GGXRD-R2/Raven/Frame Data: Difference between revisions

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==[[GGXRD-R2/Frame Data|System Data]]==
==[[GGXRD-R2/Frame Data|System Data]]==
{{#cargo_query:tables=ggxrdr2Characters
{{#cargo_query:tables=ggxrdr2Characters
|fields=name,defense,guts,prejump,weight,backdash,riscGainRate,wakeupFaceUp,wakeupFaceDown,umo
|fields=name,defense,guts,prejump,weight,backdash,forwarddash,riscGainRate,wakeupFaceUp,wakeupFaceDown,umo
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
|format=table

Revision as of 02:54, 11 October 2021

System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Raven x1.11 5 3F [100] Medium 21F (1~9F invuln) 32 25F 24F Glide
Invincible Forward Run (invul. 10-26F)


Excitement Gauge

  • Raven starts each round at 0 Excitement
  • Various moves increase Excitement
  • After 600F of no Excitement increase, -1 Excitement every 20F
  • All of Raven's attacks +3% base damage per Excitement level. Values are rounded down

Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 14 3 8 Initial: 90% Mid 0 SJ 144 7 6 10 -6
5K 16 10 7 - Mid 2 SJ 264 7 7 12 -5
c.S 22×2 14 6 - Mid 3 SJ 384 8 6(5)3 12 +2
f.S 28 10 7 - Mid 2 SJ 264 10 8 16 -10
5H 26×2 20 6 - Mid 4 SJ 384 10 3・7 24 -12
5D 22 10 20 Initial: 80% High 2 - 264 27 6 9 -1
4P 12 3 8 Initial: 90% Mid 0 CSJ 144 5 3 8 -1
6P 26 10 7 Initial: 90% Mid 2 S 264 9 3 27 -16 1-6 Upper Body
7-11 Above Knee
6H 54 20 6 - Mid 4 SJ 384 20 7 11 + landing 8 -8 7-10 Feet
11-Landing Lower Body
2P 8 3 8 Initial: 80% Mid 0 CS 144 6 4 8 -2
2K 12 3 8 Initial: 80% Low 0 S 144 7 3 8 -1
2S 26 10 7 - Mid 2 S 264 9 4 15 -5
2H 38 20 6 - Low 4 S 384 15 6 25 -12 7-24 Low Profile
2D 30 10 7 - Low 2 S 264 9 3 21 -10
j.P 10 3 8 Initial: 90% High/Air 0 CSJ 144 6 4 8 -
j.K 16 6 7 Initial: 90% High/Air 1 SJ 264 8 9 12 -
j.2K 18 10 7 - High/Air 2 S 264 12 until landing landing 3 -
j.S 26 10 7 Initial: 90% High/Air 2 SJ 264 7 7 16 -
j.H 26×3 14 6 - High/Air 3 S 384 9 3(3)3(3)3 21 -
j.D 20,24 10 7 - High/Air 2 S 264 8 3(2)5 18 + landing 5 -

Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,40 6,0 Forced: 50% Ground Throw: 70000 0 0,480 1 +15
Air Throw Air Throw 0,60 6,0 Forced: 65% Air Throw: 192500 0,4 0,480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000 / 264 12 4 23 -13 1-15 Full
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz

Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
j.66 Glide 20 10 7 Initial: 85% High/Air 2 S 0/264 21 15 9
236P Schmerz Berg 22 2 7 Forced: 90% All 2 - 200/120 13 Until offscreen 36 + landing 12 -9 7-10F Foot
11F Onwards Above Knees
j.236P/K Gebraeuchlich Licht 22 2 7 Forced: 90% All 2 - 200/120 21 Until ground or offscreen Total 45 + landing 8 -4
236S Level 0-2 Grausam Impuls (Excitement 0-2) 40 20 6 - Mid 4 - 225/720 17 6 31 -3
236S Level 3-5 Grausam Impuls (Excitement 3-5) 40 20 6 - Mid 4 - 225/720 16 6 31 -3
236S Level 6+ Grausam Impuls (Excitement 6+) 40 20 6 - Mid 4 - 225/720 15 6 31 -3
j.236S Level 0-2 Air Grausam Impuls (Excitement 0-2) 40 20 6 - All 4 - 225/720 12 8 23 -17
j.236S Level 3-5 Air Grausam Impuls (Excitement 3-5) 40 20 6 - All 4 - 225/720 11 8 23 -17
j.236S Level 6+ Air Grausam Impuls (Excitement 6+) 40 20 6 - All 4 - 225/720 10 8 23 -17
236H Level 0-2 Air Scharf Kugel (Excitement 0-2) 20×2 2 7 - All 2 - 225/120×2 71 65 Total:46 +30
236H Level 3-5 Air Scharf Kugel (Excitement 3-5) 20×3 2 6 - All 3 - 225/120×3 71 65 Total:46 +47
236H Level 6+ Scharf Kugel (Excitement 6+) 20×4 2 6 - All 4 - 225/120×4 71 65 Total:46 +61
j.236H Level 0-2 Air Scharf Kugel (Excitement 0-2) 20×2 2 7 - All 2 - 225/120×2 54 60 Total:48+8 landing
j.236H Level 3-5 Air Scharf Kugel (Excitement 3-5) 20×3 2 6 - All 3 - 225/120×3 54 60 Total:48+8 landing
j.236H Level 6+ Air Scharf Kugel (Excitement 6+) 20×4 2 6 - All 4 - 225/120×4 54 60 Total:48+8 landing
214K Give it to me HERE - - - - - - - Total 29 - 5-25 Armor
63214S S Wachen Zweig 0,80,0 6,8,8 Forced: 65% Air Unblockable 4,0,0 - 250/720,480,0 19 9 32 +52
63214H H Wachen Zweig 0,80,0 6,8,8 Forced: 65% Ground Throw 3 - 250/0,480,0 27 6 37 +52

Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
214214H Getreuer 10,5×0~50, 100
[12,6×0~50,125]
20 6 Mid 4 -5000/0 6+1 6 42 -29 1-9 Full
632146S Level 0-2 Verzweifelt (Excitement 0-2) 70,10×2 20 6 Mid 4 -5000/0 6+2 Until Screen Border 62 -55 7-Until Recovery Full
632146S Level 3-5 Verzweifelt (Excitement 3-5) 70,10×5 20 6 Mid 4 -5000/0 6+2 Until Screen Border 62 -55 7-Until Recovery Full
632146S Level 6+ Verzweifelt (Excitement 6+) 70,10×6 20 6 Mid 4 -5000/0 6+2 Until Screen Border 62 -55 7-Until Recovery Full
j.632146S Level 0-2 Air Verzweifelt (Excitement 0-2) 70,10×2 20 6 All 4 -5000/0 6+2 Until Ground 64 8-Until Ground Full
j.632146S Level 3-5 Air Verzweifelt (Excitement 3-5) 70,10×5 20 6 All 4 -5000/0 6+2 Until Ground 64 8-Until Ground Full
j.632146S Level 6+ Air Verzweifelt (Excitement 6+) 70,10×6 20 6 All 4 -5000/0 6+2 Until Ground 64 8-Until Ground Full

Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Sehnsucht DESTROY 14 6 All 3 9+14
[5+6]
6 31 -20 9-28[5-16] Full

Gatling Table

Ground Gatlings
P K S H D Cancel startup frame adv.
5P 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp 7 -6
2P 5P[+], 2P[+], 4P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp 6 -2
4P 5P, 2P[+], 4P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp 5 -1
6P - - c.S, f.S 6H 5D Sp 9 -16
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp 7 -5
2K 5P, 6P 5K c.S, f.S, 2S 5H, 2H 5D, 2D Sp 7 -1
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp 8 +2
f.S - - 2S 5H, 2H, 6H 2D Jump, Sp 10 -10
2S - - - 5H, 2H 5D, 2D Sp 9 -5
5H - - - - 5D, 2D Jump, Sp 10 -12
2H - - - - 5D, 2D Sp 15 -12
6H - - - - - Jump, Sp 20 -8
5D - - - - - Homing Jump, Homing Dash 27 -1
2D - - - - - Sp 9 -10


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
j.2K - - - - - Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

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