(→421S) |
(→421H) |
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Line 378: | Line 378: | ||
|level=2, 1, 2 |tension=250/120 |invuln= | |level=2, 1, 2 |tension=250/120 |invuln= | ||
|startup=36 |active=18 (17) until fullscreen (7)4 |recovery=Total 48 (uncharged) |onBlock=+14 | |startup=36 |active=18 (17) until fullscreen (7)4 |recovery=Total 48 (uncharged) |onBlock=+14 | ||
|images=GGXRD-R_Dizzy_ForRoastingChestnuts.png;GGXRD-R_Dizzy_ForRoastingChestnuts2.png |caption=Hold | |images=GGXRD-R_Dizzy_ForRoastingChestnuts.png;GGXRD-R_Dizzy_ForRoastingChestnuts2.png | ||
|caption=Hold for more daggers \Maximum of 3 | |||
|hitboxCaption=Hits on the way up \and when it turns into a dagger | |||
|hitboxes=GGXRD-R_Dizzy_ForRoastingChestnuts_hitbox1.png;GGXRD-R_Dizzy_ForRoastingChestnuts_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_ForRoastingChestnuts_hitbox1.png;GGXRD-R_Dizzy_ForRoastingChestnuts_hitbox2.png | ||
|notes=Damage and Active Frames listed are for each Dagger;Frame advantage calculated on a standing opponent;Additional daggers appear on 70F and 100F | |notes=Damage and Active Frames listed are for each Dagger;Frame advantage calculated on a standing opponent;Additional daggers appear on 70F and 100F |
Revision as of 07:47, 27 September 2022
Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 5 | 2 | 12 | -4 | 0 | 3 | 8 | CSJ | YRP | 144 | |||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | Mid | 7 | 4 | 14 | -4 | 2 | 10 | 7 | SJ | YRP | 264 | |||
c.S
f.S
4S
4S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20×5 | Mid | 8 | 2×7 | 12 | -1 | 3 | 10 | 6 | S | YRP | 264 | |||
File:GGXRD-R Dizzy 4S hitbox1.pngFile:GGXRD-R Dizzy 4S hitbox2.pngFile:GGXRD-R Dizzy 4S hitbox3.png | ||||||||||||||
5H
5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
38 | Mid | 13 | 6 | 15 | -4 | 3 | 14 | 6 | S | YRP | 384 | |||
Tips are disjointed and hit low profiles | ||||||||||||||
File:GGXRD-R Dizzy 5H hitbox.png | ||||||||||||||
5D
5D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | High | 27 | 14 | 15 | -12 | 3 | 14 | 20 | YRP | 384 | Initial: 80% | |||
The oldest trick in the book | ||||||||||||||
File:GGXRD-R Dizzy 5D hitbox1.pngFile:GGXRD-R Dizzy 5D hitbox2.png | ||||||||||||||
First Active Frame • Last Active Frame | ||||||||||||||
6P
6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | Mid | 10 | 4 | 19 | -9 | 2 | 10 | 7 | S | YRP | 264 | 1~13f Upper Body | ||
File:GGXRD-R Dizzy 6P hitbox.png | ||||||||||||||
6H
6H Max Charge
6H Max Charge normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
56 | High | 33 | 7 | 34 | -22 | 4 | 20 | 6 | S | YRP | 384 | |||
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 6 | 3 | 9 | -2 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Low | 7 | 4 | 9 | -1 | 1 | 6 | 7 | S | YRP | 264 | Initial: 70% | ||
Extremely important low | ||||||||||||||
File:GGXRD-R Dizzy 2K hitbox.png | ||||||||||||||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 7 | 3 | 22 | -11 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Iconic AND effective | ||||||||||||||
2H
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36×2 | Mid | 15 | 2, 4 | 25 | -10 | 4 | 20 | 6 | SJ | YRP | 384 | |||
Hit 1 • Hit 2 | ||||||||||||||
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 6 | 4 | 10 | 0 | 3 | 8 | CSJ | YRP | 144 | Initial: 90% | |||
File:GGXRD-R Dizzy jP hitbox.png | ||||||||||||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | High/Air | 7 | 6 | 12 | 1 | 6 | 7 | SJ | YRP | 264 | Initial: 90% | |||
Your best friend in airdash strings | ||||||||||||||
File:GGXRD-R Dizzy jK hitbox.png | ||||||||||||||
j.S
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | High/Air | 9 | 4 | 16 | 2 | 10 | 7 | SJ | YRP | 264 | ||||
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | High/Air | 10 | 4 | 28 | 3 | 14 | 6 | S | YRP | 384 | ||||
j.D
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30, 40 | High/Air | 8 | 10, 4 | 16 | 3 | 14 | 6 | S | YRP | 384 | ||||
Often trades in Dizzy's favor | ||||||||||||||
File:GGXRD-R Dizzy jD hitbox1.pngFile:GGXRD-R Dizzy jD hitbox2.pngFile:GGXRD-R Dizzy jD hitbox3.pngFile:GGXRD-R Dizzy jD hitbox4.png | ||||||||||||||
Stun value increased: 431 |
Universal Mechanics
Ground Throw
Air Throw
DAA
DAA Dead Angle Attack other |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | All | 10 | 4 | 19 | -9 | 2 | 10 | 7 | -5000 / 264 | Initial: 50% | 1~13F Full | |||
This will get low-profiled and you will be sad | ||||||||||||||
File:GGXRD-R Dizzy 6P hitbox.png | ||||||||||||||
Blitz Attack
Blitz Attack Max Charge
Special Moves
236S
236H
421S
421H
214P
214K
j.214P
j.214K
214S
j.214S
j.214S Air S We Fought a Lot Together special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
45 | All | 53 | 41 | Total 45 | 2 | 2 | 7 | YRP | 100/120 | |||||
214H
214H H We Fought a Lot Together special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
45 | All | 73 | 36 | Total 36 | 2 | 2 | 7 | YRP | 100/120 | |||||
j.214H
j.214H Air H We Fought a Lot Together special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
45 | All | 53 | 36 | Total 45 | 2 | 2 | 7 | YRP | 100/120 | |||||
214D
j.214D
214D Counterattack
236P
236K
j.236P
Water Bubble
j.236K
Fire Bubble
Overdrives
632146S
632146P
64641236H
Instant Kill
236236H
236236H Emotional Gamma Ray instantkill |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SURRENDER | All | 22+5 [10+5] |
14 | 15 | -12 | 3 | 14 | 6 | 22~40F Full [10~28F Full] | |||||
• • Making her mother proud | ||||||||||||||
File:GGXRD-R Dizzy EmotionalGammaRay hitbox1.pngFile:GGXRD-R Dizzy EmotionalGammaRay hitbox2.png | ||||||||||||||
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension IK Mode Activation: ??F [5F+5F] |