GGXRD-R2/Kum Haehyun/Data

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< GGXRD-R2‎ | Kum Haehyun
Revision as of 03:15, 27 September 2022 by Shtkn (talk | contribs) (moving captions and hitbox images to cargo for move card templates)

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System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Kum Portrait.png
Kum Haehyun x0.97 2 70 32 3F 16F (1~9F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[94] Super Heavy 22F 27F GGXRD-R2 Kum Haehyun Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 Mid 5 4 9 -2 1 6 7 SJ YRP 264
GGXRD-R Haehyun 5P.png
GGXRD-R Haehyun 5P hitbox.png
Special untech time on air hit (Normal: 12F, CH: 28F)
Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 Mid 7 5 11 -2 2 10 7 SJ YRP 264 Initial: 90%
GGXRD-R Haehyun 5K.png
GGXRD-R Haehyun 5K hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Mid 6 5 9 +3 3 10 6 SJ YRP 384
GGXRD-R Haehyun cS.png
GGXRD-R Haehyun cS hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 Mid 9 3 22 -8 3 10 6 S YRP 384 Initial: 90%
GGXRD-R Haehyun fS.png
GGXRD-R Haehyun fS hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28×2 Mid, High 9 5 (3) 5 14 0 4 14 6 SJ, - YRP 384 Initial: 100%, 90%
GGXRD-R Haehyun 5H.png
Less reactable the longer it takes to hit you. Yes, really.
GGXRD-R Haehyun 5H hitbox1.pngGGXRD-R Haehyun 5H hitbox2.pngGGXRD-R Haehyun 5H hitbox3.pngGGXRD-R Haehyun 5H hitbox4.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
33 High 26 5 12 +2 4 20 20 SJ, - YRP 384 Initial: 80%
GGXRD-R Haehyun 5D.png
An elegant way to say STAND UP
GGXRD-R Haehyun 5D hitbox1.pngGGXRD-R Haehyun 5D hitbox2.png
Cancels projectiles from 10-24f.
Special hitstop on ground hit (Normal: 20f, CH: 20F).
Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown).
Special untech time on Homing Jump followup (Normal: 66f, CH: 66f) + 46f special recovery (20f to attack).
Homing Dash followup has a tumble + wallstick effect (Normal: 60f, CH: knockdown) + special 70% proration during the tumble period only.
When YRCd, the attack becomes a projectile that can be blocked Mid

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Mid 13 6 15 -4 3 14 6 S YRP 264 Initial: 85% 1-6F Upper Body
7-18F Above Knees
GGXRD-R Haehyun 6P.png
Anti air that's immune to crossups(?)
GGXRD-R Haehyun 6P hitbox.png
Launches on ground hit (Normal: ?? CH: knockdown)
Launches on hit (Normal: 14F, CH: 28F)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 Low 14 5 12 +2 4 10 6 S YRP 384 Initial: 85%
GGXRD-R Haehyun 6K.png
A low that looks like an overhead. A low-verhead.
GGXRD-R Haehyun 6K hitbox.png
Staggers on ground hit
(Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 Mid 7 6 36 -23 4 20 6 YRP 384 Initial: 70%
GGXRD-R Haehyun 6H.png
GGXRD-R Haehyun 6H hitbox.png
Special hitstop (Normal: 20F, CH: 32F)
Knocks back on ground and air hit (48F)
Knocks back + wallsticks on ground and air CH (knockdown)
On tumble (untech time: ??f, until contact with ground + 50f tumble + knockdown)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Mid 4 3 6 +1 0 3 8 CS YRP 144 Initial: 80%
GGXRD-R Haehyun 2P.png
Your frame trap? MY frame trap.
GGXRD-R Haehyun 2P hitbox.png
Can whiff cancel into 2P from 10th frame

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 Low 6 3 6 +1 0 3 8 S YRP 144 Initial: 80%
GGXRD-R Haehyun 2K.png
2K2H
GGXRD-R Haehyun 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Low 8 3 12 -1 2 10 7 S YRP 264 Initial: 90%
GGXRD-R Haehyun 2S.png
GGXRD-R Haehyun 2S hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26×2 Mid 8 2, 5 18 -4 4 14 6 SJ YRP 384 Initial: 90%
GGXRD-R Haehyun 2H.png
Donkey's Party Starter
GGXRD-R Haehyun 2H hitbox1.pngGGXRD-R Haehyun 2H hitbox2.pngGGXRD-R Haehyun 2H hitbox3.png
2nd hit launches on ground hit (Normal: 28F, CH: knockdown)
2nd hit launches on air hit (Normal: 18F, CH: 36F)

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
34 Low 7 6 15 -7 2 10 7 S YRP 264 Initial: 90%
GGXRD-R Haehyun 2D.png
GGXRD-R Haehyun 2D hitbox.png
Knocks down on ground hit

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 High/Air 6 5 6 1 6 7 CS YRP 264
GGXRD-R Haehyun jP.png
Nothing fancy, but it works
GGXRD-R Haehyun jP.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 High/Air 7 11 9 1 6 7 SJ YRP 264
GGXRD-R Haehyun jK.png
Literal air footsies
GGXRD-R Haehyun jK hitbox1.pngGGXRD-R Haehyun jK hitbox2.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 High/Air 9 4 22 2 10 7 S YRP 264 Initial: 90%
GGXRD-R Haehyun jS.png
Does she have any attacks that AREN'T kicks?
GGXRD-R Haehyun jS hitbox1.pngGGXRD-R Haehyun jS hitbox2.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 High/Air 8 8 28 3 14 6 S YRP 384
GGXRD-R Haehyun jH.png
Welcome to Earth
GGXRD-R Haehyun jH hitbox1.pngGGXRD-R Haehyun jH hitbox2.png
Knocks downwards on air hit (Normal: 11F, CH: knockdown

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 High/Air 12 4 15/4 after landing 3 14 6 S YRP 384 Initial: 80%
GGXRD-R Haehyun jD.png
GGXRD-R Haehyun jD hitbox.png

j.2K

j.2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 High/Air 5 5 10 -1 2 10 7 S YRP 264 Initial: 80%
GGXRD-R Haehyun j2K.png
GGXRD-R Haehyun j2K hitbox.png
Special hitstop (Normal: 6F, CH: 7F)
Only can be used once per jump

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,68 Ground Throw: 88750 1 +59 NA 6, 0 R 0,264 Forced: 65%
GGXRD-R Haehyun GroundThrow.png
Nice topspin

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,68 Air Throw: 192500 1 NA 6, 0 R 0,264 Forced: 65%
GGXRD-R Haehyun AirThrow.png
Nice backspin

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 12 11 15 -12 2 10 7 -5000/264 Initial: 50% 1-22F Full
GGXRD-R Haehyun 5K.png
GGXRD-R Haehyun 5K hitbox.png
Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown)
Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f)
Special wake up time on CH (Normal wake up - 11f)

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Haehyun BlitzAttack.png
GGXRD-R Haehyun BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Haehyun BlitzAttack.png
GGXRD-R Haehyun BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

236S

236S
S Tuning Ball
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 12 147 Total: 48 -16 2 2 7 YRP 120/200 Initial: 85%
GGXRD-R Haehyun TuningBall.png
GGXRD-R Haehyun TuningBall hitbox1.png
Special hitstop (Normal: 6F, CH: 8F)
If it hits from behind, the knock back is reversed
Projectile can be controlled left/right with joystick
Frame advantage is when done at point blank.

236H

236H
H Tuning Ball
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26×3 All 38 140 Total: 69 +22 4 2 6 YRP 120/225 Initial: 85%
GGXRD-R Haehyun TuningBall.png
GGXRD-R Haehyun TuningBall hitbox2.png
Special hitstop (Normal: 6F, CH: 8F)
If it hits from behind, the knock back is reversed
Projectile can be controlled left/right with joystick
6F gap between hits
Frame advantage is when done at point blank.

623K

623K
Four Tigers Sword
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
44 Mid 8 14 20 + 8 landing -23 4 20 6 YR 480/225 Initial: 85% 1-4F Upper Body
5-7F Above Knees
8-15F All
GGXRD-R Haehyun FourTigersSword.png
Dragon kick
GGXRD-R Haehyun FourTigersSword hitbox1.pngGGXRD-R Haehyun FourTigersSword hitbox2.png
Launches and knocks down on ground hit
Launches on air hit (Normal: 47f, CH: knockdown)
Can transition into different variants of the move starting on the 7th frame

623[K]

623[K]
Four Tigers Sword (Charged)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
9 × (1-4), 44 Low × (1-3), Mid 15 2 (6) 2 (6) 2 (6) 2 (5) 15 19 + 8 Landing -23 2 × (1-4), 4 10×n,+20 1×n,6 YRP* 120×n, 720/225 Initial: 80%* 1-4F Upper Body
5-42F Above Knees
45-57F All
GGXRD-R Haehyun FourTigersSwordCharged.pngGGXRD-R Haehyun FourTigersSword.png
Grandpa Viper
GGXRD-R Haehyun FourTigersSwordCharged hitbox.pngGGXRD-R Haehyun FourTigersSword hitbox1.pngGGXRD-R Haehyun FourTigersSword hitbox2.png
Spinning 1~3 hits: 80% inital proration
Special hitstop during spin (Normal: 4F, CH: 8F)
Up kick starts 4f after button is released
Up kick knocks back + wall bounces (Normal: 47F, CH: knockdown)
The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed
46F onwards Airborne

623[K] Max

623[K] Max
Four Tigers Sword (Max)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
9 × (5-6), 15×3, 30 Low × (4-6), Mid × 4 14 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 (5) 6 (6) 3 (9) 3 (6) 3 32 + 8 Landing -45 2 × (4-6), 4×4 10×n,20×4 1×n,6×4 YRP* 20×n, 360×4/225 Initial: 80%* 1-4F Upper Body
5-60 Above Knees
61-66F All
GGXRD-R Haehyun FourTigersSwordCharged.pngGGXRD-R Haehyun FourTigersSword.png
Grandpa Viper
GGXRD-R Haehyun FourTigersSwordCharged hitbox.pngGGXRD-R Haehyun FourTigersSword hitbox1.pngGGXRD-R Haehyun FourTigersSword hitbox2.png
Spinning 4-6 hits: 80% initial proration
Special hitstop for all hits other than last (Normal: 4F, CH: 8F)
Special hitstop for last hit (Normal: 20F, CH 20F)
Up kick starts 4f after button is released
Special hitstop for up kick (Normal: 28F, CH: 56F)
Last hit knocks upwards + wall bounces (Normal: 50F, CH: knockdown)
The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed

623[K]~4

623[K]~4
Four Tigers Sword (Reverse Blue)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 Mid 12-24 6 24 -11 4 20 6 YRP 720/225 Forced: 70% 1-4F Upper Body
5-11F Above Knees
12-17F All
GGXRD-R Haehyun FourTigersSwordReverse.png
GGXRD-R Haehyun FourTigersSwordReverse hitbox1.pngGGXRD-R Haehyun FourTigersSwordReverse hitbox2.png
Above Knees invul can extend til 29F with button hold
Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown)

623[K]~4 Red

623[K]~4 Red
Four Tigers Sword (Reverse Red)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60 Mid 25-61 6 24 -11 4 20 6 YRP 720/225 Initial: 70% 1-4F Upper Body
5-60F Above Knees
61-66F All
GGXRD-R Haehyun FourTigersSwordReverse.png
GGXRD-R Haehyun FourTigersSwordReverse hitbox1.pngGGXRD-R Haehyun FourTigersSwordReverse hitbox2.png
Above Knees invul can extend til 66F with button hold
Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown)

214[K]

214[K]
Falcon Dive (Blue)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
44 Mid 13-41 6 18 -5 4 10 6 YRP 720/225 Initial: 80%
GGXRD-R Haehyun FalconDive.png
GGXRD-R Haehyun FalconDive hitbox1.pngGGXRD-R Haehyun FalconDive hitbox2.png
No charge: knocks back on air hit (Normal: 23f, CH: knockdown)
Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown)
The trajectory of the opponent gets more horizontal the longer the charge
Attack starts 6f after button is released

214[K] Red

214[K] Red
Falcon Dive (Red)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
44 Mid 40-71 5 11 +3 4 20 6 YRP 720/225 Initial: 80%
GGXRD-R Haehyun FalconDive.png
GGXRD-R Haehyun FalconDive hitbox1.pngGGXRD-R Haehyun FalconDive hitbox2.png
Knock back + wall bounce + knockdown on ground CH
Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown)
Attack starts 4f after button is released

214[4K]

214[4K]
Falcon Dive (Reverse Blue)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60, 50 High, All 30-80 1 (9) 6 20 +5 4, 3 20,14 6×2 YRP 720/225 Initial: 70%, 100%
GGXRD-R Haehyun FalconDiveReverse.png
Your life ends in 81 frames, bucko
GGXRD-R Haehyun FalconDiveReverse hitbox1.pngGGXRD-R Haehyun FalconDiveReverse hitbox2.png
1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
2nd hit: ground bounce + knockdown

214[4K] Red

214[4K] Red
Falcon Dive (Reverse Red)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
70, 50 High, All 81-154 1 (9) 6 20 +5 4, 3 20,14 6×2 YRP 720/225 Initial: 70%, 100%
GGXRD-R Haehyun FalconDiveReverse.png
Your life ends in 81 frames, bucko
GGXRD-R Haehyun FalconDiveReverse hitbox1.pngGGXRD-R Haehyun FalconDiveReverse hitbox2.png
1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f)
2nd hit: ground bounce + knockdown

j.214K

j.214K
Air Falcon Dive
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 21 Until Landing 10 Landing +1 3 14 10 YRP 720/225 Initial: 90%
GGXRD-R Haehyun AirFalconDive.png
GGXRD-R Haehyun AirFalconDive hitbox1.pngGGXRD-R Haehyun AirFalconDive hitbox2.pngGGXRD-R Haehyun AirFalconDive hitbox3.png
Lowest possible height startup is 25F
Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f)
Can be steered left/right with joystick
Frame advantage is when done at lowest height

Overdrives

236236H

236236H
Enlightened 3000 Palm Strike
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 100
[0,125]
Mid 6+1-151 2 41 -24 0, 4 20 1, 6 YRP -5000/0 1st hit Forced: 60%
2nd hit Initial: 60%
1-8F All
GGXRD-R Haehyun Enlightened3000PalmStrike.png
Many palms, one strike.
GGXRD-R Haehyun Enlightened3000PalmStrike hitbox.png
Special hitstop (Normal: 30F, CH: 42F)
Values in [ ] are when using Burst version
Attack comes out 2F after button release
Tumble + knockdown on hit
Hits opponent towards the direction Kum is facing
Can control the opponent left/right with lever from 1F after cinematic to button release (Max: 149f)
Armor from 1F after cinematic to 3F after button release (Max: 152F)
Can control the opponent up/down/left/right only if they are in hitstun (Max: 149f)
If the opponent is in hitstun, there is a hitbox 2f after the cinematic (floats on hit + untechable until outside magic circle)
Unblockable if fully charged

236236S

236236S
Celestial Tuning Ball
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24×5 All 20+5 231 Total: 20+21 +59 3 2 6 YR -5000/0 Initial 85% 20F Full
GGXRD-R Haehyun CelestialTuningBall.png
Go forth, my son, and hold down the neutral
GGXRD-R Haehyun CelestialTuningBall hitbox.png
Special hitstop (Normal: 7f, CH: 11F)
Special untech time on air hit (Normal: 20F, CH: 40F)
If it hits from behind, knockback is reversed
Projectile can be controlled up/down/left/right with lever
Frame advantage is when done at point blank

Instant Kill

236236H

236236H
Sundering Chord
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY All 9+13
[5+10]
4 32 -19 3 14 6 9-25F All
[5-18F All]
GGXRD-R Haehyun SunderingChord.pngGGXRD-R Haehyun SunderingChord2.pngGGXRD-R Haehyun SunderingChord3.pngGGXRD-R Haehyun SunderingChord4.png
  •   •   • "One finger's all I need."
GGXRD-R Haehyun SunderingChord hitbox.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 84F [5F+5F]

Category

GGXRD-R2/Navigation