GGXRD-R2/Patch Notes/Ver.2.10

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< GGXRD-R2‎ | Patch Notes
Revision as of 23:16, 22 February 2018 by Shtkn (talk | contribs)

System Changes

  • Air blitz: Fixed a bug where doing blitz before landing would not take meter

Sol

  • Forward dash: Acceleration increased, including the Dragon Install version.
  • 6H: Force crouch on hit. Knock back reduced. Pushbox expanded forward.
  • Volcanic Viper (DI version): screen shake increased on first hit.
  • Ground S Volcanic Viper: First part of 2nd hit's hitbox size increased overall. Untech time increased on 2nd hit.
  • Ground S Volcanic Viper (DI version): First part of 2nd hit's hitbox size increased overall.
  • Air Bandit Revolver: added horizontal knock back.
    • 2nd hit starts up earlier, more active frames, recovery is unchanged. Does not do 2 hits on the later part if the move any longer.
  • Wild throw: RC buffer on hit increased, including DI version.
  • Grand viper: the time before Sol moves forward was reduced. Startup and active frames unchanged.
    • Added acceleration to the rushing part of the move. Added forward acceleration on the falling part of the move in DI.
  • Fafnir (DI version): screen shake increased.
  • PBB: screen shake increased. Added RC buffer on hit.

Ky

  • 6H: 2nd hit changed to regular hitstun. Pushback on block increased on 2nd hit
  • j.D: Moved the grinder set location lower, this affects the hitbox. Lower hitbox smaller
  • Ground Stun Edge (Fortified version): hitstop increased
  • Greed sever: Pushback on block decreased. Hitbox size decreased overall. Lower hurtbox increased. Ground bounce height lowered.
    • Changed the timing where ky starts falling downwards and the fall speed. Air duration and recovery is unchanged
  • Air vapor thrust: H version given horizontal knock back
  • Grinder: vetical hitbox when it strengthens a stunedge increased.

May

  • 2S: gatlings into 3K
  • 3K: moves forward faster. Deceleration starts earlier, overall slower movement
  • j.D: counter hit untech time increased. Horizontal knock back on counter hit decreased
  • S vertical dolphin: hurtbox during the upwards movement decreased. Bounce back when the downward moving parts hits decreased. Downward part changed to regular hitstun
  • H vertical dolphin: Bounce back when the downward moving parts hits decreased
  • Ensenga?: First hit on the rising portion is an overhead. Startup on the first hit decreased.
    • Active frames unchanged. In order to accommodate for this change, the 2nd hit startup earlier as well. First hit lower hitbox increased.

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