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Raven overall excels against characters that he outranges in the midrange with his long reaching normals.
He struggles against fast characters that can get around his normals and projectiles or like to stay in the air and against characters that have sticky okizeme/pressure to keep him cornered from 100 to 0.
Matchups
- Replay Theater is a great resource to find high-level matchup footage.
- Character Strategy pages generally have at least some basic counter-strategy.
- Please keep in mind the matchup chart is subjective and not all players may agree.
Answer
Frame Data • Counterstrategy • Videos
Notable Interactions
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Defense
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Neutral
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Offense
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Axl Low
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Frame Data • Counterstrategy • Videos
Notable Interactions
- Using StanceGuard-Startup-RecoveryTotal 29Advantage- against RensenGuardMidStartup13Recovery37Advantage-13 will fill Raven's excitement to 9 ticks as it hits 3 times
- Raven can needle YRC > 66 to go over and punish 2H.
Defense
- Stance YRC into anti air command grab can punish 623KGuardHigh / AirStartup28Recovery13+3 After LandingAdvantage+1 before it lands
Neutral
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Offense
Baiken
Frame Data • Counterstrategy • Videos
Notable Interactions
- Azami and its grounded followups are not throw invuln, which allows Raven to use command grab to beat a Baiken that is using an Azami followup against a meaty orb.
Defense
- Baiken's reversal super is only -7 on block but has gigantic pushback. To punish it, IB the last hit and 2K > 2D > 236S
Other more specialized punish options: https://www.youtube.com/watch?v=KU2xOC7F-N8
Neutral
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Offense
- Raven can use several different option selects to beat a Baiken using Azami against his j.H Safeglide.
- Against most Azami followups, he can use the Hitstop OS to throw with 6S+H
- As a more catch-all option, he can input delayed 3H~4H. This will 2H against Azami K, 6H against Azami P, and do nothing against Azami Rokkonsogi (Video Example)
Bedman
- Raven's long normals and glide pressure naturally hit a lot of active seals without having to think about it
- Bedman's big hurtbox, lack of meterless reversal, and very risky dead angle attack allow Raven to maintain solid pressure whenever he scores a knockdown
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Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Chipp Zanuff
- Raven struggles to control Chipp's movement options between his run, multiple jumps, alpha blades, and teleports
- Chipp's low health weakness is less prevalent in this MU as Raven's average damage output is rather low, especially on punishes
- His fast buttons usually recover so quickly that Raven can't even whiff punish them while he can still play around Raven's superior range with dash momentum
- Chipp's great guts crush options circumvent a lot of Raven's usual durability
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Dizzy
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Elphelt Valentine
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Faust
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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I-No
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Defense
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Neutral
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Offense
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Jack-O
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Jam Kuradoberi
- Jam's "RPS neutral skip" options in her Command DashGuardStartupRecoveryTotal: 46Advantage- (and its various followups), IAD j.H and TK RyuujinGuardAllStartup8RecoveryUntil Landing + 11Advantage- YRC allow her to reliably circumvent Raven's attempts and controlling her in neutral
- Her Parry will beat most meaty orb okizeme attempts, forcing Raven to go for less conventional and mostly weaker options off knockdowns.
- Her damage off stray hits is very high, frequently killing Raven in as few as three touches, whereas Raven has to hit her many more times and has a harder time doing so with how slippery she is in neutral. This makes Risk/Reward heavily weighed in Jam's favor and leaves Raven needing to "guess right" more times than he is allowed to be wrong.
- Combo damage aside, Jam's pressure in the corner is hard to escape as Raven due to slow frame data and no meterless reversal.
Frame Data • Counterstrategy • Videos
Notable Interactions
- 2S and 2P can get low profiled by MawarikomiGuardStartupRecoveryTotal: 25Advantage-. Use 2K, 2D or 2H to snipe it instead, depending on range.
- Parry loses to lows and Raven's lows have good enough reach to both hit Jam on wakeup or safely whiff should she use an uncarded DP.
Defense
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Neutral
- While they are good options against Jam when they hit, Avoid using 2H, 5H, and 6P carelessly as they have long whiff recovery and will get brutally punished.
Offense
When using safeglides against parry, fake the glide hit out by whiffing an early j.P and landing into a low.
Since Jam can parry out of meaty orbs successfully, Raven can use 6H as an okizeme option to call it out specifically. Examples in this video:
Johnny
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Kum Haehyun
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Ky Kiske
- Ky tends to have superior neutral over Raven and many reliable tools to stop his approaches
- Raven has a lot of strong options to call out Ky's neutral tools (2H under f.S / Stun Edge, forward dash through pokes)
- Stance can force Ky to be the aggressor rather than sitting back and controlling space which he prefers in this MU
- Ky scores much greater reward on hit (both damage and more consistent okizeme) while having more oppressive corner pressure
Frame Data • Counterstrategy • Videos
Notable Interactions
- 2H can punish Stun Dipper on block
- 2K and 2H are solid meaties as they can low profile his DP
Defense
- IBing 6K makes it 0 on block, allowing Raven to use Stance to catch any followup in Ky's arsenal besides throws
- FD the first hit of 6H and IB the second hit. All he can do from there to keep Raven from pressing or jumping is f.S, and that signals the end of his turn (unless he has meter).
- Split Ciel is -1 on block, so don't let him continue pressure afterwards. On IB, Raven can punish with 4P
Neutral
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Offense
- Don't be predictable with Glide as Ky has infinite safe ways of blowing it up for high reward
- Short dash breaks to feint invuln through projectiles or pokes is good for keeping Ky scared and spending meter on YRCs.
Leo Whitefang
- Raven's various long range normals, projectiles, and j.D can give Leo a very hard time in neutral.
- Once Leo gets in and scores a knockdown. Raven can lose the round in as little as two interactions from there.
- Saving meter for defensive options is advised as burning it on offense can backfire.
- Do not mash throws or throw OS against Leo's pressure unless it's a read, as he has a lot of strong meaty throw invulnerable moves.
- Leo is one of the only characters that 2D > Orb is meaty against, even crouching.
Frame Data • Counterstrategy • Videos
Notable Interactions
- c.S can counterhit a ZweitGuardMidStartup24 [26]Recovery14Advantage+1 [+2] crossover attempt, so its useful to throw OS him with 6S+H
- Raven can auto-time a safejump against Leo by doing 2D > 214K > hold 9
- Raven can OS a few of Leo's wakeup options from midscreen 2D > Orb. After orb, input 214K for stance, then press 4H. This will (video examples):
Defense
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Neutral
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Offense
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May
- May can effectively neutralize most of Raven's attempts at controlling the ground with her ridiculous air height and superior air normals
- Air K needle is a great way of keeping her in check and making sure she can't set up hoops or beach balls for free
- It's very difficult to anti air her, but rising j.P (close) and j.S (far) are Raven's most reliable option. Be careful as May will deal 50% of your health into okizeme on air counterhits while being burst safe.
Frame Data • Counterstrategy • Videos
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Defense
- Stance YRC > Scratch will allow Raven to heavily punish Horizontal dolphins: https://twitter.com/Straycats41/status/1102608377761263616
- Stance YRC > 6P is a reliable option for anti airing a May that likes to press air normals on her descent
Neutral
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Offense
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Millia Rage
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Potemkin
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Ramlethal Valentine
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Raven
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Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Sin Kiske
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Sol Badguy
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Venom
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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Zato-1
Frame Data • Counterstrategy • Videos
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Defense
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Neutral
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Offense
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