | 384 | Initial: 90% | |||
Universal Mechanics
Ground Throw
Air Throw
DAA
Blitz Attack
Blitz Attack Max Charge
Special Moves
236P
DI 236P
214P
214P Gun Flame (Feint) special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total 30 | YRP | 350/- | ||||||||||||
623S
j.623S
623H
j.623H
DI 623S
DI j.623S
DI 623H
DI j.623H
VV > 214K
236K
j.236K
DI 236K
DI j.236K
DI j.236K Aerial Bandit Revolver (DI) special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22×4 | All | 4 | 4(6)4,2,2,2 | Until landing+5 | 3 | 14 | 6 | YRP | 150/300 | |||||
File:GGXRD Sol BanditRevolverDI.png | ||||||||||||||
Active frames of 4(6)4 are all treated as the 1st hit Sol is in crouching state during landing recovery |