< GGXRD-R2 | Patch Notes
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**Lower hurtbox reduced on the move from the point where Slayer hops upwards until right before the attack becomes active | **Lower hurtbox reduced on the move from the point where Slayer hops upwards until right before the attack becomes active | ||
*'''6H:''' Cancel window extended | *'''6H:''' Cancel window extended | ||
*'''Bloodsucking Universe:''' RC buffer on hit increased | *'''Bloodsucking Universe (63214H):''' RC buffer on hit increased | ||
**Whiffing a special does not end the CH buff state | **Whiffing a special does not end the CH buff state | ||
**If you land a bite while in the CH buff state, the new buff will last longer | **If you land a bite while in the CH buff state, the new buff will last longer | ||
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*'''j.S:''' Hitbox larger behind | *'''j.S:''' Hitbox larger behind | ||
*'''j.H:''' recovery shorter | *'''j.H:''' recovery shorter | ||
*''' | *'''Antidepressant Scale (214P):''' Up and Down inputs affect the movement of the note more | ||
*'''S Stroke The Big Tree:''' stagger time increased | *'''S Stroke The Big Tree (4236S):''' stagger time increased | ||
*'''P Sultry Performance:''' Minimum height added | *'''P Sultry Performance (j.236P):''' Minimum height added | ||
**If the attack hits at the same time I-no lands, she bounces backwards | **If the attack hits at the same time I-no lands, she bounces backwards | ||
**Max charge ground bounces on hit | **Max charge ground bounces on hit | ||
**The bounce back after the attack lands can be cancelled into Fortissimo | **The bounce back after the attack lands can be cancelled into Fortissimo | ||
*'''K Sultry Performance:''' Minimum height added | *'''K Sultry Performance (j.236K):''' Minimum height added | ||
*'''S Sultry Performance:''' Minimum height added | *'''S Sultry Performance (j.236S):''' Minimum height added | ||
*'''H Sultry Performance:''' Standardized the speed I-no moves during the active frames | *'''H Sultry Performance (j.236H):''' Standardized the speed I-no moves during the active frames | ||
**I-no now has a pushbox during the active frames | **I-no now has a pushbox during the active frames | ||
**Landing recovery reduced, max charge version has no landing recovery | **Landing recovery reduced, max charge version has no landing recovery | ||
**Knock back increased | **Knock back increased | ||
*'''Air Vertical Chemical Love:''' When done during the air dash after 663, the trajectory is altered | *'''Air Vertical Chemical Love (j.214S):''' When done during the air dash after 663, the trajectory is altered | ||
==Bedman== | ==Bedman== | ||
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*'''1/2/3H:''' Once the move is active, the hitbox is not affected by shifts in the stage (camera, etc) | *'''1/2/3H:''' Once the move is active, the hitbox is not affected by shifts in the stage (camera, etc) | ||
*'''6P:''' Untech time increased on counter hit | *'''6P:''' Untech time increased on counter hit | ||
*''' | *'''6HH:''' Startup slower | ||
**First hit's knock back decreased | **First hit's knock back decreased | ||
**Only the first hit is special cancelable | **Only the first hit is special cancelable | ||
*'''Ground Blitz Shield:''' Return position of Task A and Task A' altered while doing Blitz on the ground | *'''Ground Blitz Shield:''' Return position of Task A and Task A' altered while doing Blitz on the ground | ||
*'''Task B:''' Hitbox and hurtbox on the lower portion increased | *'''Task B (236S):''' Hitbox and hurtbox on the lower portion increased | ||
**Return position of Task A and Task A' altered | **Return position of Task A and Task A' altered | ||
*'''Ground Task B:''' Startup faster | *'''Ground Task B (236S):''' Startup faster | ||
**The initial speed is fast, but it decelerates as the move goes on | **The initial speed is fast, but it decelerates as the move goes on | ||
*'''Ground Task C:''' If RCed in the air, Bedman has air actions and will face the opponent | *'''Ground Task C (236H):''' If RCed in the air, Bedman has air actions and will face the opponent | ||
*'''Dejavu:''' Damage increased on all dejavu moves other than air icon Dejavu B. | *'''Dejavu (214P/K/S/H):''' Damage increased on all dejavu moves other than air icon Dejavu B. | ||
*'''Various Air Dejavus:''' Minimum height increased | *'''Various Air Dejavus (j.214P/K/S/H):''' Minimum height increased | ||
**Landing recovery decreased | **Landing recovery decreased | ||
*''' | *'''Hemi Jack (632146S):''' Overall duration shortened | ||
**Made it hard to build meter while Hemijack is active | **Made it hard to build meter while Hemijack is active | ||
*''' | *'''Hemi Jack (projectile):''' Cannot hit grounded opponents | ||
**Appears directly above the opponent | **Appears directly above the opponent | ||
**Destroyed after taking 3 attacks | **Destroyed after taking 3 attacks | ||
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**Increased knock back on block | **Increased knock back on block | ||
*'''PK4K, KK4K, K4K:''' decreased upper hurtbox before the attack | *'''PK4K, KK4K, K4K:''' decreased upper hurtbox before the attack | ||
*'''Dauro:''' accepts buffer inputs. | *'''Dauro (623P):''' accepts buffer inputs. | ||
*'''Dauro (just frame):''' forced proration removed | *'''Dauro (just frame) (623P):''' forced proration removed | ||
*'''Flama Cargo:''' easier to carry dash momentum before the active frames | *'''Flama Cargo (236K):''' easier to carry dash momentum before the active frames | ||
**RC buffer on hit increased | **RC buffer on hit increased | ||
*'''Cassius:''' hitbox on the back right after startup larger | *'''Cassius (214P):''' hitbox on the back right after startup larger | ||
*'''Martelli:''' can do this move when S sword is set. Slower startup than equipped version. | *'''Martelli (214S):''' can do this move when S sword is set. Slower startup than equipped version. | ||
**Knocks away on ground hit. | **Knocks away on ground hit. | ||
**Untech time increased | **Untech time increased | ||
*'''Forpelli:''' can do this move when H sword is set. Slower startup than equipped version. | *'''Forpelli (214H):''' can do this move when H sword is set. Slower startup than equipped version. | ||
*'''Explode:''' RC buffer on hit increased | *'''Explode (2363214K):''' RC buffer on hit increased | ||
==Sin== | ==Sin== | ||
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*'''6H:''' Knock back decreased | *'''6H:''' Knock back decreased | ||
*'''2D:''' Startup reduced | *'''2D:''' Startup reduced | ||
*'''Ground Beak Driver:''' Uncharged 2nd hit active frames reduced, recovery frames added, overall duration unchanged | *'''Ground Beak Driver (236H):''' Uncharged 2nd hit active frames reduced, recovery frames added, overall duration unchanged | ||
**Charged version charged faster | **Charged version charged faster | ||
*'''I'm Sure I'll Hit Something:''' All hits untech time normalized to be the same as the final hits untech time | *'''I'm Sure I'll Hit Something (236H > H):''' All hits untech time normalized to be the same as the final hits untech time | ||
*'''Bull Bash:''' Startup reduced | *'''Bull Bash (214S):''' Startup reduced | ||
*'''Elk Hunt:''' Hitbox of the beginning part of the attack made taller | *'''Elk Hunt (236K):''' Hitbox of the beginning part of the attack made taller | ||
*'''Air Beak Driver:''' Hitbox and hurtbox at the start of the 2nd hit increased | *'''Air Beak Driver (j.236H):''' Hitbox and hurtbox at the start of the 2nd hit increased | ||
==Elphelt== | ==Elphelt== | ||
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*'''j.D (RCed just before active):''' Made it possible to hit crouchers | *'''j.D (RCed just before active):''' Made it possible to hit crouchers | ||
**Lower hitbox increased | **Lower hitbox increased | ||
*'''Ground Bridal Express:''' Made it so that it will always knock the opponent forward | *'''Ground Bridal Express (214K):''' Made it so that it will always knock the opponent forward | ||
*'''Miss Confire:''' Cancelable into Roll~Miss Travailler (roll that puts you in shotgun) | *'''Miss Confire (236S):''' Cancelable into Roll~Miss Travailler (roll that puts you in shotgun) | ||
*'''Miss Travailler Demolish (shotgun grab):''' Cancelable into Miss Confire | *'''Miss Travailler Demolish (shotgun grab) (236H~D):''' Cancelable into Miss Confire | ||
*'''Judge Better Half:''' Knock back on the latter half of the active frames increased | *'''Judge Better Half (236236H):''' Knock back on the latter half of the active frames increased | ||
**RC Buffer for after the cinematic increased | **RC Buffer for after the cinematic increased | ||
*''' | *'''Genoise (632146H):''' The hitbox right at the beginning of startup is extended forward | ||
==Leo== | ==Leo== | ||
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**When cancelled after making contact with the opponent, Leo will turn to face the opponent | **When cancelled after making contact with the opponent, Leo will turn to face the opponent | ||
*'''air throw:''' Leo falls slower | *'''air throw:''' Leo falls slower | ||
*'''S Graviert Würde:''' YRC window increased | *'''S Graviert Würde ([4]6S):''' YRC window increased | ||
*'''S Eisen Sturm:''' Horizontal movement increased on the rising portion | *'''S Eisen Sturm ([2]8S):''' Horizontal movement increased on the rising portion | ||
**1st hit active frames reduced | **1st hit active frames reduced | ||
**2nd hit vertical knock back increased, horizontal knock back decreased | **2nd hit vertical knock back increased, horizontal knock back decreased | ||
**2nd hit untech time increased | **2nd hit untech time increased | ||
*'''H Eisen Sturm:''' 1st hit active frames reduced | *'''H Eisen Sturm ([2]8H):''' 1st hit active frames reduced | ||
**Vertical knock back on later active frames decreased | **Vertical knock back on later active frames decreased | ||
*'''Brynhildr Stance:''' Buffer on everything other than dashes increased | *'''Brynhildr Stance:''' Buffer on everything other than dashes increased | ||
*'''Leidenschaft Dirigent:''' Cinematic animation switched to 4th or 5th hit | *'''Leidenschaft Dirigent (632146H):''' Cinematic animation switched to 4th or 5th hit | ||
==Johnny== | ==Johnny== | ||
*'''j.D:''' Cancel window larger | *'''j.D:''' Cancel window larger | ||
*'''Mist Finer Stance:''' Time to buffer ground dash increased | *'''Mist Finer Stance (214P/K/S/H):''' Time to buffer ground dash increased | ||
**Mist Finer Air dash overall duration decreased | **Mist Finer Air dash overall duration decreased | ||
**Mist Finer Dash can be canceled into Mist Finer | **Mist Finer Dash can be canceled into Mist Finer | ||
**Fixed a bug that cause Johnny to only be able to cancel into a Mist Finer | **Fixed a bug that cause Johnny to only be able to cancel into a Mist Finer | ||
*'''Mist Finer:''' The stagger time on the unblockable using Bacchus Sigh goes up with Mist Finer levels | *'''Mist Finer:''' The stagger time on the unblockable using Bacchus Sigh goes up with Mist Finer levels | ||
*'''Ground Zweihander:''' The timing on the jump is later when the follow up input is used | *'''Ground Zweihander (623K~K):''' The timing on the jump is later when the follow up input is used | ||
**Projectile hitbox larger | **Projectile hitbox larger | ||
*'''Air Zweihander:''' Projectile hitbox larger | *'''Air Zweihander (j.623K):''' Projectile hitbox larger | ||
*'''That's My Name:''' RC buffer on hit increased | *'''That's My Name (2363214H):''' RC buffer on hit increased | ||
==Jack-O== | ==Jack-O== | ||
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**The direction and the timing the opponent gets knocked back on hit cannot be controlled | **The direction and the timing the opponent gets knocked back on hit cannot be controlled | ||
*'''Hunger of Dopoulos (4D/Metered Version):''' RC buffer on hit increased | *'''Hunger of Dopoulos (4D/Metered Version):''' RC buffer on hit increased | ||
*'''Ghost Pick Up:''' Jack-O builds meter passively (like she does when she stands over the ghosts) while holding them | *'''Ghost Pick Up (2P near Ghost):''' Jack-O builds meter passively (like she does when she stands over the ghosts) while holding them | ||
**After a certain amount of time, the ghost you are hold starts to regenerate health | **After a certain amount of time, the ghost you are hold starts to regenerate health | ||
**The time until the next servant spawns for the ghost you're holding is decreased | **The time until the next servant spawns for the ghost you're holding is decreased | ||
*'''Ghost Throw:''' Damage increases with Ghost levels | *'''Ghost Throw (Pick Up Ghost > 5P/K/S):''' Damage increases with Ghost levels | ||
**After throwing the ghost, the time until the next servant spawns is increased | **After throwing the ghost, the time until the next servant spawns is increased | ||
*'''Servant:''' Fixed a bug where more than 3 servants of a kind could be spawned | *'''Servant:''' Fixed a bug where more than 3 servants of a kind could be spawned | ||
*'''K Servant:''' Depending on the level, the about of RISC taken away on hit is reduced | *'''K Servant:''' Depending on the level, the about of RISC taken away on hit is reduced | ||
*'''Organ Deployment:''' If you press a button corresponding to a move that is on cooldown, you will regenerate a set amount of that moves cooldown meter | *'''Organ Deployment (22H):''' If you press a button corresponding to a move that is on cooldown, you will regenerate a set amount of that moves cooldown meter | ||
*'''Organ Followups:''' Clock Up, Explode, Aegis Field cooldowns shortened | *'''Organ Followups (Organ > P/K/S/H):''' Clock Up, Explode, Aegis Field cooldowns shortened | ||
**Clock Up, Explode, Aegis Field do no start their respective cooldowns while their effect is happening | **Clock Up, Explode, Aegis Field do no start their respective cooldowns while their effect is happening | ||
*'''Clock Up:''' Fixed a bug where the servants kept animating powering up even though they were at max level | *'''Clock Up (Organ > K):''' Fixed a bug where the servants kept animating powering up even though they were at max level | ||
*'''Forever Elysion Driver:''' RC buffer on hit increased | *'''Forever Elysion Driver (360P):''' RC buffer on hit increased | ||
==Jam== | ==Jam== | ||
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**Knock back decreased | **Knock back decreased | ||
*'''j.S:''' Vertical knock back decreased | *'''j.S:''' Vertical knock back decreased | ||
*'''Senri Shinshou:''' When done as a followup from Hyappo Shinshou, Jam will correct herself to face the opponent | *'''Senri Shinshou (Hyappo Shinshou > H):''' When done as a followup from Hyappo Shinshou, Jam will correct herself to face the opponent | ||
*'''Hochifu~P:''' Cancels projectiles | *'''Hochifu~P (46~P):''' Cancels projectiles | ||
*'''Renhoukyaku ( | *'''Renhoukyaku (632146H):''' Overall duration increased, hitstop increased | ||
**Advantage on block unchanged | **Advantage on block unchanged | ||
*'''Bao Saishinshou:''' Fixed a bug where the animation on his changed based on the platform the game was running on | *'''Bao Saishinshou (236236H):''' Fixed a bug where the animation on his changed based on the platform the game was running on | ||
==Raven== | ==Raven== | ||
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*'''Crouch:''' Hurtbox widened forward | *'''Crouch:''' Hurtbox widened forward | ||
*'''j.D:''' Untech time on 2nd hit reduced | *'''j.D:''' Untech time on 2nd hit reduced | ||
*'''Air Grausam Impuls:''' If used while moving forward at high speed, trajectory changes, and hitbox is bigger than the regular version | *'''Air Grausam Impuls (j.236S):''' If used while moving forward at high speed, trajectory changes, and hitbox is bigger than the regular version | ||
**Active frames reduced | **Active frames reduced | ||
**Landing recovery added if raven lands during the move, no landing recovery if move is completed | **Landing recovery added if raven lands during the move, no landing recovery if move is completed | ||
*'''Ground Scharf Kugel:''' Moves forward less, slowly rises | *'''Ground Scharf Kugel (236H):''' Moves forward less, slowly rises | ||
**Startup increased | **Startup increased | ||
**Active frames increased | **Active frames increased | ||
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**Active frames increased | **Active frames increased | ||
**Recovery increased | **Recovery increased | ||
*'''Four Tigers Sword:''' Cannot transition into Four Tigers Sword (Reverse) after jumping up | *'''Four Tigers Sword (623K):''' Cannot transition into Four Tigers Sword (Reverse) after jumping up | ||
*'''Falcon Dive (Reverse):''' The speed at which Haehyun moves forwards is increased; this applies to the charged version as well | *'''Falcon Dive (Reverse) (214K):''' The speed at which Haehyun moves forwards is increased; this applies to the charged version as well | ||
*'''Enlightened 3000 Palm Strike:''' Grants roll hit stun state no matter how many times it is used successively | *'''Enlightened 3000 Palm Strike (236236H):''' Grants roll hit stun state no matter how many times it is used successively | ||
==Dizzy== | ==Dizzy== | ||
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**Vertical knock back decreased, horizontal knock back increased | **Vertical knock back decreased, horizontal knock back increased | ||
**First hit's untech time decreased | **First hit's untech time decreased | ||
*'''Fire Spear:''' Fixed a bug where the trajectory of the spears would not change upon being fully charged | *'''Fire Spear (421H):''' Fixed a bug where the trajectory of the spears would not change upon being fully charged | ||
*'''Ice and Fire Bubbles:''' Increased the window for accepting a down input to affect the trajectory of the bubble | *'''Ice and Fire Bubbles (j.236P/K):''' Increased the window for accepting a down input to affect the trajectory of the bubble | ||
**Fixed a bug where the bubble would slow down unnaturally upon bouncing off the wall | **Fixed a bug where the bubble would slow down unnaturally upon bouncing off the wall | ||
*'''Gamma Ray:''' Startup reduced | *'''Gamma Ray (64641236H):''' Startup reduced | ||
**Initial proration increased (more than what it's traditionally been) | **Initial proration increased (more than what it's traditionally been) | ||
**Hitbox for the first half of the attack increased | **Hitbox for the first half of the attack increased |
Revision as of 01:49, 23 February 2018
System Changes
- Air blitz: Fixed a bug where doing blitz before landing would not take meter
Sol
- Forward dash: Acceleration increased, including the Dragon Install version.
- 6H: Force crouch on hit. Knock back reduced.
- Pushbox expanded forward.
- Volcanic Viper (DI version) (623S/H): screen shake increased on first hit.
- Ground S Volcanic Viper (623S): First part of 2nd hit's hitbox size increased overall.
- Untech time increased on 2nd hit.
- Ground S Volcanic Viper (DI version) (623S): First part of 2nd hit's hitbox size increased overall.
- Air Bandit Revolver (j.236K): added horizontal knock back.
- 2nd hit starts up earlier, more active frames, recovery is unchanged.
- Does not do 2 hits on the later part if the move any longer.
- Wild Throw (623K): RC buffer on hit increased, including DI version.
- Grand Viper (214S): the time before Sol moves forward was reduced.
- Startup and active frames unchanged.
- Added acceleration to the rushing part of the move.
- Added forward acceleration on the falling part of the move in DI.
- Fafnir (DI version) (41236H): screen shake increased.
- PBB (j.623K): screen shake increased. Added RC buffer on hit.
Ky
- 6H: 2nd hit changed to regular hitstun. Pushback on block increased on 2nd hit
- j.D: Moved the grinder set location lower, this affects the hitbox.
- Lower hitbox smaller
- Ground Stun Edge (Fortified version) (236S): hitstop increased
- Greed Sever (214K): Pushback on block decreased. Hitbox size decreased overall.
- Lower hurtbox increased. Ground bounce height lowered.
- Changed the timing where ky starts falling downwards and the fall speed.
- Air duration and recovery is unchanged
- H Air Vapor Thrust (j.623H): increased horizontal knock back
- Grinder: vetical hitbox when it strengthens a stunedge increased.
May
- 2S: gatlings into 3K
- 3K: moves forward faster.
- Deceleration starts earlier, overall slower movement
- j.D: counter hit untech time increased.
- Horizontal knock back on counter hit decreased
- S vertical dolphin: hurtbox during the upwards movement decreased.
- Bounce back when the downward moving parts hits decreased.
- Downward part changed to regular hitstun
- H vertical dolphin: Bounce back when the downward moving parts hits decreased
- Ensenga? (j.41236H): First hit on the rising portion is an overhead.
- Startup on the first hit decreased.
- Active frames unchanged. In order to accommodate for this change, the 2nd hit startup earlier as well.
- First hit lower hitbox increased.
Millia
- 6P: gatling into 6H added.
- Badmoon (above minimum height) (j.236P): hit count increases with height
- Forward speed increased
- Damage reduced
- Hitstop reduced
- Untech time reduced
- Ground bounces on hit and knocks away
- Regular hitstun on ground hit
- Silent Force (j.214S/H): can pick up pin with roll and 2nd roll follow up
- Emerald Rain (236236S): forced proration added
- Wall bounce decreased
- Height, speed and knock back of projectiles changed
- Chroming Rose (214214S): Badmoon (above minimum height), hitbox moved forward, startup increased in chroming rose
- Turbofalls speed and startup are faster in chroming rose
Zato
- 2K: gatling into 5D added
- f.S: gatling into 6H added
- 6H: horizontal knock back on hit increased
- Horizontal knock back on counter hit increased slightly
- j.S: jump cancelable
- Eddie unsummon: doesn't take Eddie meter if you release P, K or S while unsummoning
- Deadman's Hand (Eddie > 63214D): forward movement faster at the start, slower during active frames
- Lower hurtbox on start and active decreased
- Damned Fang (623S): RC buffer on hit increased
- Drunken Shade (214S): horizontal knock back increased, vertical knock back reduced
- Great White (632146S): hitbox influenced by time stop
- consumes 50% Eddie gauge, if Eddie gauge remains after the move Eddie appears summoned.
- Attacks 3 times, depending on the amount of Eddie gauge left.
Potemkin
- j.D: fixed a bug where pot would not transition into landing.
- Heat Knuckle (623H): startup decreased
- Recovery on hit increased
- Forward Mega Fist (236P): knocks downwards on air hit
- Potemkin Buster (632146P): RC buffer on hit increased
- ICPM (41236H): can combo after on RC
- Heavenly Potemkin Buster (236236S): RC buffer on hit increased
- Startup decreased
Chipp
- Pre standing animation: hurtbox in the back decreased
- Jump startup: hurtbox in the back decreased
- j.S: lower hitbox increased
- j.H: first hits vertical knock back decreased
- Air Alpha Blade (j.236P): turns to face the opponent if the early part hits
- Ground Beta Blade (623S): throw invul added
- Genrouzan/wall cling genrouzan (63214S): RC buffer on hit increased
- Wall Cling Alpha Blade (Wall > P): hitstop increased
- Horizontal knock back increased, vertical knock back decreased
- Knocks opponent in the direction chipp is facing
- Horizontal movement decreased
- Zansei Rouga (632146H): last hit horizontal knock back increased
- Last hit can be RCed
- Ryuu Yanagi (j.214214K): minimum damage reduced
Faust
- Going My Way (j.236H): Pushbox while active removed
- Removed landing recovery after all hits land
- Hitbox and hurtbox altered
- Untech time increased
- Knock back properties changed: the first half knocks back very little, and as the move duration gets longer it knocks back further
- Faust rises high up in the latter half of the move
- From Above (214S): Faust falls faster
- Faust does not bounce off on hit
- Faust has no pushbox after hitting until he lands
- Hit type changed to ground bounce from regular hitstun
- Ground bounce is the same on counter hit as it is on regular hit, but the untech time is increased
- The speed at which Faust bounces back on block or whiff was altered
- Spear Point Centripetal Dance (236S): Can cancel into followups earlier
- Growing Flower (Pogo~K): Front hurtbox is smaller in the first half of the move, and wider in the second half
- Hitbox is wider
- See? I'm A Flower! (Pogo~S): If YRCed, the flower comes out as a mid hitting projectile
- When done in the corner, the flower will still appear on stage
- Small Jump (Pogo~9): Buffer into Pogo~P/K/S/H/D extended
- Doctor Copter (Pogo~8): Startup is faster
- Stimulating Fists of Annihilation (236236S): RC buffer on hit increased
Axl
- 5K: Removed gatling into 2H
- 2P: Can cancel into f.S regardless of distance from the opponent
- 2K: Removed gatling into 2H
- 2S: Vacuums the opponent even on air block
- 2H: Special cancelable
- Startup increased, overall duration longer
- Normal hitstun on hit
- Attack level on first hit reduced
- Amount of RISC taken off by the first hit increased
- Added initial proration
- 2nd hit vacuums the opponent even on air block
- In stylish mode, if the 2nd hit hits, autocombo will cancels into rensengeki
- 6P: Removed gatling into 2H
- 6K: Vacuums the opponent even on air block
- j.S: Vacuums the opponent even on air block
- j.6K: Vacuums the opponent even on air block
- j.2S: Added gatling into j.P
- Heaven Can Wait (Mid) (214P): Overall duration when not successful is longer, counter catch time is the same
- Overall duration on successful counter is shorter
- Vertical knock back increased, unaffected by the opponent's weight
- RC buffer on hit increased
- Heaven Can Wait (Low) (214K): RC buffer on hit increased
- Sparrowhawk Stance (63214H): Follow up attacks do not stay unblockable
- Sickle Storm (2363214H): First hit horizontal knock back increased
- Second hit vertical knock back increased
- Axl takes longer to throw the sickle out, overall duration unchanged
- The above mentioned part's hitbox is widens backwards
- Fixed a bug where the opponent would be stuck in a block animation
- Shark Strike (214214S): Vacuums the opponents even on air block
Venom
- j.S: Lowered damage
- j.H: Lowered damage
- j.D: Lowered damage
- Stinger Aim ([4]6S/H): First hit builds more RISC on block, second hit builds the same amount as before
- Carcass Raid ([2]8S/H): First hit builds more RISC on block, second hit builds the same amount as before
- S Double Head Morbid (623S): The hitbox on the interior portion is widened backwards
- Launches balls upwards on contact, which then bounce off the ceiling and the ground
- Ball speed increased
- H Double Head Morbid (623H): The hitbox on the interior portion is widened backwards
- Knock back increased on block
- Launches balls diagonally upwards on contact, which then bounce off the ceiling and the ground
- Ball speed increased
- QV (41236P/K/S/H): Screen shake added right before active frames
- The hitbox on the inner portion is larger behind
- Dark Angel (2363214S): Chip damage increased
Slayer
- 5P: Attack level increased
- 2K: Damage increased
- Knockback reduced
- 2S: Damage increased
- 6K: Once the K button is released, you cannot do the feint
- Lower hurtbox reduced on the move from the point where Slayer hops upwards until right before the attack becomes active
- 6H: Cancel window extended
- Bloodsucking Universe (63214H): RC buffer on hit increased
- Whiffing a special does not end the CH buff state
- If you land a bite while in the CH buff state, the new buff will last longer
- Time during cinematics no longer counts to the CH buff timer
I-No
- Air Dash after 663: Special cancelable
- f.S: Startup faster, recovery reduced
- Hitbox larger in every direction other than behind
- f.S>6S: recovery reduced
- Hitbox larger in every direction other than downwards
- 2D: Startup faster
- j.S: Hitbox larger behind
- j.H: recovery shorter
- Antidepressant Scale (214P): Up and Down inputs affect the movement of the note more
- S Stroke The Big Tree (4236S): stagger time increased
- P Sultry Performance (j.236P): Minimum height added
- If the attack hits at the same time I-no lands, she bounces backwards
- Max charge ground bounces on hit
- The bounce back after the attack lands can be cancelled into Fortissimo
- K Sultry Performance (j.236K): Minimum height added
- S Sultry Performance (j.236S): Minimum height added
- H Sultry Performance (j.236H): Standardized the speed I-no moves during the active frames
- I-no now has a pushbox during the active frames
- Landing recovery reduced, max charge version has no landing recovery
- Knock back increased
- Air Vertical Chemical Love (j.214S): When done during the air dash after 663, the trajectory is altered
Bedman
- Forward Dash: Jump cancelable in the beginning. When the dash successfully parries and opponent's move, it cannot be jump cancelled.
- 1/2/3H: Once the move is active, the hitbox is not affected by shifts in the stage (camera, etc)
- 6P: Untech time increased on counter hit
- 6HH: Startup slower
- First hit's knock back decreased
- Only the first hit is special cancelable
- Ground Blitz Shield: Return position of Task A and Task A' altered while doing Blitz on the ground
- Task B (236S): Hitbox and hurtbox on the lower portion increased
- Return position of Task A and Task A' altered
- Ground Task B (236S): Startup faster
- The initial speed is fast, but it decelerates as the move goes on
- Ground Task C (236H): If RCed in the air, Bedman has air actions and will face the opponent
- Dejavu (214P/K/S/H): Damage increased on all dejavu moves other than air icon Dejavu B.
- Various Air Dejavus (j.214P/K/S/H): Minimum height increased
- Landing recovery decreased
- Hemi Jack (632146S): Overall duration shortened
- Made it hard to build meter while Hemijack is active
- Hemi Jack (projectile): Cannot hit grounded opponents
- Appears directly above the opponent
- Destroyed after taking 3 attacks
- Hitbox and hurtbox changed
Ramlethal
- f.S(sword): cancels into forpelli in stylish mode on auto combo
- f.S(no sword): cancels into martelli in stylish mode on auto combo
- 2D: cancels into martelli in stylish mode on block auto combo
- Ground/air throw: distance opponent lands after throw reduced
- Various sword sets: when Ram or the swords are hit before the swing, the familiars respawn in the same position as before
- PPK, KPK: increased attack level
- Increased knock back on block
- PK4K, KK4K, K4K: decreased upper hurtbox before the attack
- Dauro (623P): accepts buffer inputs.
- Dauro (just frame) (623P): forced proration removed
- Flama Cargo (236K): easier to carry dash momentum before the active frames
- RC buffer on hit increased
- Cassius (214P): hitbox on the back right after startup larger
- Martelli (214S): can do this move when S sword is set. Slower startup than equipped version.
- Knocks away on ground hit.
- Untech time increased
- Forpelli (214H): can do this move when H sword is set. Slower startup than equipped version.
- Explode (2363214K): RC buffer on hit increased
Sin
- 5H (2nd hit): Changed knock back to a horizontal one, pulls the opponent in (vacuums)
- Has vertical knock back on counter hit
- Knocks down (where they fall forward (probably face down kd)) on air hit
- 6H: Knock back decreased
- 2D: Startup reduced
- Ground Beak Driver (236H): Uncharged 2nd hit active frames reduced, recovery frames added, overall duration unchanged
- Charged version charged faster
- I'm Sure I'll Hit Something (236H > H): All hits untech time normalized to be the same as the final hits untech time
- Bull Bash (214S): Startup reduced
- Elk Hunt (236K): Hitbox of the beginning part of the attack made taller
- Air Beak Driver (j.236H): Hitbox and hurtbox at the start of the 2nd hit increased
Elphelt
- 2S: Vertical knock back decreased
- Added gatling into 2H
- 2H: First hit's vertical knock back decreased
- 6P: knock back decreased
- j.D: Vertical knock back on counter hit increased
- When RCed, the startup of the attack becomes faster (it sounds weird but thats what it says)
- j.D (RCed just before active): Made it possible to hit crouchers
- Lower hitbox increased
- Ground Bridal Express (214K): Made it so that it will always knock the opponent forward
- Miss Confire (236S): Cancelable into Roll~Miss Travailler (roll that puts you in shotgun)
- Miss Travailler Demolish (shotgun grab) (236H~D): Cancelable into Miss Confire
- Judge Better Half (236236H): Knock back on the latter half of the active frames increased
- RC Buffer for after the cinematic increased
- Genoise (632146H): The hitbox right at the beginning of startup is extended forward
Leo
- f.S~P: Can YRC when it guard points a move
- 5H~P: Can YRC when it guard points a move
- 6P: Hitstop on armor reduced, start up varies based on the timing it armored a move
- j.D: Hits 3 times
- Along with the above change, it's performance is changed entirely
- When cancelled after making contact with the opponent, Leo will turn to face the opponent
- air throw: Leo falls slower
- S Graviert Würde ([4]6S): YRC window increased
- S Eisen Sturm ([2]8S): Horizontal movement increased on the rising portion
- 1st hit active frames reduced
- 2nd hit vertical knock back increased, horizontal knock back decreased
- 2nd hit untech time increased
- H Eisen Sturm ([2]8H): 1st hit active frames reduced
- Vertical knock back on later active frames decreased
- Brynhildr Stance: Buffer on everything other than dashes increased
- Leidenschaft Dirigent (632146H): Cinematic animation switched to 4th or 5th hit
Johnny
- j.D: Cancel window larger
- Mist Finer Stance (214P/K/S/H): Time to buffer ground dash increased
- Mist Finer Air dash overall duration decreased
- Mist Finer Dash can be canceled into Mist Finer
- Fixed a bug that cause Johnny to only be able to cancel into a Mist Finer
- Mist Finer: The stagger time on the unblockable using Bacchus Sigh goes up with Mist Finer levels
- Ground Zweihander (623K~K): The timing on the jump is later when the follow up input is used
- Projectile hitbox larger
- Air Zweihander (j.623K): Projectile hitbox larger
- That's My Name (2363214H): RC buffer on hit increased
Jack-O
- Elysion Driver (6D): RC Buffer on hit increased
- Hunger of Dopoulos (4D/Meterless Version): Startup reduced
- The direction and the timing the opponent gets knocked back on hit cannot be controlled
- Hunger of Dopoulos (4D/Metered Version): RC buffer on hit increased
- Ghost Pick Up (2P near Ghost): Jack-O builds meter passively (like she does when she stands over the ghosts) while holding them
- After a certain amount of time, the ghost you are hold starts to regenerate health
- The time until the next servant spawns for the ghost you're holding is decreased
- Ghost Throw (Pick Up Ghost > 5P/K/S): Damage increases with Ghost levels
- After throwing the ghost, the time until the next servant spawns is increased
- Servant: Fixed a bug where more than 3 servants of a kind could be spawned
- K Servant: Depending on the level, the about of RISC taken away on hit is reduced
- Organ Deployment (22H): If you press a button corresponding to a move that is on cooldown, you will regenerate a set amount of that moves cooldown meter
- Organ Followups (Organ > P/K/S/H): Clock Up, Explode, Aegis Field cooldowns shortened
- Clock Up, Explode, Aegis Field do no start their respective cooldowns while their effect is happening
- Clock Up (Organ > K): Fixed a bug where the servants kept animating powering up even though they were at max level
- Forever Elysion Driver (360P): RC buffer on hit increased
Jam
- 5H: Can cancel into f.S regardless of distance from the opponent
- 6P: Knock back on the first hit decreased
- Knock back decreased
- j.S: Vertical knock back decreased
- Senri Shinshou (Hyappo Shinshou > H): When done as a followup from Hyappo Shinshou, Jam will correct herself to face the opponent
- Hochifu~P (46~P): Cancels projectiles
- Renhoukyaku (632146H): Overall duration increased, hitstop increased
- Advantage on block unchanged
- Bao Saishinshou (236236H): Fixed a bug where the animation on his changed based on the platform the game was running on
Raven
- Excitement: Does not decrease while Raven takes damage
- Fixed a bug where his excitement would not decreased during charged blitz
- Crouch: Hurtbox widened forward
- j.D: Untech time on 2nd hit reduced
- Air Grausam Impuls (j.236S): If used while moving forward at high speed, trajectory changes, and hitbox is bigger than the regular version
- Active frames reduced
- Landing recovery added if raven lands during the move, no landing recovery if move is completed
- Ground Scharf Kugel (236H): Moves forward less, slowly rises
- Startup increased
- Active frames increased
Haehyun
- 6P: Attack level increased
- Vertical knock back on regular hit decreased
- 5D: When YRCed, the dust becomes a mid hitting projectile (like ky and ino)
- j.H: Untech time reduced
- j.2K: When it makes contact with the opponent, Kum can choose which way to move with forward and backwards inputs
- Attack level increased
- Active frames increased
- Recovery increased
- Four Tigers Sword (623K): Cannot transition into Four Tigers Sword (Reverse) after jumping up
- Falcon Dive (Reverse) (214K): The speed at which Haehyun moves forwards is increased; this applies to the charged version as well
- Enlightened 3000 Palm Strike (236236H): Grants roll hit stun state no matter how many times it is used successively
Dizzy
- f.S: The Hurtbox on the Latter half of the move is larger in front
- 2H: Buffer time on jump cancel for the second hit increased
- 6H: Fully charged version is an overhead
- Fully charged version ground bounces on ground hit
- 2D: Hitbox made taller
- j.D: Effect on hit changed from vertical hit stun to normal hit stun
- Vertical knock back decreased, horizontal knock back increased
- First hit's untech time decreased
- Fire Spear (421H): Fixed a bug where the trajectory of the spears would not change upon being fully charged
- Ice and Fire Bubbles (j.236P/K): Increased the window for accepting a down input to affect the trajectory of the bubble
- Fixed a bug where the bubble would slow down unnaturally upon bouncing off the wall
- Gamma Ray (64641236H): Startup reduced
- Initial proration increased (more than what it's traditionally been)
- Hitbox for the first half of the attack increased
- Damage for the second half of the attack increased
Baiken
- Defense Modifier: Increased
- Push box: Widened in front (baiken has a super weird push box that messed with stuff like Leo 236H)
- 5H: Hitbox and hurtbox made larger in front
- 6P: Internal hitbox larger
- 2D: Initial proration reduced
- j.S: Hitbox extends forward faster
- Dead Angle Attack: Internal hitbox larger
- Youzansen (j.623S): Landing recovery reduced
- Baiken falls faster after the move
- Azami (S+H): Overall duration increased
- Azami (Hold) (S+H): if you input Azami without holding back, Azami can be cancelled into block if you release the buttons during hitstop
- Fixed a bug where Azami followups didn't come out when using the SP button in stylish mode
- Azami (Guard Cancel) (S+H): The window to catch attacks can be extended by holding the buttons
- Given counter hit recovery
- Air Azami (j.S+H): Unheld version shortest possible catch window increased
- Along with the change above, overall duration increased
- Even when done right before landing, landing recovery will apply
- Landing recovery reduced
- On successful Azami, landing recovery is removed
- Rokkonsogi (Azami > H): When done as a follow up from Suzuran or Azami, the horizontal distance covered and speed are both increased
- Kabari (41236S/H): Made it so that Kabari cannot be cancelled into Himawari, Tetsuzansen or Rokkonsogi while a backwards input is being held (all followups)
- S Kabari (41236S): Fixed a bug where hitting a lowest possible opponent would cause the move to act differently
- H Kabari (41236H): Untech time increased
- Vertical knock back decreased
- Himawari (Kabari > P): RCing once the move is active will now be PRC
- RC buffer on hit increased
- Tsurane Sanzu Watashi (236236S): If the super hits such that the cinematic plays, the last hit cannot be RCed
Answer
- 5K: Added gatling into 6K
- c.S: First and second hits' damage reduced, thirds hit's damage increased
- Amount of RISC taken on hit increased
- 5H: Attack levle reduced
- Damage reduced
- 2H: Damage reduced
- 6K: Damage reduced
- Vertical knock back reduced
- Once the K button is released, you cannot do the feint
- j.H: Damage reduced
- j.D: Damage increased
- Business Ninpo; Under the Bus (421S/H): If the opponent is within a set distance of where the clone would be summoned, the clone will appear at the opponent's location
- Startup reduced
- Damage increased
- Savvy Ninpo: Stepping Down (seal slide): Damage increased
- Savvy Ninpo: Safety Net (seal~D): Damage increased
- Resshou (46P): Damage increased
- Ground Savvy Ninpo: Tax Write-off (623K): Cannot cancel into from normals
- Ground Dead Stock Ninpo; Firesale (632146S/D): First hits's hitbox moves forward
- First hit's hitbox larger overall
- Air Dead Stock Ninpo: Firesale (j.63216S/D): The spot Answer appears at, the hitbox and the knock back are all changed to make it easier to hit
- Business Ultimate Ninpo: All Hands (236236K): RC buffer on hit increased