GGXRD-R2/Bedman/Data

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System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Bedman Portrait.png
Bedman x0.98 0 60 28 3F 23F (1~11F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[96] Heavy 24F 30F Floaty 8-way Airdash
Teleport Backdash
Crawling
Forward Dash (32F. 3~14 Guard Point)
GGXRD-R2 Bedman Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Mid 6 4 6 ±0 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD Bedman 5P.png
GGXRD-R2 Bedman 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 Mid 8 3 15 -4 2 10 7 SJ YRP 264 Initial: 85% 1-4 Off The Ground
5-13 Lower body
14-16 Below Knees
GGXRD Bedman 5K.png
GGXRD-R2 Bedman 5P-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 6 3 11 ±0 2 10 7 SJ YRP 264
GGXRD Bedman c.S.png
GGXRD-R2 Bedman c.S-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 Mid 9 2 19 -7 2 10 7 SJ YRP 264 Initial: 90%
GGXRD Bedman f.S.png
GGXRD-R2 Bedman f.S-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28×2 Mid 12 3(3)3 18 -4 3 14 6 S YRP 384×2
GGXRD Bedman 5H.png
2nd hit pulls in opponent

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Mid 5 4 7 -1 0 3 8 CS YRP 144 Initial: 90%
GGXRD Bedman 2P.png
GGXRD-R2 Bedman 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
15 Low 6 6 8 -2 1 -7/+6 S YRP 264 Initial: 70%
GGXRD Bedman 2K.png
GGXRD-R2 Bedman 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Low 12 3 11 ±0 2 -7/+10 S YRP 264
GGXRD Bedman 2S.png

1H

1H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 Mid 15 14 25 -20 4 20 6 S YRP 384
GGXRD Bedman 2H.pngGGXRD Bedman 2H diagram.png
Pulls in opponent on hit

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Mid 15 14 29 -24 4 20 6 S YRP 384 Initial: 90%
GGXRD Bedman 2H.pngGGXRD Bedman 2H diagram.png
Pulls in opponent on hit

3H

3H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35 Mid 19 14 33 -28 4 20 6 S YRP 384 Initial: 90%
GGXRD Bedman 2H.pngGGXRD Bedman 2H diagram.png
Pulls in opponent on hit

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14 High / Air 6 6 9 0 3 8 CSJ YRP 144
GGXRD Bedman j.P.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 High / Air 9 6 21 1 6 7 SJ YRP 264
GGXRD Bedman j.K.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 High / Air 10 8 22 2 10 7 SJ YRP 264
GGXRD Bedman j.S.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14×6 High / Air 13 12 24 2 10 7 S YRP 264×6
GGXRD Bedman j.H.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 High / Air 11 8 24 +6 4 20 6 YRP 384 Initial: 90%
GGXRD Bedman j.D.png
GGXRD-R2 Bedman j.D-Hitbox.png
Recovery becomes 12F on hit or block

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 Mid 9 6 21 -13 2 10 7 S YRP 264 1-4 Upper Body
5-8 Head
GGXRD Bedman 6P.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24,18 Mid 18 3(7)3 21 -5 4 10 6 S YRP 384
GGXRD-R2 Bedman 6H.png

6HH

6HH
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18,24 Mid 10 3(11)5 14 ±0 4 10 6 YRP 384
File:GGXRD-R2 Bedman 6HH.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Low 12 6 12 -4 2 10 7 S YRP 264
GGXRD Bedman 2D.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 High 26 7 12 ±0 4 20 20 YRP 384 Initial: 80%
GGXRD Bedman 5D.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,10×10,0 Ground Throw: 75250 1 +64 0 NA 6, 0 R 0,60×10,0 Forced: 55%
GGXRD Bedman GroundThrow.png
Frame Advantage listed is on successful throw
Stun: 5×10

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60 Air Throw: 210000 1 +24 0,4 NA 6, 0 R 480 Forced: 65%
GGXRD Bedman AirThrow.png
Frame Advantage listed is on successful throw
Stun: 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 8 3 32 -21 2 10 7 -5000 / 264 Initial: 50% 1~10 Full
11~27 Foot
GGXRD Bedman 5K.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Bedman BlitzAttack.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Bedman BlitzAttack.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

Crawl

Crawl
Crouch Walk
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Y 45 / ―
GGXRD Bedman CrouchWalk.png
Tension gain only on down forward direction

Double Jump

Double Jump
Air Hang
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 45 Y
Can cancel into Air Movement from 11F onwards

Air Dash

Air Hang > Direction
Air Movement
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 25 Y
GGXRD Bedman AirDash.png
Can cancel into Attacks from 2F onwards

Dash

Dash
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 32 Y 3~14 Guard Point
GGXRD Bedman Dash.png
On successful guard point, 15F recovery
Guard point recovery in invulnerable
Can cancel into jump 1-12F

236P

236P
Task A
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35×2 All 18 90, until return Total 49 -5 2 2 7 YRP 150 / 360
GGXRD Bedman TaskA.png

j.236P

j.236P
Air Task A
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35×2 All 18 90, until return Total 49 -5 2 2 7 YRP 150 / 360
GGXRD Bedman TaskA.png

214P

214P
Déjà Vu (Task A)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38×2 All 29 90,54 Total 30 2 2 7 50 / 240
GGXRD Bedman DejaVu.pngGGXRD Bedman TaskA.png
Deja Vu starts at 6F

j.214P

j.214P
Déjà Vu (Air Task A)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38×2 All 29 90,56 Total 30 2 2 7 50 / 240
GGXRD Bedman DejaVu.pngGGXRD Bedman TaskA.png
Deja Vu starts at 6F

236K

236K
Task A’
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35 All 37 Total 70 +9 2 2 7 YRP 150 / 480 Initial: 80%
GGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png

j.236K

j.236K
Air Task A’
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35 All 37 Total 70 +9 2 2 7 YRP 150 / 480 Initial: 80%
GGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png

214K

214K
Déjà Vu (Task A’)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
42 All 48 Total 30 +9 2 2 7 50 / 240 Initial: 80%
GGXRD Bedman DejaVu.pngGGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png
Deja Vu starts at 6F

j.214K

j.214K
Déjà Vu (Aerial Task A’)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
42 All 48 Total 30 +9 2 2 7 50 / 240 Initial: 80%
GGXRD Bedman DejaVu.pngGGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png
Deja Vu starts at 6F

236S

236S
Task B
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14×4 All 12 4×4 26 -13 3 2 6 YRP 250 / 360
GGXRD Bedman TaskB.png

j.236S

j.236S
Air Task B
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14×3 All 12 6,6,4 Until Landing + 8 -5 3 2 6 YRP 200 / 480
GGXRD Bedman TaskB.png

214S

214S
Déjà Vu (Task B)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18×4 All 23 16 Total 30 +28 3 2 6 50 / 120
GGXRD Bedman DejaVu.pngGGXRD Bedman TaskB.png
Deja Vu starts at 6F

j.214S

j.214S
Déjà Vu (Air Task B)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18×4 All 23 16 Total 30 +28 3 2 6 50 / 120
GGXRD Bedman DejaVu.pngGGXRD Bedman TaskB.png
Deja Vu starts at 6F

236H

236H
Task C
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30×2, 10 All, High / Air, All 11 8(17)10,10 13 -2 3×2,0 2×3 6×2, 8 YRP 200 / 480×2,120 9~Airborne
GGXRD Bedman TaskC.png

j.236H

j.236H
Air Task C
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30,10
[30,30]
High / Air, All 21 Until Landing,10 11 ±0 [+3] 3,0 2×2 [3×2] 6, 8 [6, 7] YRP 150 / 600,120 [Initial: 100%, 65%]
GGXRD Bedman TaskC.png
Values in [] are when Task C is done from high altitude

214H

214H
Déjà Vu (Task C)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36×2, 10 All 30 8(17)10(6)10 Total 30 3×2,0 2×3 6×2, 8 50 / 120
GGXRD Bedman DejaVu.pngGGXRD Bedman TaskC.png

j.214H

j.214H
Déjà Vu (Air Task C)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36, 10 All 28 Until Landing (6)10 Total 30 3,0 2×2 6, 8 50 / 120
GGXRD Bedman DejaVu.pngGGXRD Bedman TaskC.png
Values in [] are when Deja Vu (Task C) is done from high altitude

Icon Properties

Icon Properties
Icon Properties
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
421
GGXRD Bedman DejaVu2.png

Deja Vu

214X
Déjà Vu
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 30 Y 50 / ―
GGXRD Bedman DejaVu.pngGGXRD Bedman DejaVu2.png
Deja Vu starts at 6F

Air Deja Vu

j.214X
Air Déjà Vu
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 42+8L Y 50 / ―
GGXRD Bedman DejaVu.pngGGXRD Bedman DejaVu2.png
Deja Vu starts at 6F

Overdrives

632146H

632146H
Sinusoidal Helios
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28×6
35×6
All 6+8 2×6 Total 39 +11 2 10 7 YR -5000/0 1-15 Strike
[1-15 All]
GGXRD Bedman SinusoidalHelios.pngGGXRD Bedman SinusoidalHelios2.png
Values in [ ] are for Burst version

632146S

632146S
Hemi Jack
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,15 Unblockable 17+183 536 Total 59 0 NA 8 Y -5000/0
GGXRD Bedman HemiJack.png
Stun: 800
Sheep disappears after getting hit 3 times

Instant Kill

236236H

236236H
Theater Of Pain
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY All 9+12
[5+9]
8 27 -18 3 14 6 9~28 Full
[5~21 Full]
GGXRD Bedman TheatreOfPain.pngGGXRD Bedman TheatreOfPain2.pngGGXRD Bedman TheatreOfPain3.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 96F [5F+5F]

Category

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