Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 5 | 2 | 12 | -4 | 0 | 3 | 8 | CSJ | YRP | 144 | |||
If you really need a normal in 5f | ||||||||||||||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | Mid | 7 | 4 | 14 | -4 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Decent vs some low pokes | ||||||||||||||
c.S
f.S
4S
5H
5D
6P
6H
6H Max Charge
6H Max Charge normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
56 | High | 33 | 7 | 34 | -22 | 4 | 20 | 6 | S | YRP | 384 | |||
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 6 | 3 | 9 | -2 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
Poke your problems away | ||||||||||||||
2K
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 7 | 3 | 22 | -11 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Iconic AND effective | ||||||||||||||
2H
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 6 | 4 | 10 | 0 | 3 | 8 | CSJ | YRP | 144 | Initial: 90% | |||
Frame 6-7 • Frame 8-9 | ||||||||||||||
j.K
j.S
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | High/Air | 10 | 4 | 28 | 3 | 14 | 6 | S | YRP | 384 | ||||
High reward air to ground | ||||||||||||||
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Blitz Attack
Blitz Attack Max Charge
Special Moves
236S
236H
421S
421H
214P
214K
j.214P
j.214K
214S
j.214S
214H
j.214H
214D
j.214D
214D Counterattack
236P
236K
j.236P
j.236K
Overdrives
632146S
632146P
64641236H
Instant Kill
236236H
Category
System Links
Mechanics
Application & Advanced Information
Archived Information