GGXRD-R2/Dizzy/Data

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System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Dizzy Portrait.png
Dizzy x1.06 1 50 28 3F 16F (1~9F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[105] Light 25F 24F 2 Air Dashes GGXRD-R2 Dizzy Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 Mid 5 2 12 -4 0 3 8 CSJ YRP 144
GGXRD-R Dizzy 5P.png
GGXRD-R Dizzy 5P hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 Mid 7 4 14 -4 2 10 7 SJ YRP 264
GGXRD-R Dizzy 5K.png
GGXRD-R Dizzy 5K hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24 Mid 6 2 11 +1 2 10 7 SJ YRP 264
GGXRD-R Dizzy cS.png
Your only plus on block normal, cherish it
GGXRD-R Dizzy cS hitbox.png
Stun value: 741 (equivalent of 48 dmg move)

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 Mid 9 6 21 -13 2 10 7 SJ YRP 264
GGXRD-R Dizzy fS.png
Reaches lower than it looks
GGXRD-R Dizzy fS hitbox1.pngGGXRD-R Dizzy fS hitbox2.pngGGXRD-R Dizzy fS hitbox3.png
First Active Frame • Last Active Frame

4S

4S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×5 Mid 8 2×7 12 -1 3 10 6 S YRP 264
GGXRD-R Dizzy 4S.png
File:GGXRD-R Dizzy 4S hitbox1.pngFile:GGXRD-R Dizzy 4S hitbox2.pngFile:GGXRD-R Dizzy 4S hitbox3.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 Mid 13 6 15 -4 3 14 6 S YRP 384
GGXRD-R Dizzy 5H.png
Tips are disjointed and hit low profiles
File:GGXRD-R Dizzy 5H hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 High 27 14 15 -12 3 14 20 YRP 384 Initial: 80%
GGXRD-R Dizzy 5D.png
The oldest trick in the book
File:GGXRD-R Dizzy 5D hitbox1.pngFile:GGXRD-R Dizzy 5D hitbox2.png
First Active Frame • Last Active Frame

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Mid 10 4 19 -9 2 10 7 S YRP 264 1~13f Upper Body
GGXRD-R Dizzy 6P.png
File:GGXRD-R Dizzy 6P hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
48 Mid 14 7 34 -22 4 20 6 S YRP 384
GGXRD-R Dizzy 6H.png
Great for combo and knockdowns
GGXRD-R Dizzy 6H hitbox1.pngGGXRD-R Dizzy 6H hitbox2.png
First Active Frame • Last Active Frame

6H Max Charge

6H Max Charge
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
56 High 33 7 34 -22 4 20 6 S YRP 384
GGXRD-R Dizzy 6H.png
GGXRD-R Dizzy 6H hitbox1.pngGGXRD-R Dizzy 6H hitbox2.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 Mid 6 3 9 -2 0 3 8 CS YRP 144 Initial: 80%
GGXRD-R Dizzy 2P.png
GGXRD-R Dizzy 2P hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 Low 7 4 9 -1 1 6 7 S YRP 264 Initial: 70%
GGXRD-R Dizzy 2K.png
Extremely important low
File:GGXRD-R Dizzy 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 7 3 22 -11 2 10 7 SJ YRP 264
GGXRD-R Dizzy 2S.png
Iconic AND effective
GGXRD-R Dizzy 2S hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36×2 Mid 15 2, 4 25 -10 4 20 6 SJ YRP 384
GGXRD-R Dizzy 2H.png
GGXRD-R Dizzy 2H hitbox1.pngGGXRD-R Dizzy 2H hitbox2.png
Hit 1 • Hit 2

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
34 Low 12 3 33 -17 4 20 6 S YRP 384 Initial: 85% 9~11F Above Knees
12~14F
Low Profile
15~35 Above Knees
GGXRD-R Dizzy 2D.png
GGXRD-R Dizzy 2D hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 High/Air 6 4 10 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD-R Dizzy jP.png
File:GGXRD-R Dizzy jP hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 High/Air 7 6 12 1 6 7 SJ YRP 264 Initial: 90%
GGXRD-R Dizzy jK.png
Your best friend in airdash strings
File:GGXRD-R Dizzy jK hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 High/Air 9 4 16 2 10 7 SJ YRP 264
GGXRD-R Dizzy jS.png
GGXRD-R Dizzy jS hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 High/Air 10 4 28 3 14 6 S YRP 384
GGXRD-R Dizzy jH.png
GGXRD-R Dizzy jH hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30, 40 High/Air 8 10, 4 16 3 14 6 S YRP 384
GGXRD-R Dizzy jD.png
Often trades in Dizzy's favor
File:GGXRD-R Dizzy jD hitbox1.pngFile:GGXRD-R Dizzy jD hitbox2.pngFile:GGXRD-R Dizzy jD hitbox3.pngFile:GGXRD-R Dizzy jD hitbox4.png
Stun value increased: 431

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 60 Ground Throw: 75250 1 +72 NA 6, 0 R 0, 480 Forced: 50%
GGXRD-R Dizzy GroundThrow.png
Stun value 30

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 60 Air Throw: 192500 1 NA 6, 0 R 0, 480 Forced: 65%
GGXRD-R Dizzy AirThrow.png
Stun value 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 10 4 19 -9 2 10 7 -5000 / 264 Initial: 50% 1~13F Full
GGXRD-R Dizzy 6P.png
This will get low-profiled and you will be sad
File:GGXRD-R Dizzy 6P hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Dizzy BlitzAttack.png
GGXRD-R Dizzy BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Dizzy BlitzAttack.png
GGXRD-R Dizzy BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

236S

236S
I Use This to Catch Fish
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 13 8 Total 62 -23 2 2 8 YRP 200/120 Initial: 90%
GGXRD-R Dizzy ToCatchFish.png
Your best friend
GGXRD-R Dizzy ToCatchFish hitbox.png
Stun value lowered: 103

236H

236H
For Searing Cod...
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 All 26 8 Total 63 -11 2 2 8 YRP 200/120 Inital: 90%
GGXRD-R Dizzy ForSearingCod.png
Your best knockdowns for oki from height
GGXRD-R Dizzy ForSearingCod hitbox.png
Stun value lowered: 138

421S

421S
I Use This to Pick Fruit
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25, 40 All 22 18 (15) until fullscreen Total 37 +11 2, 2 2 7 YRP 250/120
GGXRD-R Dizzy ToPickFruit2.pngGGXRD-R Dizzy ToPickFruit2.png
• 2 hits: on the way up and when it turns into a dagger
GGXRD-R Dizzy ToPickFruit hitbox1.pngGGXRD-R Dizzy ToPickFruit hitbox2.png
Frame advantage calculated on a standing opponent

421H

421H
For Roasting Chestnusts
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25, 40, 25 All 36 18 (17) until fullscreen (7)4 Total 48 (uncharged) +14 2, 1, 2 2 7 YRP 250/120
GGXRD-R Dizzy ForRoastingChestnuts.pngGGXRD-R Dizzy ForRoastingChestnuts2.png
Hold button for more daggers (max 3)
GGXRD-R Dizzy ForRoastingChestnuts hitbox1.pngGGXRD-R Dizzy ForRoastingChestnuts hitbox2.png
Damage and Active Frames listed are for each Dagger
Frame advantage calculated on a standing opponent
Additional daggers appear on 70F and 100F

214P

214P
P We Talked a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10×3 All 60 3 (33) 3 (33) 3 Total 36 0 2 8 YRP 100/120
GGXRD-R Dizzy WeTalkedALot.png
Setplay tool that also tanks a hit for you
GGXRD-R Dizzy WeTalkedALot hitbox1.pngGGXRD-R Dizzy WeTalkedALot hitbox2.png

214K

214K
K We Talked a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10×2 All 69 3 (43) 3 Total 36 0 2 8 YRP 100/120
GGXRD-R Dizzy WeTalkedALot.png
GGXRD-R Dizzy WeTalkedALot hitbox1.pngGGXRD-R Dizzy WeTalkedALot hitbox2.png

j.214P

j.214P
Air P We Talked a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10×3 All 60 3 (33) 3 (33) 3 Total 45 0 2 8 YRP 100/120
GGXRD-R Dizzy WeTalkedALot.png
GGXRD-R Dizzy WeTalkedALot hitbox1.pngGGXRD-R Dizzy WeTalkedALot hitbox2.png

j.214K

j.214K
Air K We Talked a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10×2 All 69 3 (43) 3 Total 45 0 2 8 YRP 100/120
GGXRD-R Dizzy WeTalkedALot.png
GGXRD-R Dizzy WeTalkedALot hitbox1.pngGGXRD-R Dizzy WeTalkedALot hitbox2.png

214S

214S
S We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 73 41 Total 36 2 2 7 YRP 100/120
GGXRD-R Dizzy WeFoughtALot.png
Setplay and screen control, all in one
GGXRD-R Dizzy WeFoughtALot hitbox1.pngGGXRD-R Dizzy WeFoughtALot hitbox2.png

j.214S

j.214S
Air S We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 53 41 Total 45 2 2 7 YRP 100/120
GGXRD-R Dizzy WeFoughtALot.png
GGXRD-R Dizzy WeFoughtALot hitbox1.pngGGXRD-R Dizzy WeFoughtALot hitbox2.png

214H

214H
H We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 73 36 Total 36 2 2 7 YRP 100/120
GGXRD-R Dizzy WeFoughtALot.png
GGXRD-R Dizzy WeFoughtALot hitbox1.pngGGXRD-R Dizzy WeFoughtALot hitbox2.png

j.214H

j.214H
Air H We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 53 36 Total 45 2 2 7 YRP 100/120
GGXRD-R Dizzy WeFoughtALot.png
GGXRD-R Dizzy WeFoughtALot hitbox1.pngGGXRD-R Dizzy WeFoughtALot hitbox2.png

214D

214D
D We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 36 YRP 100/-
GGXRD-R Dizzy WeFoughtALotD.png
D version attacks if the opponent hits it
GGXRD-R Dizzy WeFoughtALot hitbox3.png
57~136F If the fish is hit by the opponent, it will counterattack after hitstop

j.214D

j.214D
Air D We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 45 YRP 100/-
GGXRD-R Dizzy WeFoughtALotD.png
GGXRD-R Dizzy WeFoughtALot hitbox3.png
57~136F If the fish is hit by the opponent, it will counterattack after hitstop

214D Counterattack

214D Counterattack
D We Fought a Lot Together (Counterattack)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 21 7 4 2 6 YRP -/120
GGXRD-R Dizzy WeFoughtALotD.png
Maximum delay before the counterattack is completed is 29F

236P

236P
For Putting Out the Light
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 17 36 Total 50 -14 2 2 7 YRP 200/120 Initial: 90%
GGXRD-R Dizzy ForPuttingOutTheLight.png
Doesn't go away if she's hit
GGXRD-R Dizzy ForPuttingOutTheLight hitbox.png
Early and late active frames

236K

236K
The Light Was So Small In the Beginning
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×3 All 33 49 Total 54 +9 0 2 8 YRP 200/120 Initial: 90%
GGXRD-R Dizzy TheLightWasSoSmall.png
Actually criminal how early she can YRC this
GGXRD-R Dizzy TheLightWasSoSmall hitbox.png
Early and late active frames

j.236P

j.236P
Please Leave Me Alone
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 24 YRP 100/-
GGXRD-R Dizzy PleaseLeaveMeAlone.png
Overuse of this in neutral will spell your end
12F Bubble formed
Bubble lasts for 157F or until it gets popped

Water Bubble

Water Bubble
Please Leave Me Alone (Pop)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 12 4 2 2 7 -/120
GGXRD-R Dizzy PleaseLeaveMeAlone.png
GGXRD-R Dizzy PleaseLeaveMeAlone hitbox1.pngGGXRD-R Dizzy PleaseLeaveMeAlone hitbox2.png
Water Bubble Hitbox • Bubble Pop Hitbox

j.236K

j.236K
What happens When I'm TOO Alone
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 29 YRP 100/-
GGXRD-R Dizzy WhenI'mTOOAlone.png
21F Bubble formed
Bubble lasts for 148F or until it gets popped

Fire Bubble

Fire Bubble
What happens When I'm TOO Alone (Pop)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 29 10 2 2 7 -/120
GGXRD-R Dizzy WhenI'mTOOAlone.png
GGXRD-R Dizzy WhenI'mTOOAlone hitbox1.pngGGXRD-R Dizzy WhenI'mTOOAlone hitbox2.png

Overdrives

632146S

632146S
Imperial Ray
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35×7 [43×7] All 7+1 10×7 Total 32 +49 2 2 9 -5000 5~6F Strike
7F Full
[1~8F Full]
GGXRD-R Dizzy ImperialRay.png
Not a great use of meter
GGXRD-R Dizzy ImperialRay hitbox.png
[ ] Values are for Burst version
Stun value 258 for 1 hit, 1083 for 9 hits

632146P

632146P
Don't Be Overprotective
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
100 All 14+2 5 20 -6 4 20 6 YRP -5000 Forced: 40% 1~14F Full
15~20F Strike
GGXRD-R Dizzy Don'tBeOverprotective.png
GGXRD-R Dizzy Don'tBeOverprotective hitbox.png
Stun Value 1683 normal 3363 CH
0F Hitstop

64641236H

64641236H
Gamma Ray
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
13×2, 16×32 All 13+6 6(24)6(35)46 {32 hit} 72 -61 4 2×33 6, 4×32 -10000 Initial: 150%
GGXRD-R Dizzy GammaRay.pngGGXRD-R Dizzy GammaRay2.png
We know there's only one reason you're using this move • Mostly used in setups where you disconnect the opponent's controller
GGXRD-R Dizzy GammaRay hitbox1.pngGGXRD-R Dizzy GammaRay hitbox2.pngGGXRD-R Dizzy GammaRay hitbox3.png
Only first 2 hits have stun value, 0 for 2nd phase

Instant Kill

236236H

236236H
Emotional Gamma Ray
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
SURRENDER All 22+5
[10+5]
14 15 -12 3 14 6 22~40F Full
[10~28F Full]
GGXRD-R Dizzy EmotionalGammaRay.pngGGXRD-R Dizzy EmotionalGammaRay2.pngGGXRD-R Dizzy EmotionalGammaRay3.png
• • Making her mother proud
File:GGXRD-R Dizzy EmotionalGammaRay hitbox1.pngFile:GGXRD-R Dizzy EmotionalGammaRay hitbox2.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: ??F [5F+5F]

Category

GGXRD-R2/Navigation