< GGXRD-R2 | Jam Kuradoberi
Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | Mid | 3 | 3 | 7 | ±0 | 0 | 3 | 8 | CSJ | YRP | 144 | |||
5K
c.S
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 6 | 8 | 12 | -6 | 2 | 10 | 7 | JS | YRP | 264 | |||
Seeing this means you whiffed your DP | ||||||||||||||
f.S
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 6 | 5 | 11 | -2 | 2 | 10 | 7 | JS | YRP | 264 | |||
5H
5D
6P
6K
6H
2P
2K
2S
2H
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11 | High/Air | 6 | 4 | 16 | 1 | 6 | 7 | CS | YRP | 264 | ||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14 | High/Air | 5 | 8 | 11 | 1 | 6 | 7 | S | YRP | 264 | ||||
Millia players weep. | ||||||||||||||
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
Air Throw Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0,60 | Air Throw: 192500 | 1 | 1 | 0,2 | 6,7 | R | 0,480 | Forced: 65% | ||||||