Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Faust | x1.00 | 0 | 3F | [100] Medium | 13F (1~7F invuln) | 26 | 25F | 29F | Crawl Slow Air Dash |
Normal Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5P | Mid | 1 | +2 | 6 | 4 | 6 | SJ | 264 | 10 | 6 | 7 | YRP | |||
5K | Mid | 2 | -5 | 7 | 8 | 11 | SJ | 264 | 30 | 10 | 7 | YRP | |||
c.S | Mid | 2 | +2 | 8 | 6 | 6 | SJ | 264 | 30 | 10 | 7 | YRP | |||
f.S | Mid | 2 | -8 | 11 | 4 | 18 | S | Initial: 90% | 264 | 34 | 10 | 7 | YRP | ||
5H | Mid | 3 | -2 | 9 | 2,2,2 | 17 | S | 384 | 24×3 | 14 | 6 | YRP | |||
5D | High | 2 | -3 | 26 | 2 | 15 | 1~11F Strike 24~29F Reflect 40~42F Strike | Initial: 80% | 264 | 25 | 10 | 20 | YRP | ||
5D Reflect | All | 0 [2] | 1 | 120 [240] | 10 [20] | 3 | 8 [7] | ||||||||
6P | Mid | 2 | -12 | 7 | 3 | 23 | S | 1~6 Above Knees | 264 | 32 | 10 | 7 | YRP | ||
6H | High | 4 | -35 | 25 | 9 | 45 | S | Initial: 90% | 384 | 70 | 28 | 6 | YRP | ||
2P | Low | 0 | +1 | 7 | 2 | 7 | S | Initial: 70% | 144 | 12 | 3 | 8 | YRP | ||
2K | Low | 1 | +1 | 7 | 3,3,6 | 5 | SJ | Initial: 80% | 264 | 12×3 | 6 | 7 | YRP | ||
2S | Mid | 2 | -7 | 9 | 9 | 12 | SJ | 264 | 28 | 10 | 7 | YRP | |||
2H | Low | 4 | -8 | 14 | 2 | 25 | S | 384 | 40 | 20 | 6 | YRP | |||
2D | Low | 2 | -12 | 13 | 3 | 23 | SJ | 264 | 38 | 10 | 7 | YRP | |||
j.P | High / Air | 0 | 7 | 6 | 6 | CS | 144 | 13 | 3 | 8 | YRP | ||||
j.K | High / Air | 2 | 7 | 5 | 18 | SJ | Initial: 90% | 264 | 20 | 10 | 7 | YRP | |||
j.2K | All | 4 | 12 | Until Landing | 4 After Landing | S | Initial: 90% | 384 | 35 | 20 | 6 | YRP | |||
j.S | High / Air | 2 | 14 | 3 | 20 | S | 264 | 32 | 10 | 7 | YRP | ||||
j.H | High / Air | 3 | 9 | 8 | 12 | S | 384 | 50 | 14 | 6 | YRP | ||||
j.D | High / Air | 2 | 13 | 11 | 21 + 4 Landing Recovery | S | 264 | 40 | 10 | 7 | YRP |
Universal Mechanics
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Ground Throw | Ground Throw: 78750 | 0,4 | +51 | 1 | Forced: 65% | 0 | 0,60 | NA | 6, 0 | R | |||||
Air Throw | Air Throw: 192500 | 0 | 1 | Forced: 65% | 480 | 0,55 | NA | 6, 0 | R | ||||||
DAA | All | 2 | -10 | 9 | 4 | 20 | 1~16F Full 17~28F Throw | Initial: 50% | -5000 / 264 | 25 | 10 | 7 | |||
Blitz | Mid | 1 | -2 | (15-48)+13 | 3 | 20 | 1~Button release: Blitz | Initial: 55% | 50 | R | |||||
[Blitz] | Mid | 4 | +5 | 50+13 | 3 | 20 | 1~50F: Blitz | 50 | R | ||||||
Taunt | Mid | 0 | 55 | 92 | 56 | 144 | 0 | 3 | 8 | YRP | |||||
1 or 3 | 1~ Above Knees |
Special Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
41236K | Mid | 4 | -11 | 21 | 12 | 18 | 150 / 240 | 20 | 20 | 15 | YRP | ||||
41236K > 4 | +7 | Y | |||||||||||||
Pull > 236P | Mid | 4 | 7 | 12 | 12 | 150 / 720 | 40 | NA | 6 | YRP | |||||
Pull > 236P > 236P | Total 32 | 1~32F Strike | Y | ||||||||||||
Pull > 236P > 236P > 236P | Mid | 4 | 43 | 8 | 18 | 1~40F Strike | 500 / 2400 | 80 | NA | 6 | YRP | ||||
214H | Unblockable: 175000, All*7 | 2 | 5 | 48 | 12 | 100 / 60 | 16×8 | NA | 7 | YRP | |||||
j.236H | All | 4 | 11 | 28 | 8 After Landing | 150 / 240 | 18×4 | 20 | 8 | YRP | |||||
214P | All | 2 | -13 | 63 | 2 | 25 | 21~42F Strike,43~52F Full,53~57F Low(Full excluding head),53~89F Throw | Initial: 80% | 50 / 360 | 44 | 10 | 7 | YRP | ||
214K | All | 2 | -13 | 63 | 2 | 25 | 21~42F Strike,43~52F Full,53~57F Low(Full excluding head),53~89F Throw | 50 / 360 | 44 | 10 | 7 | YRP | |||
214S | High | 2 | -26 | 52 | Until Landing | 32 | 21~42F Strike 43~47F Full | 50 / 360 | 38 | 10 | 7 | YRP | |||
236S | Mid | 2 | +3 | 17 | 4 | 7 | 250 / 600 | 44 | 10 | 10 | YRP | ||||
Pogo 66 | Mid | 2 | -5 | 4 | 3 | 16 | 100 / 360 | 40 | 10 | 7 | YRP | ||||
Pogo 44 | Mid | 2 | -5 | 4 | 3 | 16 | 50 / 360 | 24 | 10 | 7 | YRP | ||||
Pogo 9 | Total 16 | 25 / | Y | ||||||||||||
Pogo 8 | All | 2 | 16 | 68 | 25 | 150 / 360 | 20×n | 10 | 7 | YRP | |||||
Pogo 2 | -18 | Total 24 | Y | ||||||||||||
Pogo P | High | 2 | +3 | 10 | 3 | 8 | 100 / 240 | 32 | 10 | 7 | YRP | ||||
Pogo K | Mid | 2 | 7 | 6 | 23 | 1~6F Strike | 500 / 480 | 36 | 10 | 7 | YRP | ||||
Pogo [K] | Mid | 4 | 24 | 10 | 23 | 24~28F All | 750 / 720 | 52 | 20 | 6 | YRP | ||||
Pogo S | Low | 2 | +5 | 16 | 2 | 7 | 100 / 480 | 36 | 10 | 7 | YRP | ||||
Pogo [S] | Low | 4 | +2 | 32 | 10 | 7 | 150 / 720 | 48 | 20 | 6 | YRP | ||||
Pogo H | All | 4 | -23 | 13 | 28 | 23+3 After Landing | 200 / 360 | 14×4 | 20 | 6 | YRP | ||||
Pogo D | 9 | Total 17 | 150 / | YR | |||||||||||
j.236P | All | 1,2 | 21 | Until Landing (15)3 | Total 43 | 200 / 120 | 1,40 | 2 | 7 | YRP | |||||
236P | Total 23 [35] | 150 / | YRP |
Items
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Donut/Chocolate | 50 | 194 | pickup or expiry | 16 Heal | |||||||||||
Donut Box/Large Chocolate | 50 | 194 | pickup or expiry | 48 Heal | |||||||||||
Hammer | All | 4 | 13 | 41 | contact or landing | -/120 | 44 | 20 | 6 | ||||||
Golden Hammer | All | 4 | 13 | 41 | contact or landing | -/120 | 44 | 20 | 6 | ||||||
Chibi Faust | All | 2 | 45 | contact or landing | -/120 | 25 | 10 | 7 | |||||||
Large Faust | All | 2 | 45 | contact or landing | -/120 | 25 | 10 | 7 | |||||||
Bomb | All | 4 | 131 | 12 | explosion | -/120 | 80 | 20 | 6 | ||||||
Fireworks | All | 4 | 192 | 12 | explosion | -/120 | 80 | 20 | 6 | ||||||
Meteors | All | 4 | 196~ | 0 | all meteors land | -/120 | 36×6 | 20 | 10 | ||||||
Gigantic Meteor | All | 4 | 196~ | 0 | last hit after landing | -/120 | 36×7 | 20 | 10 | ||||||
Poison | All | 1 | 85 | 50 | landing | -/120 | 10 | 6 | 7 | ||||||
100 Ton Weight | All,Unblockable | 4 | 13 | 43,1 | landing | -/120 | 44,0 | 20 | 6 | ||||||
10000 Ton Weight | All,Unblockable | 4 | 13 | 43,1 | landing | -/120 | 44,0 | 20 | 6 | ||||||
Drum Can | barrel expires | ||||||||||||||
Oil Combustion | All | 4 | 11 | 20 | -/120 | 80 | 20 | 6 | |||||||
Jump Pad | Unblockable | 0 | 87 | 196 | expires | Initial: 70% | -/120 | 0 | -8/NA | ||||||
Black Hole | 68 | 180 | landing | ||||||||||||
Helium Gas | 112 | 425 | landing |
Overdrives
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236S | Low | 4 | -46 | 11+1 | 80 | 66 | 1~15F Full 16~17F Strike | -5000 | 30,0,Refer to notes [37,0,Refer to notes] | -6/+20 | YRP | ||||
236236P | Total 46(Super Freeze 1) | 1~6F Strike | -5000 | YRP | |||||||||||
236236236P | Total 51(Super Freeze 1) | 1~6F Strike | -10000 |
Instant Kill
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236H | All | 3 | -20 | 9+8 [5+5] | 6 | 31 | 9~22F Full [5~15F Full] | DESTROY | 14 | 6 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGXRD-R2/Faust/Data.
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