GGXRD-R2/Sin Kiske/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Sin Kiske x1.04 1 3F [100] Medium 24F (1~12F invuln) 32 30F 21F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 12 6 7 Initial: 85% Mid 1 CSJ 264 6 2 8 +2
5K 16 6 7 Mid 1 SJ 264 7 3 12 -3
c.S 32 10 7 Mid 2 SJ 264 7 3 15 -4
f.S 28 10 7 Mid 2 S 264 9 3 18 -7
5H 25, 35 20 6 Mid,Low 4,4 SJ,S 384 11 3(15)3 24 -8
6P 28 10 7 Initial: 90% Mid 2 S 264 9 6 18 -10 1-14 Upper Body
6H 38 20 6 Mid 4 JS 384 15 4 13 +2
5D 25 10 20 Initial: 80% High 2 264 29 2 15 -3
2P 6 3 8 Initial: 80% Mid 0 CS 144 5 4 4 +2
2K 18 6 7 Initial: 70% Low 1 S 264 7 2 9 +1
2S 27 10 7 Mid 2 S 264 9 4 15 -5
2H 28×2,16 20 6 Mid 4 SJ 384 11 2,2,2 34 -17
3K 22 10 7 Initial: 90% Low 2 S 264 11 4 12 -2
2D 28 10 10 Initial: 90% Low 2 SJ 264 10 6 8 0
j.P 12 3 8 High, Air 0 CSJ 144 6 6 6
j.K 20 10 7 High, Air 2 SJ 264 8 3 24
j.S 28 10 7 High, Air 2 SJ 264 9 6 19
j.H 32,16×3 10,6×3 7×4 High, Air 2,1×3 S 264 9 3,2×3 12
j.6H 36 14 6 High, Air 3 S 384 11 4 20
j.D 40 14 6 Initial: 80% High, Air 3 SJ 384 18 2 18+5 after landing


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0, 0, 60 -6,-0,-8/NA Forced: 65% Ground Throw: 75250 0, 0, 2 0, 0, 480 1 +55
Air Throw Air Throw 0, 60 -6,-0/NA Forced: 65% Air Throw: 192500 0, 480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000 9 2 24 -12 1-10 All
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
623S Hawk Baker 30 [35] 10 9 Forced: 60%
[Initial: 65%]
Mid 2 S 100/720 9 2 45 -33 1-10 All
236H Beak Driver 36,32
[36,66]
20 8 2nd hit Initial: 90%
[None]
Mid 4 S 100/600 11-33
[34-251]
2(1)6 29
[19]
-16
[+4]
j.236H Air Beak Driver 40,36 14 8 3 S 100/720 9 3,6 17/Landing 6
236H > HHH I'm Sure I'll Hit Something 15×5,18×3,21×3,24×2,35 10 12 All 2 150/180 8 [2(2)]×N 23 -10
214S Bull Bash 60 20 8 High 4 S 100/600 31 6 32 -19
236K Elk Hunt 30 20 11 Initial: 85% Low 4 S 100/600 15-21 6 11 0 7F onwards low profile
214P P Leap 240 19
214K K Leap 240 18
214H Still Growing 40 17
j.214S Vulture Seize 28 10 9 Initial: 80% All 2 S 100/600 14 6 Until landing + 10


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
632146H R.T.L 50 [62] 20 10 Mid 4 -5000 10+1 12 47 -40 4-16 All
[1-16 All]
j.632146H Air R.T.L 50 [62] 20 10 All 4 -5000 10+1 12 Until landing + 32 4-16 All
[1-16 All]
RTL > H R.T.L Ground Followup 50 [62] 20 10 All 4 6 after direction change 12 47 -40
RTL > j.H R.T.L Air Followup 50 [62] 20 10 All 4 6 after direction change 12 Until landing + 32
236236P Voltic Deign 27×5 2 6 Mid 4 -5000 26+2 Total 37 +60
j.236236P Air Voltic Deign 27×5 2 6 Mid 4 -5000 10+4 Total 31


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Raiden DESTROY 14 6 3 9+12
[5+12]
6 34 -23 9-26 All
[5-22 All]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Sin 5P.png
Guard:
Mid
Startup:
6
Recovery:
8
Advantage:
+2
5P[+], 2P[+], 6P 5K,2K,3K c.S,f.S 5H,6H 5D,2D Jump, Sp
2P
GGXRD Sin 2P.png
Guard:
Mid
Startup:
5
Recovery:
4
Advantage:
+2
5P[+], 2P[+] 5K,2K c.S,f.S - 5D,2D Sp
6P
GGXRD Sin 6P.png
Guard:
Mid
Startup:
9
Recovery:
18
Advantage:
-10
- - c.S,f.S - 5D,2D Sp
5K
GGXRD Sin 5K.png
Guard:
Mid
Startup:
7
Recovery:
12
Advantage:
-3
6P 3K c.S,f.S 5H 5D,2D Jump, Sp
2K
GGXRD Sin 2K.png
Guard:
Low
Startup:
7
Recovery:
9
Advantage:
+1
- 5K c.S,f.S 2H 5D,2D Sp
3K
GGXRD Sin 3K.png
Guard:
Low
Startup:
11
Recovery:
12
Advantage:
-2
- - - 6H - Sp
c.S
Guard:
Mid
Startup:
7
Recovery:
15
Advantage:
-4
6P - f.S,2S 5H 5D,2D Jump,Sp
f.S
Guard:
Mid
Startup:
9
Recovery:
18
Advantage:
-7
- - 2S 5H 5D,2D Sp
2S
GGXRD Sin 2S.png
Guard:
Mid
Startup:
9
Recovery:
15
Advantage:
-5
- - - 5H 5D,2D Sp
5H
GGXRD Sin 5H.png
Guard:
Mid,Low
Startup:
11
Recovery:
24
Advantage:
-8
- - - 6H 5D,2D Jump,Sp
2H
GGXRD Sin 2H.png
Guard:
Mid
Startup:
11
Recovery:
34
Advantage:
-17
- - - 5H 5D,2D Jump,Sp
6H
GGXRD Sin 6H.png
Guard:
Mid
Startup:
15
Recovery:
13
Advantage:
+2
- - - - - Jump,Sp
5D
GGXRD Sin 5D.png
Guard:
High
Startup:
29
Recovery:
15
Advantage:
-3
- - - - - Homing Jump, Homing Dash
2D
GGXRD Sin 2D.png
Guard:
Low
Startup:
10
Recovery:
8
Advantage:
0
- - - - - Sp


Air Gatlings
P K S H D Cancel
j.P
GGXRD Sin jP.png
Guard:
High, Air
Startup:
6
Recovery:
6
Advantage:
j.P j.K j.S j.H j.D Jump,Sp
j.K
GGXRD Sin jK.png
Guard:
High, Air
Startup:
8
Recovery:
24
Advantage:
j.P - j.S j.H j.D Jump,Sp
j.S
GGXRD Sin jS.png
Guard:
High, Air
Startup:
9
Recovery:
19
Advantage:
j.P j.K - j.H,j.6H j.D Jump,Sp
j.H
GGXRD Sin jH.png
Guard:
High, Air
Startup:
9
Recovery:
12
Advantage:
- - - - j.D Sp
j.6H
GGXRD Sin j6H.png
Guard:
High, Air
Startup:
11
Recovery:
20
Advantage:
- - - - - Sp
j.D
GGXRD Sin jD.png
Guard:
High, Air
Startup:
18
Recovery:
18+5 after landing
Advantage:
- - - - - Jump,Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Sin Kiske/Data.