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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Ground Combos
DISCLAIMER, Still adding/editing stuff to the wiki so not all data are 100% accurate on position/damage/workson.
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 2K > 2D | Any | 48 | All | [1] Very Easy | Basic combo |
_ | 2P > 2K > 2D | Any | 54 | All | [1] Very Easy | Basic combo |
_ | 2K > c.S > 2S > 6K > Hammer Fall | Close | 150 | Wide, crouching | [1] Very Easy | Basic combo close up |
_ | 2K > 5S > 2D | Any | 77(f.S) or 80(c.S) | All | [1] Very Easy | Basic combo |
_ | 2K > c.S > f.S > 2D | Any | 106 | All | [1] Very Easy | Basic combo |
_ | 5K > c.S > 2S >2D | Any | 113 | All | [1] Very Easy | Basic combo |
_ | j.H > 2K > 5S > 2D | Any | 115(f.S) or 118(c.S) | All | [1] Very Easy | Basic combo |
_ | 5K > 2S > 6K > Hammerfall | Any | 133 | All | [1] Very Easy | Basic combo |
_ | 2H > Heat > Extend | Any | 143 | All | [1] Very Easy | Basic combo |
_ | PB RRC > 6H | Any | 162 | All | [1] Very Easy | Basic combo |
_ | Hammer Fall > RRC > walk forward > c.S > 2S > Heat > Extend | Any | 164 | All | [1] Easy | Basic combo |
_ | 5K / c.S > 2H > HFB > (SJ) j.P > j.K > j.S > ICPM (Omit j.S against lightweights) | Close | 0 | All | [1] Very Easy | Basic combo close up |
_ | Air hit starter 7x (6K > HFB) > Heat Extend | Near Corner | 0 | All | [1] Very Easy | Basic combo close up |
_ | 6H > HFB > 2S > 2x (6K > HFB) > 2S > 2x (6K > HFB) > Trishula > j.K (JC) j.H > ICPM | Corner | 0 | Medium/Heavy | [1] Very Easy | Basic 6H Starter combo on Medium and Heavy weights |
_ | 6H > HFB > 2x (6K > HFB) > 2S > 2x (6K > HFB) > Trishula > j.K (JC) j.H > ICPM | Corner | 0 | Light | [1] Very Easy | Basic 6H Starter combo on light weights |
Anti-Air Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 6P | Any | 42 | All | [1] Very Easy | Normal hit 6p can combo on deep hit into 5P>x |
_ | CH 6P (SJ) j.P > j.K > j.S > ICPM | Any | 139 | All | [1] Very Easy | Basic route if opponent is above you on hit |
_ | CH 6P > c.S>/f.S/5H > Heat Extend | Any | 174 | All | [1] Very Easy | Basic confirm out of CH 6p |
_ | CH 6P > 5x (6K > HFB) > Trishula > j.K (JC) j.H > ICPM | Near Corner | 0 | All | [1] Very Easy | 6K loop route from corner CH confirm. You can do 2-5 6K loops depending on your skill |
Counter Hit Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | CH 5H > Hammer Fall | Any | 110 | All | [1] Very Easy | Basic confirm out of CH 5H |
RRC Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 2D RRC > 2x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.H > ICPM | Any | 0 | All | [1] Very Easy | Can do more reps of the 6k loops |
_ | 2K > c.S/f.S > 2D RRC > 3x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.H > ICPM | Any | 0 | All | [1] Very Easy | |
_ | 5K > c.S > 2S > 6K > Hammer Fall RRC > 2x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.H > ICPM | Any | 0 | All | [1] Very Easy | |
_ | Hammer Fall RRC HFB > 2H > HFB > (SJ) j.P > j.K > j.S > ICPM (Omit j.S against lightweights) | Any | 0 | All | [1] Very Easy | |
_ | PB RRC > SJ > j.H > c.S (JC) j.P > j.K (JC) j.S > j.H > ICPM | Any | 0 | All | [1] Very Easy | Does NOT work on Ky, Zato, Chipp, Ram, Johnny, Raven, Baiken |
Dust Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 5D8 > j.H > j.H > j.P > j.K (JC) j.S > j.H | Any | 125 | All | [1] Very Easy | Basic day1 combo, Works on every character |
_ | 5D > j.H > j.H > j.S > j.H > ICPM | Any | 135 | All | [1] Very Easy | Basic combo |
_ | 5D8 > j.H > j.H > j.S > j.P > j.K (JC) j.S > j.H > ICPM | Any | 0 | All | [1] Very Easy | Basic day1 combo, Works on Ky, May, Millia, Zato, Potemkin, Chipp, Axl, Bedman, Sin, Leo, Johnny, Jack-O, Jam, Raven, Baiken, Answer |
_ | 5D6 > 2H > 2H > 6H > HFB > 2x(6K > HFB) > Trishula > j.K (JC) j.H > ICPM | Near Corner | 0 | Light | [1] Very Easy | Basic Combo off from side dust |
_ | 5D6 > 2H > 2H > HFB > 6H > Trishula > 6K > Trishula > j.K (JC) j.H > ICPM | Near Corner | 0 | All | [1] Very Easy | Basic Combo off from side dust |
_ | 5D6 > 6H > 6H > Trishula > 6K > HFB > 6K > Trishula > j.K (JC) j.H > ICPM | Near Corner | 0 | All | [1] Very Easy | Basic 6H 2x combo from dust, Won't work on Raven&Kum |
_ | 5D6 > 6H > 6H > HFB > 6K > Trishula > 6K > Trishula > j.K (JC) j.H > ICPM | Near Corner | 0 | Light | [1] Very Easy | Basic 6H 2x combo from dust |
_ | 5D6 > 2H > 2H > 6H > Giganter > 6hs > HFB > 5H > Hammer Fall | Near Corner | 0 | All | [1] Very Easy | Basic Combo off from side dust that stuns 60 stun rating characters |