< GGXRD-R2 | Patch Notes
System Changes
- Air blitz: Fixed a bug where doing blitz before landing would not take meter
Sol
- Forward dash: Acceleration increased, including the Dragon Install version.
- 6H: Force crouch on hit. Knock back reduced. Pushbox expanded forward.
- Volcanic Viper (DI version): screen shake increased on first hit.
- Ground S Volcanic Viper: First part of 2nd hit's hitbox size increased overall. Untech time increased on 2nd hit.
- Ground S Volcanic Viper (DI version): First part of 2nd hit's hitbox size increased overall.
- Air Bandit Revolver: added horizontal knock back.
- 2nd hit starts up earlier, more active frames, recovery is unchanged. Does not do 2 hits on the later part if the move any longer.
- Wild throw: RC buffer on hit increased, including DI version.
- Grand viper: the time before Sol moves forward was reduced. Startup and active frames unchanged.
- Added acceleration to the rushing part of the move. Added forward acceleration on the falling part of the move in DI.
- Fafnir (DI version): screen shake increased.
- PBB: screen shake increased. Added RC buffer on hit.
Ky
- 6H: 2nd hit changed to regular hitstun. Pushback on block increased on 2nd hit
- j.D: Moved the grinder set location lower, this affects the hitbox. Lower hitbox smaller
- Ground Stun Edge (Fortified version): hitstop increased
- Greed sever: Pushback on block decreased. Hitbox size decreased overall. Lower hurtbox increased. Ground bounce height lowered.
- Changed the timing where ky starts falling downwards and the fall speed. Air duration and recovery is unchanged
- Air vapor thrust: H version given horizontal knock back
- Grinder: vetical hitbox when it strengthens a stunedge increased.
May
- 2S: gatlings into 3K
- 3K: moves forward faster. Deceleration starts earlier, overall slower movement
- j.D: counter hit untech time increased. Horizontal knock back on counter hit decreased
- S vertical dolphin: hurtbox during the upwards movement decreased. Bounce back when the downward moving parts hits decreased. Downward part changed to regular hitstun
- H vertical dolphin: Bounce back when the downward moving parts hits decreased
- Ensenga?: First hit on the rising portion is an overhead. Startup on the first hit decreased.
- Active frames unchanged. In order to accommodate for this change, the 2nd hit startup earlier as well. First hit lower hitbox increased.