Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Ramlethal Valentine | x1.06 | 1 | 3F | [105] Light | 16F (1~9F invuln) | 32 | 25F | 23F |
Normal Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5P | Mid | 0 | +1 | 4 | 4 | 5 | Initial: 90% | 0 | 10 | 3 | 8 | ||||
5K | Mid | 2 | -4 | 7 | 3 | 15 | 0 | 22 | 10 | 7 | |||||
c.S | Mid | 3 | -4 | 6 | 3 | 18 | Initial: 90% | 0 | 28 | 14 | 6 | ||||
f.S No Sword | Mid | 2 | -12 | 11 | 5 | 21 | Initial: 90% | 0 | 38 | 10 | 7 | ||||
f.S Sword | Mid | 2 | -10 | 9 | 6 | 18 | 1584 | 32 | 10 | 7 | |||||
5H No Sword | Mid | 3 | -13 | 12 | 6 | 24 | Initial: 90% | 0 | 36 | 14 | 6 | ||||
5H Sword | Mid | 4 | -17 | 14 | 9 | 27 | 1584 | 46 | 20 | 6 | |||||
5D | High | 2 | -13 | 28 | 6 | 21 | Initial: 80% | 0 | 25 | 10 | 20 | ||||
6P | Mid | 2 | -12 | 10 | 4 | 22 | 1~13 Upper Body | 0 | 30 | 10 | 7 | ||||
6K | High | 2 | ±0 | 18 | 5 | 9 | Initial: 80% | 0 | 26 | 10 | 7 | ||||
3K | Low | 3 | -7 | 12 | 12 | 12 | 10~ Low Profile | Initial: 90% | 0 | 28 | 14 | 6 | |||
2P | Mid | 0 | ±0 | 5 | 4 | 6 | Initial: 80% | 0 | 8 | 3 | 8 | ||||
2K | Low | 1 | -2 | 6 | 5 | 9 | Initial: 70% | 0 | 15 | 6 | 7 | ||||
2S Sword | Mid | 4 | -41 | 19 | 9 | 51 | Initial: 90% | 1584 | 70 | 20 | 10 | ||||
2H Sword | Mid | 4 | -17 | 25 | 9 | 27 | Initial: 90% | 1584 | 70 | 20 | 10 | ||||
2D | Low | 2 | -8 | 8 | 6 | 16 | Initial: 90% | 0 | 28 | 10 | 7 | ||||
j.P | High / Air | 1 | 5 | 6 | 6 | 0 | 10 | 6 | 7 | ||||||
j.K | High / Air | 2 | 7 | 4 | 13 | 0 | 22 | 10 | 7 | ||||||
j.S No Sword | High / Air | 2 | 9 | 4 | 20 | Initial: 90% | 0 | 26 | 10 | 7 | |||||
j.S Sword | All | 3 | 10 | 7 | 24 | Initial: 90% | 1200 | 30 | 14 | 6 | |||||
j.H No Sword | High / Air | 2 | 13 | 8 | 27 | 0 | 32 | 10 | 7 | ||||||
j.H Sword | All | 4 | 15 | Until Landing | 0 | Initial: 90% | 1200 | 40 | 20 | 6 | |||||
j.D | All | 4 | 11 | 8 | 24 + 5 Landing Recovery | Initial: 80% | 0 | 40 | 20 | 8 | |||||
j.2D | All | 4 | 11 | 8 | 24 + 5 After Landing | 0 | 40 | 20 | 8 | ||||||
j.8D | All | 4 | 11 | 8 | 24 + 5 After Landing | 0 | 34 | 20 | 8 |
Combination Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5PP | Mid | 1 | -2 | 7 | 4 | 10 | 0 | 18 | 6 | 7 | |||||
5PPP | Mid | 2 | -1 | 10 | 6 | 9 | Forced: 80% | 0 | 28 | 10 | 7 | ||||
5PPK | Mid | 3 | -7 | 13 | 6 | 18 | 0 | 26 | 14 | 6 | |||||
5PK | Mid | 3 | -7 | 10 | 3 | 21 | 0 | 22 | 14 | 6 | |||||
5P4K | Mid | 2 | -24 | 15 | 3 | 35 | 1-6F Upper Body 7-14 Above Knees | 0 | 36 | 10 | 7 | ||||
5KK | Mid | 2 | -1 | 9 | 3 | 12 | 0 | 28 | 10 | 7 | |||||
5KKK | Mid | 3 | -9 | 11 | 4 | 22 | 0 | 32 | 14 | 6 | |||||
5K4K | Mid | 2 | -24 | 15 | 3 | 35 | 1-6F Upper Body 7-14 Above Knees | 0 | 36 | 10 | 7 | ||||
5KK4K | Mid | 2 | -24 | 15 | 3 | 35 | 1-6F Upper Body 7-14 Above Knees | 0 | 36 | 10 | 7 | ||||
5KP | Mid | 1 | -1 | 7 | 4 | 9 | 0 | 18 | 6 | 7 | |||||
5KPP | High | 4 | +3 | 18 | 4 | 12 | 0 | 42 | 20 | 6 | |||||
5KPK | Mid | 3 | -7 | 11 | 6 | 18 | 0 | 26 | 10 | 7 | |||||
2PP | Mid | 1 | -2 | 8 | 4 | 10 | 0 | 18 | 6 | 7 | |||||
2PPP | Mid | 2 | -1 | 10 | 6 | 9 | Initial: 80% | 0 | 28 | 10 | 7 | ||||
2PPK | Low | 2 | -12 | 16 | 6 | 20 | 3~15 Foot 3~Airborne | 0 | 36 | 10 | 7 | ||||
2PK | Low | 2 | -2 | 9 | 4 | 12 | 0 | 24 | 10 | 7 | |||||
2KK | Low | 1,3 | -4 | 9 | 4(6)5 | 16 | 0 | 18,32 | 6,14 | 7,6 | |||||
2KP | Mid | 1 | -2 | 8 | 4 | 10 | 0 | 22 | 6 | 7 | |||||
2KPP | High | 4 | +3 | 18 | 4 | 12 | 0 | 44 | 20 | 6 | |||||
2KPK | Low | 2 | -12 | 12 | 6 | 20 | 3~11 Foot | 0 | 32 | 10 | 7 |
Giant Sword Attacks
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
S Sword Launch | All | 2 | 67 | 13 | Total 22 | Initial: 85% | 600 | 26 | 2 | 7 | |||||
j.S Sword Launch | All | 2 | 67 | 13 | Total 26 | Initial: 85% | 600 | 26 | 2 | 7 | |||||
H Sword Launch | All | 2 | 66 | 11 | Total 22 | Initial: 85% | 600 | 26 | 2 | 7 | |||||
j.H Sword Launch | All | 2 | 66 | 11 | Total 26 | Initial: 85% | 600 | 26 | 2 | 7 | |||||
6S Deployed | All | 2 | +22 [-] | 26 [64] | 15 | Total 31 | Initial: 85% | 600 | 26 | 10 | 7 | ||||
j.6S Deployed | All | 2 | 26 [64] | 15 | Total 29 | Initial: 85% | 600 | 26 | 10 | 7 | |||||
2S Deployed | All | 2 | 67 [96] | 18 | Total 33 | Initial: 90% | 768 | 50 | 2 | 7 | |||||
j.2S Deployed | All | 3 | 65 [94] | 18 | Total 26 | Initial: 90% | 768 | 50 | 2 | 10 | |||||
6H Deployed | All | 2 | +23 [-] | 25 [63] | 11 | Total 31 | Initial: 85% | 600 | 26 | 10 | 7 | ||||
j.6H Deployed | All | 2 | 25 [63] | 11 | Total 29 | Initial: 85% | 600 | 26 | 10 | 7 | |||||
2H Deployed | All | 4 | 62 [91] | 18 | Total 33 | Initial: 90% | 768 | 50 | 2 | 10 | |||||
j.2H Deployed | All | 4 | 60 [89] | 18 | Total 26 | Initial: 90% | 768 | 50 | 20 | 10 | |||||
4S/H | Total 22 | ||||||||||||||
j.4S/H | Total 26 |
Universal Mechanics
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Ground Throw | Ground Throw: 75250 | 0 | +51 | 1 | Forced: 55% | 0,60×10 | 0,54 | NA | 6,0 | ||||||
Air Throw | Air Throw: 192500 | 0 | 1 | Forced: 65% | 0,60×10 | 0,63 | NA | 6,0 | |||||||
DAA | All | 2 | -17 | 7 | 4 | 27 | 1~10 Full 11~19 Throw | -5000 / 264 | 25 | 10 | 7 | ||||
Blitz | Mid | 1 | -2 | (15-48)+13 | 3 | 20 | Initial: 55% | 50 | R | ||||||
[Blitz] | Mid | 4 | +5 | 50+13 | 3 | 20 | 50 | R |
Special Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
623P | All | 3 | -4 [-2] | 15 | 3 | 18 [16] | Initial: 80% | 0 / 0 | 30 [37] | 14 | 6 | ||||
236K | Ground Throw: 90000 | 4 | 11 | 1 | Total 45 | Forced: 60% | 0 / 480 | 0,60 | -6/NA | ||||||
214K | High / Air | 2 | +2 | 32 | 3 | 11 | Initial: 85% | 0 / 240×3 | 20×3 | 10 | 7 | ||||
j.214K | High / Air | 2 | +1 | Until Landing[20] | 3 | 12 | Initial: 85% | 0 / 240×3 | 20×3 | 10 | 7 | ||||
214P | All | 2 | -1 | 19 | 29 | Total 46 | 0 / 240 | 30 | 2 | 7 | |||||
214S | Mid | 3 | -5 | 12 [20] | 6 | 16 | 0 / 1200 | 38 | 14 | 7 | YRP | ||||
j.214S | All | 3 | 12 [20] | 6 | Until landing+8 | 0 / 1200 | 38 | 14 | 7 | YRP | |||||
214H | Mid | 3 | -11 | 15 [22] | 6 | 24 | 0 / 1200 | 42 | 20 | 6 | YRP | ||||
j.214H | All | 3 | 15 [22] | 6 | Until landing+8 | 0 / 1200 | 42 | 20 | 6 | YRP |
Overdrives
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
632146H Sword | All | 3 | -17 | 7+7 | 62 | 31 | 3~13 Strike [1~15 Full] | -5000 | 50, 6×29 [62, 7×29] | 2 | 1 | ||||
632146H No Sword | All | 3 | 9+17 | 129 | Total 12 | Initial: 90% | -5000 | 8×30 | 2 | 2 | |||||
2363214K | All | 0 | -32 | 7+1 | 18 | 24 | 1~10 Full | -5000 | 0,4×14,80 | 3 | 6,0×14,14 |
Instant Kill
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236H | All | 3 | -20 | 14+18 [10+16] | 3 | 34 | 14~34F Full [10~28F Full] | DESTROY | 14 | 6 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- Use 4P/1P/1K to cancel into 5P/2P/2K without canceling into Combination Attacks
- All Combination Attacks can be canceled into followups on whiff
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGXRD-R2/Ramlethal Valentine/Data.
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