GGXRD-R2/May/Data: Difference between revisions

From Dustloop Wiki
< GGXRD-R2‎ | May
(moving captions and hitbox images to cargo for move card templates)
Line 36: Line 36:
  |startup=5 |active=4 |recovery=6 |onBlock=±0  
  |startup=5 |active=4 |recovery=6 |onBlock=±0  
  |images=GGXRD_May_5P.png
  |images=GGXRD_May_5P.png
  |hitboxes=
  |hitboxes=GGXRD_May_5P_hitbox.png
  |notes=
  |notes=
}}
}}
Line 47: Line 47:
  |startup=9 |active=6 |recovery=9 |onBlock=-3  
  |startup=9 |active=6 |recovery=9 |onBlock=-3  
  |images=GGXRD_May_5K.png
  |images=GGXRD_May_5K.png
  |hitboxes=
  |hitboxes=GGXRD_May_5K_hitbox1.png;GGXRD_May_5K_hitbox2.png
  |notes=
  |notes=
}}
}}
Line 58: Line 58:
  |startup=7 |active=3 |recovery=15 |onBlock=-1  
  |startup=7 |active=3 |recovery=15 |onBlock=-1  
  |images=GGXRD_May_cS.png
  |images=GGXRD_May_cS.png
  |hitboxes=
  |hitboxes=GGXRD_May_cS_hitbox.png
  |notes=
  |notes=
}}
}}
Line 69: Line 69:
  |startup=12 |active=3 |recovery=20 |onBlock=-9  
  |startup=12 |active=3 |recovery=20 |onBlock=-9  
  |images=GGXRD_May_fS.png
  |images=GGXRD_May_fS.png
  |hitboxes=
  |hitboxes=GGXRD_May_fS_hitbox.png
  |notes=
  |notes=
}}
}}
Line 80: Line 80:
  |startup=13 |active=4 |recovery=8 |onBlock=+7  
  |startup=13 |active=4 |recovery=8 |onBlock=+7  
  |images=GGXRD_May_5H.png
  |images=GGXRD_May_5H.png
  |hitboxes=
  |hitboxes=GGXRD_May_5H_hitbox.png
  |notes=Staggers opponent on CH. Max duration 39F, Frame Adv +20 to + 40
  |notes=Staggers opponent on CH. Max duration 39F, Frame Adv +20 to + 40
}}
}}
Line 91: Line 91:
  |startup=4 |active=4 |recovery=6 |onBlock=±0  
  |startup=4 |active=4 |recovery=6 |onBlock=±0  
  |images=GGXRD_May_2P.png
  |images=GGXRD_May_2P.png
  |hitboxes=
  |hitboxes=GGXRD_May_2P_hitbox.png
  |notes=
  |notes=
}}
}}
Line 102: Line 102:
  |startup=5 |active=4 |recovery=9 |onBlock=-3  
  |startup=5 |active=4 |recovery=9 |onBlock=-3  
  |images=GGXRD_May_2K.png
  |images=GGXRD_May_2K.png
  |hitboxes=
  |hitboxes=GGXRD_May_2K_hitbox.png
  |notes=
  |notes=
}}
}}
Line 113: Line 113:
  |startup=9 |active=3 |recovery=15 |onBlock=-4  
  |startup=9 |active=3 |recovery=15 |onBlock=-4  
  |images=GGXRD_May_2S.png
  |images=GGXRD_May_2S.png
  |hitboxes=
  |hitboxes=GGXRD_May_2S_hitbox.png
  |notes=
  |notes=
}}
}}
Line 124: Line 124:
  |startup=11 |active=13 |recovery=29 |onBlock=-25  
  |startup=11 |active=13 |recovery=29 |onBlock=-25  
  |images=GGXRD_May_2H.png
  |images=GGXRD_May_2H.png
  |hitboxes=
  |hitboxes=GGXRD_May_2H_hitbox1.png;GGXRD_May_2H_hitbox2.png;GGXRD_May_2H_hitbox3.png;GGXRD_May_2H_hitbox4.png;GGXRD_May_2H_hitbox5.png
  |notes=
  |notes=
}}
}}
Line 135: Line 135:
  |startup=5 |active=2(2)2 |recovery=9 |onBlock=  
  |startup=5 |active=2(2)2 |recovery=9 |onBlock=  
  |images=GGXRD_May_jP.png
  |images=GGXRD_May_jP.png
  |hitboxes=
  |hitboxes=GGXRD_May_jP_hitbox.png
  |notes=
  |notes=
}}
}}
Line 146: Line 146:
  |startup=7 |active=6 |recovery=10 |onBlock=  
  |startup=7 |active=6 |recovery=10 |onBlock=  
  |images=GGXRD_May_jK.png
  |images=GGXRD_May_jK.png
  |hitboxes=
  |hitboxes=GGXRD_May_jK_hitbox.png
  |notes=
  |notes=
}}
}}
Line 157: Line 157:
  |startup=12 |active=4 |recovery=5 |onBlock=  
  |startup=12 |active=4 |recovery=5 |onBlock=  
  |images=GGXRD_May_jS.png
  |images=GGXRD_May_jS.png
  |hitboxes=
  |hitboxes=GGXRD_May_jS_hitbox.png
  |notes=
  |notes=
}}
}}
Line 168: Line 168:
  |startup=12 |active=10 |recovery=15 |onBlock=  
  |startup=12 |active=10 |recovery=15 |onBlock=  
  |images=GGXRD_May_jH.png
  |images=GGXRD_May_jH.png
  |hitboxes=
  |hitboxes=GGXRD_May_jH_hitbox1.png;GGXRD_May_jH_hitbox2.png;GGXRD_May_jH_hitbox3.png
  |notes=
  |notes=
}}
}}
Line 179: Line 179:
  |startup=10 |active=12 |recovery=24 + 5 Landing Recovery |onBlock=  
  |startup=10 |active=12 |recovery=24 + 5 Landing Recovery |onBlock=  
  |images=GGXRD_May_jD.png
  |images=GGXRD_May_jD.png
  |hitboxes=
  |hitboxes=GGXRD_May_jD_hitbox.png
  |notes=Stun value: 66
  |notes=Stun value: 66
}}
}}
Line 190: Line 190:
  |startup=16 [19~45] {[46~47]} |active=6 |recovery=18 [17] {[17]} |onBlock=-7 [-7~+7] {[+11]}  
  |startup=16 [19~45] {[46~47]} |active=6 |recovery=18 [17] {[17]} |onBlock=-7 [-7~+7] {[+11]}  
  |images=GGXRD_May_6P.png
  |images=GGXRD_May_6P.png
  |hitboxes=
  |hitboxes=GGXRD_May_6P_hitbox1.png;GGXRD_May_6P_hitbox2.png
  |notes=[ ] values are for partial charge, {[ ]} values are for full charge;Stun values by Charge Times: 1-18F: 88; 19-24F: 110; 25-30F: 121; MAX: 143;Wallsticks on full charge: 28f ground hit, 56f ground counter, 16f air hit, 32f air counter.
  |notes=[ ] values are for partial charge, {[ ]} values are for full charge;Stun values by Charge Times: 1-18F: 88; 19-24F: 110; 25-30F: 121; MAX: 143;Wallsticks on full charge: 28f ground hit, 56f ground counter, 16f air hit, 32f air counter.
}}
}}
Line 202: Line 202:
  |startup=20 |active=5 |recovery=8 |onBlock=+1  
  |startup=20 |active=5 |recovery=8 |onBlock=+1  
  |images=GGXRD_May_6K.png
  |images=GGXRD_May_6K.png
  |hitboxes=
  |hitboxes=GGXRD_May_6K_hitbox.png
  |notes=6F onwards Airborne
  |notes=6F onwards Airborne
}}
}}
Line 213: Line 213:
  |startup=8 |active=21 |recovery=18 |onBlock=-27  
  |startup=8 |active=21 |recovery=18 |onBlock=-27  
  |images=GGXRD_May_3K.png
  |images=GGXRD_May_3K.png
  |hitboxes=
  |hitboxes=GGXRD_May_3K_hitbox1.png;GGXRD_May_3K_hitbox2.png;GGXRD_May_3K_hitbox3.png
  |notes=
  |notes=
}}
}}
Line 224: Line 224:
  |startup=16 [20~25] {[26]} |active=6 |recovery=34 [31] {[21]} |onBlock=-21 [-18] {[-8]}  
  |startup=16 [20~25] {[26]} |active=6 |recovery=34 [31] {[21]} |onBlock=-21 [-18] {[-8]}  
  |images=GGXRD_May_6H.png
  |images=GGXRD_May_6H.png
  |hitboxes=
  |hitboxes=GGXRD_May_6H_hitbox1.png;GGXRD_May_6H_hitbox2.png
  |notes=[ ] values are for partial charge, {[ ]} values are for full charge
  |notes=[ ] values are for partial charge, {[ ]} values are for full charge
}}
}}
Line 236: Line 236:
  |startup=13 |active=Until Landing |recovery=0 |onBlock=  
  |startup=13 |active=Until Landing |recovery=0 |onBlock=  
  |images=GGXRD_May_j2H.png
  |images=GGXRD_May_j2H.png
  |hitboxes=
  |hitboxes=GGXRD_May_j2H_hitbox.png
  |notes=
  |notes=
}}
}}
Line 247: Line 247:
  |startup=7 |active=10 |recovery=8 |onBlock=-1  
  |startup=7 |active=10 |recovery=8 |onBlock=-1  
  |images=GGXRD_May_2D.png
  |images=GGXRD_May_2D.png
  |hitboxes=
  |hitboxes=GGXRD_May_2D_hitbox1.png;GGXRD_May_2D_hitbox2.png
  |notes=
  |notes=
}}
}}
Line 258: Line 258:
  |startup=27 |active=3 |recovery=18 |onBlock=-7  
  |startup=27 |active=3 |recovery=18 |onBlock=-7  
  |images=GGXRD_May_5D.png
  |images=GGXRD_May_5D.png
  |hitboxes=
|caption=LARIATOOOOO!!!
  |hitboxes=GGXRD_May_5D_hitbox.png
  |notes=
  |notes=
}}
}}
Line 292: Line 293:
  |startup=16 |active=6 |recovery=18 |onBlock=-10  
  |startup=16 |active=6 |recovery=18 |onBlock=-10  
  |images=GGXRD_May_6P.png
  |images=GGXRD_May_6P.png
  |hitboxes=
  |hitboxes=GGXRD_May_6P_hitbox1.png
  |notes=
  |notes=
}}
}}
Line 303: Line 304:
  |startup=(15-48)+13 |active=3 |recovery=Hit: 11<br/>Whiff: 20 |onBlock=-2  
  |startup=(15-48)+13 |active=3 |recovery=Hit: 11<br/>Whiff: 20 |onBlock=-2  
  |images=GGXRD-R_May_BlitzAttack.png
  |images=GGXRD-R_May_BlitzAttack.png
  |hitboxes=
  |hitboxes=GGXRD-R_May_BlitzAttack_hitbox.png
  |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH);Crumples opponent on ground CH (79F)
  |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH);Crumples opponent on ground CH (79F)
}}
}}
Line 315: Line 316:
  |startup=50+13 |active=3 |recovery=Hit: 11<br/>Whiff: 20 |onBlock=+5  
  |startup=50+13 |active=3 |recovery=Hit: 11<br/>Whiff: 20 |onBlock=+5  
  |images=GGXRD-R_May_BlitzAttack.png
  |images=GGXRD-R_May_BlitzAttack.png
  |hitboxes=
  |hitboxes=GGXRD-R_May_BlitzAttack_hitbox.png
  |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH);Crumples opponent on ground hit
  |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH);Crumples opponent on ground hit
}}
}}
Line 328: Line 329:
  |startup=5 |active=14 |recovery=6+5 After Landing |onBlock=-4  
  |startup=5 |active=14 |recovery=6+5 After Landing |onBlock=-4  
  |images=GGXRD_May_MrDolphinHorizontal.png
  |images=GGXRD_May_MrDolphinHorizontal.png
  |hitboxes=
  |hitboxes=GGXRD_May_MrDolphinHorizontal_hitbox.png
  |notes=30f charge time;1F onwards Airborne
  |notes=30f charge time;1F onwards Airborne
}}
}}
Line 340: Line 341:
  |startup=13 |active=20 |recovery=9+5 After Landing |onBlock=-5  
  |startup=13 |active=20 |recovery=9+5 After Landing |onBlock=-5  
  |images=GGXRD_May_MrDolphinHorizontal.png
  |images=GGXRD_May_MrDolphinHorizontal.png
  |hitboxes=
  |hitboxes=GGXRD_May_MrDolphinHorizontal_hitbox.png
  |notes=30F charge time;1F onwards Airborne;Wallsticks in the corner for 42f, 60f on counter
  |notes=30F charge time;1F onwards Airborne;Wallsticks in the corner for 42f, 60f on counter
}}
}}
Line 351: Line 352:
  |startup=8 |active=20 |recovery=2+5 After Landing |onBlock=-9  
  |startup=8 |active=20 |recovery=2+5 After Landing |onBlock=-9  
  |images=GGXRD_May_MrDolphinVertical.png
  |images=GGXRD_May_MrDolphinVertical.png
  |hitboxes=
  |hitboxes=GGXRD_May_MrDolphinVertical_hitbox1.png;GGXRD_May_MrDolphinVertical_hitbox2.png;GGXRD_May_MrDolphinVertical_hitbox3.png
  |notes=30f charge time;4F onwards Airborne;Guard is Mid during the first half of the attack, and becomes High / Air during the second half
  |notes=30f charge time;4F onwards Airborne;Guard is Mid during the first half of the attack, and becomes High / Air during the second half
}}
}}
Line 362: Line 363:
  |startup=15 |active=26 |recovery=2+5 After Landing |onBlock=-9  
  |startup=15 |active=26 |recovery=2+5 After Landing |onBlock=-9  
  |images=GGXRD_May_MrDolphinVertical.png
  |images=GGXRD_May_MrDolphinVertical.png
  |hitboxes=
  |hitboxes=GGXRD_May_MrDolphinVertical_hitbox1.png;GGXRD_May_MrDolphinVertical_hitbox2.png;GGXRD_May_MrDolphinVertical_hitbox3.png
  |notes=30F charge time;3F onwards Airborne;Guard is Mid during the first half of the attack, and becomes High / Air during the second half
  |notes=30F charge time;3F onwards Airborne;Guard is Mid during the first half of the attack, and becomes High / Air during the second half
}}
}}
Line 373: Line 374:
  |startup=4 |active= |recovery= |onBlock=  
  |startup=4 |active= |recovery= |onBlock=  
  |images=GGXRD_May_OverheadKiss.png;GGXRD_May_OverheadKiss2.png
  |images=GGXRD_May_OverheadKiss.png;GGXRD_May_OverheadKiss2.png
  |hitboxes=
|caption=&nbsp;\puts them on the ground right next to you
  |hitboxes=GGXRD_May_OverheadKiss_hitbox.png
  |notes=CH recovery state;Whiff Recovery: Total 44
  |notes=CH recovery state;Whiff Recovery: Total 44
}}
}}
Line 384: Line 386:
  |startup=25 |active=36 |recovery=Total 43 |onBlock=+2  
  |startup=25 |active=36 |recovery=Total 43 |onBlock=+2  
  |images=GGXRD_May_ApplauseForTheVictim_PK.png
  |images=GGXRD_May_ApplauseForTheVictim_PK.png
  |hitboxes=
|caption=Hold button to delay
  |hitboxes=GGXRD_May_ApplauseForTheVictim_PS_hitbox.png
  |notes=Attack can be delayed, begins 6F after releasing/re-pressing button. Automatically releases after 209F
  |notes=Attack can be delayed, begins 6F after releasing/re-pressing button. Automatically releases after 209F
}}
}}
Line 395: Line 398:
  |startup=24 |active=35 |recovery=Total 37 |onBlock=+7  
  |startup=24 |active=35 |recovery=Total 37 |onBlock=+7  
  |images=GGXRD_May_ApplauseForTheVictim_PK.png
  |images=GGXRD_May_ApplauseForTheVictim_PK.png
  |hitboxes=
|caption=Hold button to delay
  |hitboxes=GGXRD_May_ApplauseForTheVictim_KH_hitbox.png
  |notes=Attack can be delayed, begins 5F after releasing/re-pressing button. Automatically releases after 208F
  |notes=Attack can be delayed, begins 5F after releasing/re-pressing button. Automatically releases after 208F
}}
}}
Line 406: Line 410:
  |startup=25 |active=36 |recovery=Total 43 |onBlock=+2  
  |startup=25 |active=36 |recovery=Total 43 |onBlock=+2  
  |images=GGXRD_May_ApplauseForTheVictim_PK.png
  |images=GGXRD_May_ApplauseForTheVictim_PK.png
  |hitboxes=
|caption=Hold button to delay
  |hitboxes=GGXRD_May_ApplauseForTheVictim_PS_hitbox.png
  |notes=Attack can be delayed, begins 6F after releasing/re-pressing button. Automatically releases after 209F
  |notes=Attack can be delayed, begins 6F after releasing/re-pressing button. Automatically releases after 209F
}}
}}
Line 417: Line 422:
  |startup=24 |active=35 |recovery=Total 37 |onBlock=+7  
  |startup=24 |active=35 |recovery=Total 37 |onBlock=+7  
  |images=GGXRD_May_ApplauseForTheVictim_PK.png
  |images=GGXRD_May_ApplauseForTheVictim_PK.png
  |hitboxes=
|caption=Hold button to delay
  |hitboxes=GGXRD_May_ApplauseForTheVictim_KH_hitbox.png
  |notes=Attack can be delayed, begins 5F after releasing/re-pressing button. Automatically releases after 208F
  |notes=Attack can be delayed, begins 5F after releasing/re-pressing button. Automatically releases after 208F
}}
}}
Line 428: Line 434:
  |startup=13 |active=18 |recovery=Until Landing+5 |onBlock=  
  |startup=13 |active=18 |recovery=Until Landing+5 |onBlock=  
  |images=GGXRD_May_HopOnDolphin.png
  |images=GGXRD_May_HopOnDolphin.png
  |hitboxes=
  |hitboxes=GGXRD_May_HopOnDolphin_hitbox.png
  |notes=Startup is measured after touching the dolphin;No recovery if Dolphin Boarding hits or is blocked
  |notes=Startup is measured after touching the dolphin;No recovery if Dolphin Boarding hits or is blocked
}}
}}
Line 439: Line 445:
  |startup=37 |active=※ |recovery=Total 45 |onBlock=  
  |startup=37 |active=※ |recovery=Total 45 |onBlock=  
  |images=GGXRD_May_DontMissIt.png;GGXRD_May_DontMissIt2.png
  |images=GGXRD_May_DontMissIt.png;GGXRD_May_DontMissIt2.png
  |hitboxes=
  |hitboxes=GGXRD_May_DontMissIt_hitbox.png
  |notes=Attack hitbox disappears after ball bounces 3 times
  |notes=Attack hitbox disappears after ball bounces 3 times
}}
}}
Line 450: Line 456:
  |startup=37 |active=※ |recovery=Total 55 |onBlock=  
  |startup=37 |active=※ |recovery=Total 55 |onBlock=  
  |images=GGXRD_May_DontMissIt.png;GGXRD_May_DontMissIt2.png
  |images=GGXRD_May_DontMissIt.png;GGXRD_May_DontMissIt2.png
  |hitboxes=
  |hitboxes=GGXRD_May_DontMissIt_hitbox.png
  |notes=Attack hitbox disappears after ball bounces 3 times
  |notes=Attack hitbox disappears after ball bounces 3 times
}}
}}
Line 461: Line 467:
  |startup=7 |active=※ |recovery=6 |onBlock=  
  |startup=7 |active=※ |recovery=6 |onBlock=  
  |images=GGXRD_May_BallJump.png
  |images=GGXRD_May_BallJump.png
  |hitboxes=
  |hitboxes=GGXRD_May_BallJump_hitbox.png
  |notes=Jump trajectory depends on which down input is used
  |notes=Jump trajectory depends on which down input is used
}}
}}
Line 473: Line 479:
  |startup=14 |active=5(18) Until Landing |recovery=17 After Landing |onBlock=-15  
  |startup=14 |active=5(18) Until Landing |recovery=17 After Landing |onBlock=-15  
  |images=GGXRD_May_Ensenga.png
  |images=GGXRD_May_Ensenga.png
  |hitboxes=
  |hitboxes=GGXRD_May_Ensenga_hitbox1.png;GGXRD_May_Ensenga_hitbox2.png
  |notes=
  |notes=
}}
}}
Line 486: Line 492:
  |startup=9+0 |active=28 |recovery=38 |onBlock=-33  
  |startup=9+0 |active=28 |recovery=38 |onBlock=-33  
  |images=GGXRD_May_GreatYamadaAttack.png;GGXRD_May_GreatYamadaAttack2.png
  |images=GGXRD_May_GreatYamadaAttack.png;GGXRD_May_GreatYamadaAttack2.png
  |hitboxes=
  |hitboxes=GGXRD_May_GreatYamadaAttack_hitbox.png
  |notes=Values in [] are for Burst version;Frame Advantage is based on May in the corner and used at point-blank range;Tumbles for 54f on hit and 79f on CH;[Restores 30% of Burst gauge on hit]
  |notes=Values in [] are for Burst version;Frame Advantage is based on May in the corner and used at point-blank range;Tumbles for 54f on hit and 79f on CH;[Restores 30% of Burst gauge on hit]
}}
}}
Line 497: Line 503:
  |startup=8+1 |active=1 |recovery=31 |onBlock=-13  
  |startup=8+1 |active=1 |recovery=31 |onBlock=-13  
  |images=GGXRD_May_UltimateWhiner.png
  |images=GGXRD_May_UltimateWhiner.png
  |hitboxes=
  |hitboxes=GGXRD_May_UltimateWhiner_hitbox.png
  |notes=
  |notes=
}}
}}
Line 508: Line 514:
  |startup=1+8 |active=[2(12)]×9,2 |recovery=21 |onBlock=-4  
  |startup=1+8 |active=[2(12)]×9,2 |recovery=21 |onBlock=-4  
  |images=GGXRD_May_UltimateSpinningWhirlwind1.png;GGXRD_May_UltimateSpinningWhirlwind2.png
  |images=GGXRD_May_UltimateSpinningWhirlwind1.png;GGXRD_May_UltimateSpinningWhirlwind2.png
  |hitboxes=
  |hitboxes=GGXRD_May_UltimateSpinningWhirlwind1_hitbox.png
  |notes=Stun value: 0
  |notes=Stun value: 0
}}
}}
Line 520: Line 526:
  |startup=11 |active=10 |recovery=24 |onBlock=+9  
  |startup=11 |active=10 |recovery=24 |onBlock=+9  
  |images=GGXRD_May_DeluxeGoshogawaraBomber.png
  |images=GGXRD_May_DeluxeGoshogawaraBomber.png
  |hitboxes=
  |hitboxes=GGXRD_May_DeluxeGoshogawaraBomber_hitbox.png
  |notes=
  |notes=
}}
}}
Line 533: Line 539:
  |startup=9+19<br/>[5+14] |active=3 |recovery=34 |onBlock=-20  
  |startup=9+19<br/>[5+14] |active=3 |recovery=34 |onBlock=-20  
  |images=GGXRD_May_And_Farewell1.png;GGXRD_May_And_Farewell2.png;GGXRD_May_And_Farewell3.png
  |images=GGXRD_May_And_Farewell1.png;GGXRD_May_And_Farewell2.png;GGXRD_May_And_Farewell3.png
  |hitboxes=
  |hitboxes=GGXRD_May_And_Farewell_hitbox.png
  |notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation: 71F [5F+5F]
  |notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation: 71F [5F+5F]
}}
}}

Revision as of 13:37, 27 September 2022

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Links

System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R May Portrait.png
May x1.06 3 70 32 3F 13F (1~9F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[105] Light 25F 22F GGXRD-R2 May Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 Mid 5 4 6 ±0 0 3 8 CSJ YRP 144 Initial: 80%
GGXRD May 5P.png
GGXRD May 5P hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 Mid 9 6 9 -3 1 6 7 SJ YRP 264 4~17 Foot
GGXRD May 5K.png
GGXRD May 5K hitbox1.pngGGXRD May 5K hitbox2.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Mid 7 3 15 -1 3 14 6 SJ YRP 384
GGXRD May cS.png
GGXRD May cS hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
33 Mid 12 3 20 -9 2 10 7 SJ YRP 264
GGXRD May fS.png
GGXRD May fS hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 13 4 8 +7 4 20 6 SJ YRP 384 Foot 13~16F
GGXRD May 5H.png
GGXRD May 5H hitbox.png
Staggers opponent on CH. Max duration 39F, Frame Adv +20 to + 40

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 Mid 4 4 6 ±0 0 3 8 CSJ YRP 144 Initial: 80%
GGXRD May 2P.png
GGXRD May 2P hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14 Low 5 4 9 -3 0 3 8 S YRP 144 Initial: 80%
GGXRD May 2K.png
GGXRD May 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Mid 9 3 15 -4 2 10 7 SJ YRP 264
GGXRD May 2S.png
GGXRD May 2S hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Mid 11 13 29 -25 3 14 8 S YRP 384
GGXRD May 2H.png
GGXRD May 2H hitbox1.pngGGXRD May 2H hitbox2.pngGGXRD May 2H hitbox3.pngGGXRD May 2H hitbox4.pngGGXRD May 2H hitbox5.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8,8 High / Air 5 2(2)2 9 0 3 8 CS YRP 144,144
GGXRD May jP.png
GGXRD May jP hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24 High / Air 7 6 10 1 6 7 S YRP 264
GGXRD May jK.png
GGXRD May jK hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 High / Air 12 4 5 3 14 6 SJ YRP 384
GGXRD May jS.png
GGXRD May jS hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 High / Air 12 10 15 3 14 6 S YRP 384
GGXRD May jH.png
GGXRD May jH hitbox1.pngGGXRD May jH hitbox2.pngGGXRD May jH hitbox3.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35 High / Air 10 12 24 + 5 Landing Recovery 3 14 6 SJ YRP 384
GGXRD May jD.png
GGXRD May jD hitbox.png
Stun value: 66

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
44 Mid 16 [19~45] {[46~47]} 6 18 [17] {[17]} -7 [-7~+7] {[+11]} 3 14 6 S YRP 384 1~18 [1~9] {[1~39]} Above Knees
GGXRD May 6P.png
GGXRD May 6P hitbox1.pngGGXRD May 6P hitbox2.png
[ ] values are for partial charge, {[ ]} values are for full charge
Stun values by Charge Times: 1-18F: 88
19-24F: 110
25-30F: 121
MAX: 143
Wallsticks on full charge: 28f ground hit, 56f ground counter, 16f air hit, 32f air counter.

6K

6K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35 High / Air 20 5 8 +1 2 10 7 YRP 264 Initial: 80% 6~24 Foot
GGXRD May 6K.png
GGXRD May 6K hitbox.png
6F onwards Airborne

3K

3K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24 Low 8 21 18 -27 1 6 7 YRP 264 8~28 Low Profile
GGXRD May 3K.png
GGXRD May 3K hitbox1.pngGGXRD May 3K hitbox2.pngGGXRD May 3K hitbox3.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
70 {[90]} Mid {[High]} 16 [20~25] {[26]} 6 34 [31] {[21]} -21 [-18] {[-8]} 4 20 6 S YRP 384 8~28 Low Profile
GGXRD May 6H.png
GGXRD May 6H hitbox1.pngGGXRD May 6H hitbox2.png
[ ] values are for partial charge, {[ ]} values are for full charge

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
34 High / Air 13 Until Landing 0 4 20 6 YRP 384
GGXRD May j2H.png
GGXRD May j2H hitbox.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Low 7 10 8 -1 3 14 6 S YRP 384
GGXRD May 2D.png
GGXRD May 2D hitbox1.pngGGXRD May 2D hitbox2.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 High 27 3 18 -7 2 10 20 YRP 264 Initial: 80%
GGXRD May 5D.png
LARIATOOOOO!!!
GGXRD May 5D hitbox.png

Universal Mechanics

Ground Throw

Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,55 Ground Throw: 75250 1 +46 0 NA 6,0 R 480 Forced: 65%
GGXRD May throw.png
Stun value: 27

Air Throw

Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,55 Air Throw: 210000 1 0 NA 6,0 R 480 Forced: 65%
GGXRD May airThrow.png
Stun value: 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 16 6 18 -10 2 10 7 -5000 / 264 Initial: 50% 1~21 Full
22~36 Throw
GGXRD May 6P.png
GGXRD May 6P hitbox1.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 Hit: 11
Whiff: 20
-2 1 R Initial: 55%
GGXRD-R May BlitzAttack.png
GGXRD-R May BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 Hit: 11
Whiff: 20
+5 4 R
GGXRD-R May BlitzAttack.png
GGXRD-R May BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

[4]6S

[4]6S
S Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35 All 5 14 6+5 After Landing -4 3 14 6 YRP 150 / 480
GGXRD May MrDolphinHorizontal.png
GGXRD May MrDolphinHorizontal hitbox.png
30f charge time
1F onwards Airborne

[4]6H

[4]6H
H Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 13 20 9+5 After Landing -5 3 14 6 YRP 150 / 480 Initial: 80%
GGXRD May MrDolphinHorizontal.png
GGXRD May MrDolphinHorizontal hitbox.png
30F charge time
1F onwards Airborne
Wallsticks in the corner for 42f, 60f on counter

[2]8S

[2]8S
S Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Mid,High / Air 8 20 2+5 After Landing -9 3 14 6 YRP 150 / 480 1~34 Throw
GGXRD May MrDolphinVertical.png
GGXRD May MrDolphinVertical hitbox1.pngGGXRD May MrDolphinVertical hitbox2.pngGGXRD May MrDolphinVertical hitbox3.png
30f charge time
4F onwards Airborne
Guard is Mid during the first half of the attack, and becomes High / Air during the second half

[2]8H

[2]8H
H Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 Mid,High / Air 15 26 2+5 After Landing -9 3 14 6 YRP 150 / 480
GGXRD May MrDolphinVertical.png
GGXRD May MrDolphinVertical hitbox1.pngGGXRD May MrDolphinVertical hitbox2.pngGGXRD May MrDolphinVertical hitbox3.png
30F charge time
3F onwards Airborne
Guard is Mid during the first half of the attack, and becomes High / Air during the second half

623K

623K
Overhead Kiss
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,40 Ground Throw: 157500 4 0,4 NA 6,0,1 YRP 0 / 720 Forced: 75% 1~5 Throw
GGXRD May OverheadKiss.pngGGXRD May OverheadKiss2.png
  • puts them on the ground right next to you
GGXRD May OverheadKiss hitbox.png
CH recovery state
Whiff Recovery: Total 44

41236P

41236P
P Applause for the Victim
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 All 25 36 Total 43 +2 0 0 8 YRP 250 / 120
GGXRD May ApplauseForTheVictim PK.png
Hold button to delay
GGXRD May ApplauseForTheVictim PS hitbox.png
Attack can be delayed, begins 6F after releasing/re-pressing button. Automatically releases after 209F

41236K

41236K
K Applause for the Victim
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 All 24 35 Total 37 +7 0 2 8 YRP 250 / 120
GGXRD May ApplauseForTheVictim PK.png
Hold button to delay
GGXRD May ApplauseForTheVictim KH hitbox.png
Attack can be delayed, begins 5F after releasing/re-pressing button. Automatically releases after 208F

41236S

41236S
S Applause for the Victim
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 All 25 36 Total 43 +2 0 2 8 YRP 250 / 120
GGXRD May ApplauseForTheVictim PK.png
Hold button to delay
GGXRD May ApplauseForTheVictim PS hitbox.png
Attack can be delayed, begins 6F after releasing/re-pressing button. Automatically releases after 209F

41236H

41236H
H Applause for the Victim
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 All 24 35 Total 37 +7 0 2 8 YRP 250 / 120
GGXRD May ApplauseForTheVictim PK.png
Hold button to delay
GGXRD May ApplauseForTheVictim KH hitbox.png
Attack can be delayed, begins 5F after releasing/re-pressing button. Automatically releases after 208F

Jump on Dolphin

Jump on Dolphin
Dolphin Boarding
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 All 13 18 Until Landing+5 2 10 7 YRP 0 / 480 Forced: 70%
GGXRD May HopOnDolphin.png
GGXRD May HopOnDolphin hitbox.png
Startup is measured after touching the dolphin
No recovery if Dolphin Boarding hits or is blocked

214P

214P
P Don't Miss It
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 37 Total 45 2 2 7 YRP 250 / 120
GGXRD May DontMissIt.pngGGXRD May DontMissIt2.png
GGXRD May DontMissIt hitbox.png
Attack hitbox disappears after ball bounces 3 times

214K

214K
K Don't Miss It
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 37 Total 55 2 2 7 YRP 250 / 120
GGXRD May DontMissIt.pngGGXRD May DontMissIt2.png
GGXRD May DontMissIt hitbox.png
Attack hitbox disappears after ball bounces 3 times

Ball Jump

Ball Jump
Ball Jump
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 7 6 2 2 7 YRP 0 / 120
GGXRD May BallJump.png
GGXRD May BallJump hitbox.png
Jump trajectory depends on which down input is used

j.41236H

j.41236H
Ensenga?
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30,20 High / Air 14 5(18) Until Landing 17 After Landing -15 4,2 20,10 6,7 YRP 480 / 480,720
GGXRD May Ensenga.png
GGXRD May Ensenga hitbox1.pngGGXRD May Ensenga hitbox2.png

Overdrives

236236S

236236S
Great Yamada Attack
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
140 [175] Mid 9+0 28 38 -33 4 20 6 YRP -5000 / 0 Forced: 65% 5-11 Strike
[1-9 Full]
[10-11 Strike]
GGXRD May GreatYamadaAttack.pngGGXRD May GreatYamadaAttack2.png
GGXRD May GreatYamadaAttack hitbox.png
Values in [] are for Burst version
Frame Advantage is based on May in the corner and used at point-blank range
Tumbles for 54f on hit and 79f on CH
[Restores 30% of Burst gauge on hit]

63214H

63214H
Ultimate Whiner
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16,9×31 Mid 8+1 1 31 -13 4 20 6,3×31 YRP -5000 / 0 1~9 All
10~14 Strike
GGXRD May UltimateWhiner.png
GGXRD May UltimateWhiner hitbox.png

63214S

63214S
Ultimate Spinning Whirlwind
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18×10 Mid 1+8 [2(12)]×9,2 21 -4 4 10 3 YRP -5000 / 0 1 Full
1-End Throw
GGXRD May UltimateSpinningWhirlwind1.pngGGXRD May UltimateSpinningWhirlwind2.png
GGXRD May UltimateSpinningWhirlwind1 hitbox.png
Stun value: 0

63214S > P

63214S > P
Deluxe Goshogawara Bomber
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
48 Mid 11 10 24 +9 3 14 12 YRP 0
GGXRD May DeluxeGoshogawaraBomber.png
GGXRD May DeluxeGoshogawaraBomber hitbox.png

Instant Kill

236236H

236236H
And Then She Said... Farewell
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY All 9+19
[5+14]
3 34 -20 3 14 6 9~30 Full
[5~21 Full]
GGXRD May And Farewell1.pngGGXRD May And Farewell2.pngGGXRD May And Farewell3.png
GGXRD May And Farewell hitbox.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 71F [5F+5F]


Category

GGXRD-R2/Navigation