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Matchups
- Replay Theater is a great resource to find high-level matchup footage.
- Character Strategy pages generally have at least some basic counter-strategy.
- Please keep in mind the matchup chart is subjective and not all players may agree.
Answer
- 2K in meaty will not activate the answer parry Savvy Ninpo: Data LoggingGuardStartupRecovery20 + 14LAdvantage-
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Notable Interactions
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Defense
- The answer pressure is very good, you have to be careful if he tries to reset it with airdash, reshou or putting a scroll.
- Against the airdash you can do 6P, airthrow and if he has you in the corner you can try 6K or dash, that way you change sides, you have to do all those options super fast before the answer j.S comes out.
- Against the resshou you have to IB him and then mash him 2P, if you don't IB answer he doesn't lose the turn, and for the scroll you simply have to try to react and punish him with an f.S, 2S or even 5H, although if the answer plays well he can space out well and be out of range of some of your buttons before putting scroll
- Blitz is good against answer, you can use it when you see that he is doing the dashes between the scrolls but be careful that he can bait, the dashes between the scrolls you can still IB him and sometimes punish the follow up with 5P or 5K
Neutral
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Offense
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Axl Low
- Use FD brake on any dash you do in neutral.
- Instant Air Dash YRC can be a good way to get in.
- His DP, Artemis, is -27 letting you dash>5H for a huge punish.
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Notable Interactions
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Defense
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Neutral
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Offense
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Baiken
- Coin>dash>FD brake can block all Azami follow-ups if she catches the coin.
- Work throws into your offense a lot, and make sure to get decent damage off them.
- Don’t dash into a Baiken that is retreating with air Tatamis. Combos from the mats hurt a lot.
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Notable Interactions
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Defense
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Neutral
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Offense
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Bedman
- Destroy seals whenever possible. Use low recovery normals for this.
- His dead angle is -21, letting you dash > 5K for a big punish.
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Notable Interactions
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Defense
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Neutral
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Offense
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Chipp Zanuff
- Try to use throw and airthrow option selects against his teleports.
- Understand his Rekka and what options he has at each point.
- Be aware that his 6P is invulnerable enough to beat 5K, f.S, and 2P, and be prepared to use other normals such as 2K or 2S.
- 2H can cleanly beat Gamma Blade if timed correctly.
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Notable Interactions
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Defense
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Neutral
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Offense
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Dizzy
- Get 2D to whiff during blockstrings, then punish.
- Make sure to IB the ice fish to give yourself more time to escape.
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Notable Interactions
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Defense
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Neutral
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Offense
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Elphelt Valentine
- Dash > 6K YRC can beat sniper stance.
- Mist finer will blow back grenades in neutral.
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Notable Interactions
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Defense
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Neutral
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Offense
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Faust
- 6P can beat his scalpel and f.S. Also works against his j.2K drill.
- Make sure to FD in the air, Faust's 5K is a great jump catcher.
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Notable Interactions
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Defense
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Neutral
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Offense
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I-No
- 2H can hit houses and all minion types at once.
- Instant block and 2H can make it easier to punish her 3H slide.
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Notable Interactions
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Defense
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Neutral
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Offense
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Jack-O
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Notable Interactions
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Defense
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Neutral
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Offense
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Jam Kuradoberi
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Notable Interactions
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Defense
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Neutral
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Offense
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Johnny
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Notable Interactions
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Defense
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Neutral
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Offense
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Kum Haehyun
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Notable Interactions
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Defense
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Neutral
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Offense
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Ky Kiske
- 2H will beat many of his ground buttons.
- 2K is safe against all of his reversals if done meaty.
- 6P will evade S stun edge and its fortified version.
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Notable Interactions
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Defense
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Neutral
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Offense
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Leo Whitefang
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Notable Interactions
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Defense
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Neutral
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Offense
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May
- Beach balls can be cut with Mist Finer.
- Jumping to avoid Overhead Kiss gives enough time to fall down with a j.H.
- Dash>6K to punish any full screen whistleblowing.
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Notable Interactions
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Defense
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Neutral
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Offense
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Millia Rage
- Avoid longer pokes like f.S, 2S, and 6H. Use 5K instead to keep yourself safe.
- Use coin and 2H as your go to anti-airs.
- 2H can also catch rolls and some dash in approaches.
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Notable Interactions
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Defense
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Neutral
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Offense
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Potemkin
- Keep him out with pokes, Mist Finer and your faster movement.
- Normal>coin will beat Hammerfall at most ranges.
- Dash over the shockwave from Slide Head and punish his recovery.
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Notable Interactions
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Defense
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Neutral
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Offense
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Ramlethal Valentine
- Use 5P and j.P to hit swords as they start up.
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Notable Interactions
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Defense
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Neutral
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Offense
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Raven
- Throw is your best option against stance.
- Make sure to use 6P against needles and glide, though be aware Raven can beat 6P with an early glide cancel.
- 2H will beat some of his options on pressure. It will counter hit the ground command grab, stop any jump cancel re-glide, and 5D will be an air hit for him with no combo.
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Notable Interactions
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Defense
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Neutral
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Offense
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Sin Kiske
- Play patient in neutral until he has less calories.
- Use backdash on his wakeup to get Hawk Baker to whiff.
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Notable Interactions
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Defense
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Neutral
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Offense
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Slayer
- Make sure to punish Pile Bunker and Crosswise Heel as hard as you can.
- Slayer is plus after a lot of his normals, avoid mashing on defense. He wants that counter hit so bad.
- You can forward dash over 2K, 2H and even 2D if you time it late.
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Notable Interactions
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Defense
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Neutral
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Offense
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Sol Badguy
- Use K Mist Finer to go through Gunflame.
- 2S and f.S will beat most of his ground pokes.
- A well spaced 2D will clash with Volcanic Viper on wakeup.
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Notable Interactions
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Defense
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Neutral
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Offense
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Venom
- Try to use j.H on top off balls to stop teleport.
- All of his normals are negative on block, don't fall for tick throws that don't come after specials.
- Dark Angel loses to meaties if it's not the burst version.
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Notable Interactions
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Defense
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Neutral
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Offense
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Zato-1
- Make sure to Mist Cancel or Gatling any normal that hits Eddie.
- 2K, 2S, 2H and 2D will all break puddles.
- The 2 hits of 2D can be used to hit both characters.
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Notable Interactions
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Defense
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Neutral
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Offense
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