(→Special Moves: combined bubble datas) |
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Line 443: | Line 443: | ||
|startup=73 |active=41 |recovery=Total 36 |onBlock= | |startup=73 |active=41 |recovery=Total 36 |onBlock= | ||
|caption=Fire Fish | |caption=Fire Fish | ||
|images=GGXRD-R_Dizzy_WeFoughtALot.png |caption=Setplay and screen control, all in one | |images=GGXRD-R_Dizzy_WeFoughtALot.png | ||
|caption={{clr|S|S}} and {{clr|H|H}} Fish. <br> Setplay and screen control, all in one. | |||
|hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox1.png;GGXRD-R_Dizzy_WeFoughtALot_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox1.png;GGXRD-R_Dizzy_WeFoughtALot_hitbox2.png | ||
|notes= | |notes= | ||
Line 456: | Line 457: | ||
|startup=53 |active=41 |recovery=Total 45 |onBlock= | |startup=53 |active=41 |recovery=Total 45 |onBlock= | ||
|images=GGXRD-R_Dizzy_WeFoughtALot.png | |images=GGXRD-R_Dizzy_WeFoughtALot.png | ||
|caption={{clr|S|S}} and {{clr|H|H}} Fish. <br> Setplay and screen control, all in one. | |||
|hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox1.png;GGXRD-R_Dizzy_WeFoughtALot_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox1.png;GGXRD-R_Dizzy_WeFoughtALot_hitbox2.png | ||
|notes= | |notes= | ||
Line 468: | Line 470: | ||
|startup=73 |active=36 |recovery=Total 36 |onBlock= | |startup=73 |active=36 |recovery=Total 36 |onBlock= | ||
|images=GGXRD-R_Dizzy_WeFoughtALot.png | |images=GGXRD-R_Dizzy_WeFoughtALot.png | ||
|caption={{clr|S|S}} and {{clr|H|H}} Fish. <br> Setplay and screen control, all in one. | |||
|hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox1.png;GGXRD-R_Dizzy_WeFoughtALot_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox1.png;GGXRD-R_Dizzy_WeFoughtALot_hitbox2.png | ||
|notes= | |notes= | ||
Line 480: | Line 483: | ||
|startup=53 |active=36 |recovery=Total 45 |onBlock= | |startup=53 |active=36 |recovery=Total 45 |onBlock= | ||
|images=GGXRD-R_Dizzy_WeFoughtALot.png | |images=GGXRD-R_Dizzy_WeFoughtALot.png | ||
|caption={{clr|S|S}} and {{clr|H|H}} Fish. <br> Setplay and screen control, all in one. | |||
|hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox1.png;GGXRD-R_Dizzy_WeFoughtALot_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox1.png;GGXRD-R_Dizzy_WeFoughtALot_hitbox2.png | ||
|notes= | |notes= | ||
Line 491: | Line 495: | ||
|level= |tension=100/- |invuln= | |level= |tension=100/- |invuln= | ||
|startup= |active= |recovery=Total 36 |onBlock= | |startup= |active= |recovery=Total 36 |onBlock= | ||
|images=GGXRD-R_Dizzy_WeFoughtALotD.png |caption=D | |images=GGXRD-R_Dizzy_WeFoughtALotD.png | ||
|caption={{clr|D|D}} Fish attacks if the opponent hits it | |||
|hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox3.png | |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox3.png | ||
|notes=57~136F If the fish is hit by the opponent, it will counterattack after hitstop | |notes=57~136F If the fish is hit by the opponent, it will counterattack after hitstop | ||
Line 504: | Line 509: | ||
|startup= |active= |recovery=Total 45 |onBlock= | |startup= |active= |recovery=Total 45 |onBlock= | ||
|images=GGXRD-R_Dizzy_WeFoughtALotD.png | |images=GGXRD-R_Dizzy_WeFoughtALotD.png | ||
|caption={{clr|D|D}} Fish attacks if the opponent hits it | |||
|hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox3.png | |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox3.png | ||
|notes=57~136F If the fish is hit by the opponent, it will counterattack after hitstop | |notes=57~136F If the fish is hit by the opponent, it will counterattack after hitstop |
Revision as of 09:06, 27 September 2022
Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 5 | 2 | 12 | -4 | 0 | 3 | 8 | CSJ | YRP | 144 | |||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | Mid | 7 | 4 | 14 | -4 | 2 | 10 | 7 | SJ | YRP | 264 | |||
c.S
f.S
4S
4S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20×5 | Mid | 8 | 2×7 | 12 | -1 | 3 | 10 | 6 | S | YRP | 264 | |||
File:GGXRD-R Dizzy 4S hitbox1.pngFile:GGXRD-R Dizzy 4S hitbox2.pngFile:GGXRD-R Dizzy 4S hitbox3.png | ||||||||||||||
5H
5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
38 | Mid | 13 | 6 | 15 | -4 | 3 | 14 | 6 | S | YRP | 384 | |||
Tips are disjointed and hit low profiles | ||||||||||||||
File:GGXRD-R Dizzy 5H hitbox.png | ||||||||||||||
5D
5D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | High | 27 | 14 | 15 | -12 | 3 | 14 | 20 | YRP | 384 | Initial: 80% | |||
The oldest trick in the book | ||||||||||||||
File:GGXRD-R Dizzy 5D hitbox1.pngFile:GGXRD-R Dizzy 5D hitbox2.png | ||||||||||||||
First Active Frame • Last Active Frame | ||||||||||||||
6P
6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | Mid | 10 | 4 | 19 | -9 | 2 | 10 | 7 | S | YRP | 264 | 1~13f Upper Body | ||
File:GGXRD-R Dizzy 6P hitbox.png | ||||||||||||||
6H
6H Max Charge
6H Max Charge normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
56 | High | 33 | 7 | 34 | -22 | 4 | 20 | 6 | S | YRP | 384 | |||
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 6 | 3 | 9 | -2 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Low | 7 | 4 | 9 | -1 | 1 | 6 | 7 | S | YRP | 264 | Initial: 70% | ||
Extremely important low | ||||||||||||||
File:GGXRD-R Dizzy 2K hitbox.png | ||||||||||||||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 7 | 3 | 22 | -11 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Iconic AND effective | ||||||||||||||
2H
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36×2 | Mid | 15 | 2, 4 | 25 | -10 | 4 | 20 | 6 | SJ | YRP | 384 | |||
Hit 1 • Hit 2 | ||||||||||||||
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 6 | 4 | 10 | 0 | 3 | 8 | CSJ | YRP | 144 | Initial: 90% | |||
File:GGXRD-R Dizzy jP hitbox.png | ||||||||||||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | High/Air | 7 | 6 | 12 | 1 | 6 | 7 | SJ | YRP | 264 | Initial: 90% | |||
Your best friend in airdash strings | ||||||||||||||
File:GGXRD-R Dizzy jK hitbox.png | ||||||||||||||
j.S
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | High/Air | 9 | 4 | 16 | 2 | 10 | 7 | SJ | YRP | 264 | ||||
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | High/Air | 10 | 4 | 28 | 3 | 14 | 6 | S | YRP | 384 | ||||
j.D
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30, 40 | High/Air | 8 | 10, 4 | 16 | 3 | 14 | 6 | S | YRP | 384 | ||||
Often trades in Dizzy's favor | ||||||||||||||
File:GGXRD-R Dizzy jD hitbox1.pngFile:GGXRD-R Dizzy jD hitbox2.pngFile:GGXRD-R Dizzy jD hitbox3.pngFile:GGXRD-R Dizzy jD hitbox4.png | ||||||||||||||
Stun value increased: 431 |
Universal Mechanics
Ground Throw
Air Throw
DAA
DAA Dead Angle Attack other |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | All | 10 | 4 | 19 | -9 | 2 | 10 | 7 | -5000 / 264 | Initial: 50% | 1~13F Full | |||
This will get low-profiled and you will be sad | ||||||||||||||
File:GGXRD-R Dizzy 6P hitbox.png | ||||||||||||||
Blitz Attack
Blitz Attack Max Charge
Special Moves
236S
236H
421S
421H
214P
214K
j.214P
j.214K
214S
j.214S
214H
j.214H
214D
j.214D
214D Counterattack
236P
236K
j.236P
j.236K
Overdrives
632146S
632146P
64641236H
Instant Kill
236236H
236236H Emotional Gamma Ray instantkill |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SURRENDER | All | 22+5 [10+5] |
14 | 15 | -12 | 3 | 14 | 6 | 22~40F Full [10~28F Full] | |||||
• • Making her mother proud | ||||||||||||||
File:GGXRD-R Dizzy EmotionalGammaRay hitbox1.pngFile:GGXRD-R Dizzy EmotionalGammaRay hitbox2.png | ||||||||||||||
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension IK Mode Activation: ??F [5F+5F] |