GGXRD-R2/Raven/Frame Data

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< GGXRD-R2‎ | Raven
Revision as of 01:41, 15 February 2019 by Shtkn (talk | contribs)

System Data

Excitement Gauge

  • Raven starts each round at 0 Excitement
  • Various moves increase Excitement
  • After 600F of no Excitement increase, -1 Excitement every 20F
  • All of Raven's attacks +3% base damage per Excitement level. Values are rounded down


Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5K
c.S
f.S
5H
5D
4P
6P
6H

{{{text}}}

2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
j.2K

{{{text}}}

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw

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Air Throw

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Dead Angle Attack
Blitz Attack

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Blitz Attack
Max Charge

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Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Air Dash

{{{text}}}

Schmerz Berg
236P

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Gebraeuchlich Licht
j.236P/K

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Grausam Impuls Level 0-2
236S

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Grausam Impuls Level 3-5
236S

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Grausam Impuls Level 6+
236S

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Air Grausam Impuls Level 0-2
j.236S

{{{text}}}

Air Grausam Impuls Level 3-5
j.236S

{{{text}}}

Air Grausam Impuls Level 6+
j.236S

{{{text}}}

Scharf Kugel Level 0-2
236H
Scharf Kugel Level 3-5
236H
Scharf Kugel Level 6+
236H
Air Scharf Kugel Level 0-2
j.236H
Air Scharf Kugel Level 3-5
j.236H
Air Scharf Kugel Level 6+
j.236H
Give it to me HERE
214K

{{{text}}}

Wachen Zweig (S)
63214S

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Wachen Zweig (H)
63214H

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Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Getreuer
214214H
[214214D]

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Verzweifelt Level 0-2
632146S

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Verzweifelt Level 3-5
632146S

{{{text}}}

Verzweifelt Level 6+
632146S

{{{text}}}

Verzweifelt
(Air, Excitement 0-2)
j.632146S

{{{text}}}

Verzweifelt
(Air, Excitement 3-5)
j.632146S

{{{text}}}

Verzweifelt
(Air, Excitement 6+)
j.632146S

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Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Sehnsucht
During IK Mode: 236236H

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Gatling Table

Ground Gatlings
P K S H D Cancel startup frame adv.
5P 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp 7 -6
2P 5P[+], 2P[+], 4P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp 6 -2
4P 5P, 2P[+], 4P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp 5 -1
6P - - c.S, f.S 6H 5D Sp 9 -16
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp 7 -5
2K 5P, 6P 5K c.S, f.S, 2S 5H, 2H 5D, 2D Sp 7 -1
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp 8 +2
f.S - - 2S 5H, 2H, 6H 2D Jump, Sp 10 -10
2S - - - 5H, 2H 5D, 2D Sp 9 -5
5H - - - - 5D, 2D Jump, Sp 10 -12
2H - - - - 5D, 2D Sp 15 -12
6H - - - - - Jump, Sp 20 -8
5D - - - - - Homing Jump, Homing Dash 27 -1
2D - - - - - Sp 9 -10


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
j.2K - - - - - Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

Navigation

To edit frame data, edit values in GGXRD-R2/Raven/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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