Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Jack-O | x1.03 | 2 | 3F | [105] Light | 13F (1~9F invuln) | 32 | 25F | 23F |
Normal Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5P | Mid | 0 | ±0 | 4 | 4 | 6 | 144 | 10 | 3 | 8 | |||||
5K | Mid | 1 | -7 | 6 | 6 | 13 | 264 | 26 | 6 | 7 | |||||
c.S | Mid | 2 | +3 | 7 | 5 | 6 | 264 | 28 | 10 | 7 | |||||
f.S | Mid | 2 | -12 | 8 | 6 | 20 | 264 | 30 | 10 | 7 | |||||
5H | Mid | 4, 3, 3 | -13 | 10 | 3(2)2(2)2(4)2(2)2(4)2(2)2 | 24 | 8-60 Feet | 384 | 36, 16×2 | -6×3/+20,+14×2 | |||||
5D | High | 2 | -6 [-11] | 26 [31] | 4 | 16 [21] | 9-14 Above Knee [12-19 Above Knee] | Initial: 80% | -1000/720 [-/720] | 22 | 10 | 20 | |||
6P | Mid | 2 | -12 | 10 | 6 | 20 | 1-7 Upper Body 8-15 Above Knee | 264 | 28 | 10 | 7 | ||||
6K | High / Air | 2 | ±0 | 24 | 2(3)3 | 11 | 1-23 Throw 10-end Foot 12-end Low Body | 264 | 20×2 | 10 | 7 | ||||
6H | Mid | 3, 4 | -8 | 7 | 2(9)8 | 19 | 384 | 30, 50 | -6×2 / +14,+20 | ||||||
3H | Low | 2 | -10 | 11 | 15 | 9 | 11F-30F Low Profile | 264 | 30 | 10 | 7 | ||||
2P | Mid | 0 | ±0 | 5 | 4 | 6 | 144 | 12 | 3 | 8 | |||||
2K | Low | 1 | +3 | 6 | 3 | 6 | 6-14 Low Profile | 264 | 14 | 6 | 7 | ||||
2S | Mid | 2 | -15 | 8 | 7 | 22 | 1-14F Upper Body | 264 | 28 | 10 | 7 | ||||
2H | Mid | 4 | -2 | 13 | 3(3)3(3)3(3)3(9)3 | 18 | 384 | 8xN,26 | 6 | 1 | |||||
j.P | High / Air | 0 | 6 | 4 | 6 | 144 | 8 | 3 | 8 | ||||||
j.K | High / Air | 1 | 5 | 6 | 12 | 264 | 16 | 6 | 7 | ||||||
j.S | High / Air | 2 | 9 | 5 | 21 | 264 | 28 | 10 | 7 | ||||||
j.H | High / Air | 2 | 11 | 3,3 | 32 | 264 | 26×2 | 10 | 7 |
Universal Mechanics
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Ground Throw | Ground Throw 63000 | +54 | 1 | 1 | Forced: 65% | 0,480 | 0, 60 | -6,0/NA | R | ||||||
Air Throw | Air Throw 192500 | 1 | 1 | Forced: 65% | 0,480 | 0, 60 | -6,0/NA | R | |||||||
DAA | All | 2 | -12 | 13 | 6 | 20 | 1-18 All | Initial: 50% | -5000/264 | 25 | 10 | 7 | |||
Blitz | Mid | 1 | -2 | (15-48)+13 | 3 | 20 | 1~Button release: Blitz | Initial: 55% | 50 | R | |||||
[Blitz] | Mid | 4 | +5 | 50+13 | 3 | 20 | 1~50: Blitz | 50 | R |
Special Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
4D | All | 4,0 | -11 [-16] | 11 [13] | 9 | 26 [31] | 11-15, 20-35 [16-20, 25-41] Feet 16-19 [21-24] Lower Body | -1000/720,480 [-/720,480] | 10, 40 | 20 | 6,8 | ||||
j.4D | All | 4,0 | 10 [12] | 6 | Until Landing + 8 | -1000/720,480 [-/720,480] | 10, 40 | 20 | 6,8 | ||||||
6D | Ground Throw: 157500 [90000] | 0 | +66 | 17 [22] | 4 | 43 [48] | 1-16 [1-21] Throw 3-20 [5-25] Lower Body 21-51 [26-57] Feet | Initial: 50% | -1000/360,345 [-/360,345] | 90 | 6,8×2 | ||||
j.6D | Air Throw: 157500 [110000] | 0 | 10 [15] | 4 | Total:Until Landing + 9 | 1-9 [1-14] Throw | Initial: 50% | -1000/360,345 [-/360,345] | 0,90,0 | 6,8×2 | |||||
2D | Mid | 2 | -45 | 9 [14] | 3(6)9 | Total: 26+15 | 1-17 [1-22] Strike 18 [23] onwards Airborne | Initial: 80% | -1000/720 [-/720] | 30, 25 | 10 | 7 | |||
j.2D | Mid | 2 | 0 | 17 [20] | Until Landing | Total: Until Landing + 13 After | -1000/720 [-/720] | 50 | 10 | 7 | |||||
j.D | All | 2 | 21 | 12 After Landing | Total: 32+10 After Landing | -1000/120 | 24×3 | 2 | 7 | YRP | |||||
j.D No Tension | All | 2 | -8 | 21 | 12 After Landing | Total: 51+10 After Landing | 0/120 | 24 | 2 | 7 | YRP | ||||
22H | 13 | Total: 24 | -/120 | ||||||||||||
Organ > P | 12 | ||||||||||||||
Organ > K | 12 | ||||||||||||||
Organ > S | 192 | 19 | 12 | -/120 | See notes | ||||||||||
Organ > H | 360 | 12 | |||||||||||||
Organ > D | 12 |
Ghost and Servant Attacks
- Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
- First Servant spawns after 30F, 2nd after 379F
- Servants have 155F attack cooldown
- some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3
input | guard | level | onBlock | startup | active | recovery | tension | damage | riscp | riscm | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | guard | level | onBlock | startup | active | recovery | tension | damage | riscp | riscm | |
22P/K/S | Total: 24 | ||||||||||
Near Ghost 2P | Total: 18 | ||||||||||
Ghost 2P/K/S | Total: 24 | ||||||||||
Ghost 4P/K/S | Total: 12 | ||||||||||
Ghost 5P/K/S | 2 | +6 | 12 | 32 | Total: 32 | -/120 | 35 40 45 | 2 | 7 | ||
Ghost j.5P/K/S | 2 | 12 | Until Landing | Total: 32 | -/120 | 35 | 2 | 7 | |||
P Servant Level 1 | All | 0 | 15[108] | 6 | Total: 45 | -/120 | 10 | 2 | 6 | ||
P Servant Level 2 | All | 1 | 15[108] | 6 | Total: 45 | -/120 | 15 | 2 | 6 | ||
P Servant Level 3 | All | 2 | 15[108] | 6 | Total: 45 | -/120 | 20 | 2 | 6 | ||
K Servant Level 1 | All | 0 | 12[105] | 3 | -/120 | 10 | 2 | 6 | |||
K Servant Level 2 | All | 0 | 12[105] | 3(3)3 | -/120 | 10×2 | 2 | 4 | |||
K Servant Level 3 | All | 0 | 12[105] | 3(3)3(3)3(3)6 | -/120 | 10×4 | 2 | 3 | |||
S Servant Level 1 | All | 0 | 15[108] | -/120 | 10 | 2 | 6 | ||||
S Servant Level 2 | All | 1 | 15[108] | -/120 | 10 | 2 | 6 | ||||
S Servant Level 3 | All | 2 | 15[108] | -/120 | 10 | 2 | 6 |
Overdrives
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
214S | All | 0 | +9 | 7+5 | 10, 5, 5, 35 | Until Landing + 12 After | [1~7F Full] 3~End Feet 7F Strike | -5000/0 | 40, 25×3 [50, 31×3] | 2 | 8 | YRP | |||
j.214S | All | 0 | 7+5 | Until it hits the ground,5,5,35 | Until Landing + 12 After Landing | [1~7F Full] 7~End Strike | -5000/0 | 40, 25×3 [50, 31×3] | 2 | 8 | YRP | ||||
360P | Ground Throw | 0 | +70 | 5+2 | 3 | 42 | 1-6 Full | Initial 50% | -5000/0 | 0, 150, 0×2 | 6, 8×2 | YRP | |||
j.360P | Air Throw | +70 | 5+2 | 3 | Until Landing + 9 After | 1-6 Full | Initial 50% | -5000/0 | 0, 150, 0×2 | 6, 8×2 | YRP |
Instant Kill
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236H | Mid / Air | 3 | -19 | 9+8 [5+8] | 2 | 34 | 9-18 Full [5-14 Full] | DESTROY | 14 | 6 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGXRD-R2/Jack-O'/Data.
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