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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- 2D > Pogo conversions use Elphelt for reference.
- Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
K Starters
2K is a low that hits three times which allows it to be hit-confirmed very easily and is a common combo starter for Faust.
5K is one of Faust's prominent anti-air buttons, but also functions as a punish tool. The ability to confirm from 5K consistently will open up damage for Faust.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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2K > 5H > 236S~(9)~H | Any | 96 | 26 | Any | [1] Very Easy | Standard low confirm for Faust, can easily hit-confirm from the three hits of 2K for most situations. |
2K > 5H > 2D | Any | 80 | 15 | Any | [1] Very Easy | Alternative to the above for a knockdown when Going My Way conversion is off the table. |
2K > 5H > 2D > 236S~(9)~H | Any | 108 | 28 | Female Characters (Except Kum) | [1] Very Easy | Pogo conversion from 2D for female characters. |
2K , 2P > 2S > 2D | Any | 65 | 10 | Any | [2] Easy | A rare link where you connect 2P from 2K. Generally doesn't see use when the above alternatives exist. |
AA 2K > j.c > j.K > j.P > j.K > j.c > j.K > j.S > j.H | Any | 88 | 12 | Any | [1] Very Easy | Anti-Air combo from 2K. You can usually sub in other variation of air combo routes based on positioning and character. |
5K > c.S > 2H > 236S~(9)~H | Any | 149 | 24 | Any | [1] Very Easy | Good damage from a 5K starter from up close |
5K > c.S > 5H > 236S~(9)~H | Any | 136 | 23 | Any | [1] Very Easy | Slightly less damaging alternative to above |
5K > c.S > 2S > 2H > 236S~(9)~H | Any | 161 | 24 | Answer, Bedman, Dizzy, Faust, Potemkin, Sol, Zato-1 | [1] Very Easy | More damaging variation of the above combos for certain characters |
5K > c.S > 2S > 5H > 236S~(9)~H | Any | 148 | 22 | Answer, Bedman, Chipp, Dizzy, Elphelt, Faust, Leo, I-No, Raven, Slayer, Sin | [1] Very Easy | 5H variation of above. Damage values from Sin. |
5K > 2S > 2H > 236S~(9)~H | Any | 147 | 24 | Any | [1] Very Easy | |
5K > 2S > 5H > 236S~(9)~H | Any | 134 | 24 | Any | [1] Very Easy | |
5K > 2H > 236S~(9)~H | Any | 134 | 23 | Any | [1] Very Easy | |
5K > 5H > 236S~(9)~H | Any | 146 | 26 | Any | [1] Very Easy | 5K starter usually for punishing something on block. |
5K > 2D | Any | 64 | 4 | Any | [1] Very Easy | |
5K > 2D > 236S~(9)~H | Any | 133 | 22 | Female Characters (Except Kum) | [1] Very Easy | |
CH 5K (66) > 5K > j.c > j.K > j.c j.K > j.S > j.H | Corner | 135 | 12 | Any | [1] Very Easy | Counter-hit 5K will cause a wall bounce close to the corner that Faust can confirm from. Depending on distance and timing you can connect 2S and the jump combo can be expanded as well. Dash is optional and depends on distance for pickup. |
AA 5K > j.c > j.K > (j.P > j.K) > j.c j.K > j.S > j.H | Any | 126 | 12 | Any | [1] Very Easy | Anti-air combo, omit the extra j.Pj.K depending on character and distance. |
S Starters
2S
c.S
f.S
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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H Starters
2H
5H
6H
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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D Starters
2D
5D
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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Combo Theory
Video Examples
Pandabetic's Faust Combo Guide {{#evt: service=youtube |id=https://youtu.be/2vh_NBxYYPc }}