GGXRD-R2/Johnny/Matchups

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 Johnny


Matchups

Table of Contents
GGXRD-R2 Answer Icon.png GGXRD-R2 Axl Icon.png GGXRD-R2 Baiken Icon.png GGXRD-R2 Bedman Icon.png GGXRD-R2 Chipp Icon.png
GGXRD-R2 Dizzy Icon.png GGXRD-R2 Elphelt Icon.png GGXRD-R2 Faust Icon.png GGXRD-R2 I-No Icon.png GGXRD-R2 Jack-O Icon.png
GGXRD-R2 Jam Icon.png GGXRD-R2 Johnny Icon.png GGXRD-R2 Kum Icon.png GGXRD-R2 Ky Icon.png GGXRD-R2 Leo Icon.png
GGXRD-R2 May Icon.png GGXRD-R2 Millia Icon.png GGXRD-R2 Potemkin Icon.png GGXRD-R2 Ramlethal Icon.png GGXRD-R2 Raven Icon.png
GGXRD-R2 Sin Icon.png GGXRD-R2 Slayer Icon.png GGXRD-R2 Sol Icon.png GGXRD-R2 Venom Icon.png GGXRD-R2 Zato Icon.png
Detailed
  • Replay Theater is a great resource to find high-level matchup footage.
  • Character Strategy pages generally have at least some basic counter-strategy.
  • Please keep in mind the matchup chart is subjective and not all players may agree.

Answer

 AnswerOnly fear: Business CaltropGGXRD Answer Caltrops.pngGuardAllStartup14RecoveryTotal 44Advantage-7 Yellow RC.
Favorable
  • 2K in meaty will not activate the answer parry Savvy Ninpo: Data LoggingGGXRD Answer DataLogging.pngGuardStartupRecovery20 + 14LAdvantage-
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Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top


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Defense


  • The answer pressure is very good, you have to be careful if he tries to reset it with airdash, reshou or putting a scroll.
  • Against the airdash you can do 6P, airthrow and if he has you in the corner you can try 6K or dash, that way you change sides, you have to do all those options super fast before the answer j.S comes out.
  • Against the resshou you have to IB him and then mash him 2P, if you don't IB answer he doesn't lose the turn, and for the scroll you simply have to try to react and punish him with an f.S, 2S or even 5H, although if the answer plays well he can space out well and be out of range of some of your buttons before putting scroll
  • Blitz is good against answer, you can use it when you see that he is doing the dashes between the scrolls but be careful that he can bait, the dashes between the scrolls you can still IB him and sometimes punish the follow up with 5P or 5K

Neutral


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Offense


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Axl Low

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  • Use FD brake on any dash you do in neutral.
  • Instant Air Dash YRC can be a good way to get in.
  • His DP, Artemis, is -27 letting you dash>5H for a huge punish.

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Defense


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Baiken

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  • Coin>dash>FD brake can block all Azami follow-ups if she catches the coin.
  • Work throws into your offense a lot, and make sure to get decent damage off them.
  • Don’t dash into a Baiken that is retreating with air Tatamis. Combos from the mats hurt a lot.

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Defense


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Neutral


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Bedman

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  • Destroy seals whenever possible. Use low recovery normals for this.
  • His dead angle is -21, letting you dash > 5K for a big punish.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

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Chipp Zanuff

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  • Try to use throw and airthrow option selects against his teleports.
  • Understand his Rekka and what options he has at each point.
  • Be aware that his 6P is invulnerable enough to beat 5K, f.S, and 2P, and be prepared to use other normals such as 2K or 2S.
  • 2H can cleanly beat Gamma Blade if timed correctly.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top


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Neutral


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Dizzy

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  • Get 2D to whiff during blockstrings, then punish.
  • Make sure to IB the ice fish to give yourself more time to escape.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top


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Defense


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Neutral


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Elphelt Valentine

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  • Dash > 6K YRC can beat sniper stance.
  • Mist finer will blow back grenades in neutral.

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Faust

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  • 6P can beat his scalpel and f.S. Also works against his j.2K drill.
  • Make sure to FD in the air, Faust's 5K is a great jump catcher.

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I-No

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  • 2H can hit houses and all minion types at once.
  • Instant block and 2H can make it easier to punish her 3H slide.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top


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Jack-O

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Jam Kuradoberi

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Defense


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Neutral


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Johnny

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Kum Haehyun

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Ky Kiske

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  • 2H will beat many of his ground buttons.
  • 2K is safe against all of his reversals if done meaty.
  • 6P will evade S stun edge and its fortified version.

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Leo Whitefang

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May

 May
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  • Beach balls can be cut with Mist Finer.
  • Jumping to avoid Overhead Kiss gives enough time to fall down with a j.H.
  • Dash>6K to punish any full screen whistleblowing.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

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Millia Rage

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  • Avoid longer pokes like f.S, 2S, and 6H. Use 5K instead to keep yourself safe.
  • Use coin and 2H as your go to anti-airs.
  • 2H can also catch rolls and some dash in approaches.

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Potemkin

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  • Keep him out with pokes, Mist Finer and your faster movement.
  • Normal>coin will beat Hammerfall at most ranges.
  • Dash over the shockwave from Slide Head and punish his recovery.

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Ramlethal Valentine

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  • Use 5P and j.P to hit swords as they start up.
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Raven

Even
  • Throw is your best option against stance.
  • Make sure to use 6P against needles and glide, though be aware Raven can beat 6P with an early glide cancel.
  • 2H will beat some of his options on pressure. It will counter hit the ground command grab, stop any jump cancel re-glide, and 5D will be an air hit for him with no combo.

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Sin Kiske

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  • Play patient in neutral until he has less calories.
  • Use backdash on his wakeup to get Hawk Baker to whiff.

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Slayer

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  • Make sure to punish Pile Bunker and Crosswise Heel as hard as you can.
  • Slayer is plus after a lot of his normals, avoid mashing on defense. He wants that counter hit so bad.
  • You can forward dash over 2K, 2H and even 2D if you time it late.

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Sol Badguy

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  • Use K Mist Finer to go through Gunflame.
  • 2S and f.S will beat most of his ground pokes.
  • A well spaced 2D will clash with Volcanic Viper on wakeup.

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Venom

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  • Try to use j.H on top off balls to stop teleport.
  • All of his normals are negative on block, don't fall for tick throws that don't come after specials.
  • Dark Angel loses to meaties if it's not the burst version.

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Zato-1

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  • Make sure to Mist Cancel or Gatling any normal that hits Eddie.
  • 2K, 2S, 2H and 2D will all break puddles.
  • The 2 hits of 2D can be used to hit both characters.

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