(→Special Moves: 214Ks) |
(→Special Moves: more hitbox captions) |
||
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|images=GGXRD_Johnny_LowMistFiner.png | |images=GGXRD_Johnny_LowMistFiner.png | ||
|hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV1_Frame-20-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV1_Frame-21-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV1_Frame-20-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV1_Frame-21-Hitbox.png | ||
|hitboxCaption=Frame 20\Frame 21 | |||
|notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Knocks down opponent | |notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Knocks down opponent | ||
}} | }} | ||
Line 502: | Line 503: | ||
|hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV2_Frame-11-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV2_Frame-12-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV2_Frame-11-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV2_Frame-12-Hitbox.png | ||
|notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Floats and pulls in opponent opponent, guranteed knockdown | |notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Floats and pulls in opponent opponent, guranteed knockdown | ||
|hitboxCaption=Frame 11\Frame 12 | |||
}} | }} | ||
===214S Level 3=== | ===214S Level 3=== | ||
Line 512: | Line 514: | ||
|images=GGXRD_Johnny_LowMistFiner.png | |images=GGXRD_Johnny_LowMistFiner.png | ||
|hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV3_Frame-9-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV3_Frame-10-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV3_Frame-9-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV3_Frame-10-Hitbox.png | ||
|notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Floats and pulls in opponent opponent, guranteed knockdown | |notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Floats and pulls in opponent opponent, guranteed knockdown | ||
|hitboxCaption=Frame 9\Frame 10 | |||
}} | }} | ||
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|images=GGXRD_Johnny_AirHighMistFiner.png | |images=GGXRD_Johnny_AirHighMistFiner.png | ||
|hitboxes=GGXRD-R2_Johnny_High_Air_Mist_Finer_LV1_Frame-13-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV1_Frame-14-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV1_Frame-15-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV1_Frame-16-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_High_Air_Mist_Finer_LV1_Frame-13-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV1_Frame-14-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV1_Frame-15-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV1_Frame-16-Hitbox.png | ||
|hitboxCaption=Frame 13\Frame 14\Frame 15\Frame 16 | |||
|notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Untechable for 40F, guaranteed knockdon on CH | |notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Untechable for 40F, guaranteed knockdon on CH | ||
}} | }} | ||
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|hitboxes=GGXRD-R2_Johnny_High_Air_Mist_Finer_LV2_Frame-11-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV2_Frame-12-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV2_Frame-13-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV2_Frame-14-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_High_Air_Mist_Finer_LV2_Frame-11-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV2_Frame-12-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV2_Frame-13-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV2_Frame-14-Hitbox.png | ||
|notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Wall bounces opponent, untechable for 70F, guaranteed knockdon on CH | |notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Wall bounces opponent, untechable for 70F, guaranteed knockdon on CH | ||
|hitboxCaption=Frame 11\Frame 12\Frame 13\Frame 14 | |||
}} | }} | ||
===j.214P Level 3=== | ===j.214P Level 3=== | ||
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|hitboxes=GGXRD-R2_Johnny_High_Air_Mist_Finer_LV3_Frame-9-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV3_Frame-10-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV3_Frame-11-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV3_Frame-12-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_High_Air_Mist_Finer_LV3_Frame-9-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV3_Frame-10-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV3_Frame-11-Hitbox.png;GGXRD-R2_Johnny_High_Air_Mist_Finer_LV3_Frame-12-Hitbox.png | ||
|notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Wall bounces opponent, guaranteed knockdown | |notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Wall bounces opponent, guaranteed knockdown | ||
|hitboxCaption=Frame 9\Frame 10\Frame 11\Frame 12 | |||
}} | }} | ||
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|hitboxes=GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV1_Frame-14-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV1_Frame-15-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV1_Frame-16-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV1_Frame-14-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV1_Frame-15-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV1_Frame-16-Hitbox.png | ||
|notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Ground hit guaranteed knockdown;Air hit untechable for 32F, 64F on CH | |notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Ground hit guaranteed knockdown;Air hit untechable for 32F, 64F on CH | ||
|hitboxCaption=Frame 14\Frame 15\Frame 16 | |||
}} | }} | ||
===j.214K Level 2=== | ===j.214K Level 2=== | ||
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|hitboxes=GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV2_Frame-12-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV2_Frame-13-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV2_Frame-14-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV2_Frame-12-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV2_Frame-13-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV2_Frame-14-Hitbox.png | ||
|notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Ground hit ground slides opponent for 40F + knockdown;Air hit ground slides, untechable for 80F, can recover during slide. Opponent slides for 60F + guaranteed knockdown on CH;See ※2 | |notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Ground hit ground slides opponent for 40F + knockdown;Air hit ground slides, untechable for 80F, can recover during slide. Opponent slides for 60F + guaranteed knockdown on CH;See ※2 | ||
|hitboxCaption=Frame 12\Frame 13\Frame 14 | |||
}} | }} | ||
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|hitboxes=GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV3_Frame-10-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV3_Frame-11-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV3_Frame-12-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV3_Frame-10-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV3_Frame-11-Hitbox.png;GGXRD-R2_Johnny_Mid_Air_Mist_Finer_LV3_Frame-12-Hitbox.png | ||
|notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Wall sticks opponent, untechable for 80F | |notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Blows away opponent on hit;Wall sticks opponent, untechable for 80F | ||
|hitboxCaption=Frame 10\Frame 11\Frame 12 | |||
}} | }} | ||
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|hitboxes=GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV1_Frame-18-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV1_Frame-19-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV1_Frame-20-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV1_Frame-18-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV1_Frame-19-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV1_Frame-20-Hitbox.png | ||
|notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;Frame Advantage Listed is for lowest possible Air Low Mist Finer;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Automatically attacks after 47F;Ground hit knocks down opponent;Air hit plummets opponent, untechable for 36F, guaranteed knockdown on CH | |notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;Frame Advantage Listed is for lowest possible Air Low Mist Finer;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Automatically attacks after 47F;Ground hit knocks down opponent;Air hit plummets opponent, untechable for 36F, guaranteed knockdown on CH | ||
|hitboxCaption=Frame 18\Frame 19\Frame 20 | |||
}} | }} | ||
===j.214S Level 2=== | ===j.214S Level 2=== | ||
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|hitboxes=GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV2_Frame-16-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV2_Frame-17-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV2_Frame-18-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV2_Frame-16-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV2_Frame-17-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV2_Frame-18-Hitbox.png | ||
|notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;Frame Advantage Listed is for lowest possible Air Low Mist Finer;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Automatically attacks after 45F;Ground hit blows away opponent, guaranteed knockdown;Air hit blows away opponent, untechable for 60F, guaranteed knockdown on CH | |notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;Frame Advantage Listed is for lowest possible Air Low Mist Finer;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Automatically attacks after 45F;Ground hit blows away opponent, guaranteed knockdown;Air hit blows away opponent, untechable for 60F, guaranteed knockdown on CH | ||
|hitboxCaption=Frame 16\Frame 17\Frame 18 | |||
}} | }} | ||
===j.214S Level 3=== | ===j.214S Level 3=== | ||
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|hitboxes=GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV3_Frame-14-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV3_Frame-15-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV3_Frame-16-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV3_Frame-14-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV3_Frame-15-Hitbox.png;GGXRD-R2_Johnny_Low_Air_Mist_Finer_LV3_Frame-16-Hitbox.png | ||
|notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;Frame Advantage Listed is for lowest possible Air Low Mist Finer;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Automatically attacks after 43F;Ground hit blows away opponent, guaranteed knockdown;Air hit blows away opponent, untechable for 60F, guaranteed knockdown on CH | |notes=Startups show time to get into Mist stance + attack startup;Hitstop 0F;Can clash with projectiles;Frame Advantage Listed is for lowest possible Air Low Mist Finer;If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F;Automatically attacks after 43F;Ground hit blows away opponent, guaranteed knockdown;Air hit blows away opponent, untechable for 60F, guaranteed knockdown on CH | ||
|hitboxCaption=Frame 14\Frame 15\Frame 16 | |||
}} | }} | ||
Revision as of 20:00, 26 September 2022
Links
System Data
Portrait | Name | Defense | Guts | Stun Resistance | RISC Gain Rate | Prejump | Backdash |
---|---|---|---|---|---|---|---|
Johnny | x1.00 | 3 | 70 | 28 | 4F | 11F (1~7F invuln) | |
Forward Dash | Weight | Wakeup (Face Up) | Wakeup (Face Down) | Unique Movement Options | Icon | ||
18f (1~14f foot invuln) | [98] Slightly Heavy | 25F | 24F | Step Dash (No Run) Zweihander |
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | Mid | 5 | 4 | 6 | +2 | 1 | 6 | 7 | CSJ | YRP | 264 | |||
With a snap of my finger. | ||||||||||||||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | Mid | 6 | 5 | 12 | -5 | 1 | 6 | 7 | SJ | YRP | 264 | |||
c.S
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | Mid | 6 | 3 | 8 | +3 | 2 | 10 | 7 | SJ | YRP | 264 | |||
f.S
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
34 | Mid | 8 | 3 | 23 | -9 | 3 | 14 | 6 | S | YRP | 384 | Initial: 90% | ||
5H
5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
38 | Mid | 11 | 4 | 29 | -14 | 4 | 20 | 6 | S | YRP | 384 | |||
Frames 11 to 12 • Frames 13 to 14 | ||||||||||||||
5D
5D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | High | 26 | 8 | 6 | ±0 | 2 | 10 | 20 | YRP | 264 | Initial: 80% | |||
Hitstop 20F on ground hit |
6P
6K
6H
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 5 | 3 | 6 | +1 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 90% | ||
Stand back ladies! | ||||||||||||||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | Low | 8 | 4 | 4 | +2 | 0 | 3 | 8 | S | YRP | 144 | Initial: 70% | ||
2S
2H
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 7 | 5 | 9 | 0 | 3 | 8 | CS | YRP | 144 | ||||
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Blitz Attack
Blitz Attack Max Charge
Special Moves
236H
41236P
214P/K/S
j.214P/K/S
Ground Stance 66
Ground Stance 66 Mist Step Forward special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total: 14 | ||||||||||||||
Can cancel into Mist Finer from 10F onwards Can cancel into Treasure Hunt from 1F onwards |
Ground Stance 44
Ground Stance 44 Mist Step Backward special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total: 13 | ||||||||||||||
Can cancel into Mist Finer from 10F onwards Can cancel into Treasure Hunt from 1F onwards |
Air Stance 66/44
Air Stance 66/44 Air Mist Step special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total: 16 | ||||||||||||||
Can cancel into Mist Finer from 9F onwards |
214P Level 1
214P Level 2
214P Level 3
214K Level 1
214K Level 2
214K Level 3
214S Level 1
214S Level 2
214S Level 3
j.214P Level 1
j.214P Level 2
j.214P Level 3
j.214K Level 1
j.214K Level 2
j.214K Level 3
j.214S Level 1
j.214S Level 2
j.214S Level 3
Stance H
Stance H Stance Cancel special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | YR | |||||||||||||