(removing roadmap links) |
No edit summary |
||
Line 8: | Line 8: | ||
|- | |- | ||
! Defense | ! Defense | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|defense}} | ||
|- | |- | ||
! Guts | ! Guts | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|guts}} | ||
|- | |- | ||
! Weight | ! Weight | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|weight}} | ||
|- | |- | ||
! Stun Resistance | ! Stun Resistance | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|stunres}} | ||
|- | |- | ||
! Prejump | ! Prejump | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|prejump}} | ||
|- | |- | ||
! backdash | ! backdash | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|backdash}} | ||
|- | |- | ||
! Wakeup | ! Wakeup | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|wakeup}} | ||
|- | |- | ||
|} | |} | ||
Line 37: | Line 37: | ||
{{AttackVersion|name=5P|subtitle=}} | {{AttackVersion|name=5P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5P Full}} | ||
|- | |- | ||
{{AttackVersion|name=5K|subtitle=}} | {{AttackVersion|name=5K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5K Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.S|subtitle=}} | {{AttackVersion|name=c.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.S|subtitle=}} | {{AttackVersion|name=f.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H|subtitle=}} | {{AttackVersion|name=5H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H Full}} | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=}} | {{AttackVersion|name=5D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|- | |- | ||
{{AttackVersion|name=6P|subtitle=}} | {{AttackVersion|name=6P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6P Full}} | ||
|- | |- | ||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | {{AttackVersion|name=6K|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6K Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 64: | Line 64: | ||
|- | |- | ||
{{AttackVersion|name=6H|subtitle=}} | {{AttackVersion|name=6H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=}} | {{AttackVersion|name=2P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2P Full}} | ||
|- | |- | ||
{{AttackVersion|name=2K|subtitle=}} | {{AttackVersion|name=2K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2K Full}} | ||
|- | |- | ||
{{AttackVersion|name=2S|subtitle=|rowspan=2}} | {{AttackVersion|name=2S|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2S Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 79: | Line 79: | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | {{AttackVersion|name=2H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 85: | Line 85: | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=}} | {{AttackVersion|name=2D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{AttackVersion|name=3P|subtitle=}} | {{AttackVersion|name=3P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|3P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=}} | {{AttackVersion|name=j.K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=|rowspan=2}} | {{AttackVersion|name=j.S|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.S Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 103: | Line 103: | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | {{AttackVersion|name=j.H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=}} | {{AttackVersion|name=j.D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.6P|subtitle=}} | {{AttackVersion|name=j.6P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.6P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.6K|subtitle=|rowspan=2}} | {{AttackVersion|name=j.6K|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.6K Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 118: | Line 118: | ||
|- | |- | ||
{{AttackVersion|name=j.2S|subtitle=}} | {{AttackVersion|name=j.2S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.2S Full}} | ||
|} | |} | ||
Line 127: | Line 127: | ||
|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Frame advantage listed is on successful throw | {{Description|14|text={{ColumnList |text=*Frame advantage listed is on successful throw | ||
Line 134: | Line 134: | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun value: 30 | {{Description|14|text=*Stun value: 30 | ||
Line 140: | Line 140: | ||
|- | |- | ||
{{AttackVersion|name=Dead Angle Attack|subtitle=}} | {{AttackVersion|name=Dead Angle Attack|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|DAA Full}} | ||
|- | |- | ||
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | {{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
Line 152: | Line 152: | ||
}} | }} | ||
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | {{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Max Charge Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
Line 170: | Line 170: | ||
|- | |- | ||
{{AttackVersion|name=Sickle Flash |subtitle=[4]6S|rowspan=2}} | {{AttackVersion|name=Sickle Flash |subtitle=[4]6S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6S Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text= | {{Description|14|text={{ColumnList |text= | ||
Line 179: | Line 179: | ||
|- | |- | ||
{{AttackVersion|name=Melody Chain |subtitle=Sickle Flash > 8 or 9}} | {{AttackVersion|name=Melody Chain |subtitle=Sickle Flash > 8 or 9}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6S 8 or 9 Full}} | ||
|- | |- | ||
{{AttackVersion|name=Spinning Chain Strike |subtitle=Sickle Flash > 2 or 3}} | {{AttackVersion|name=Spinning Chain Strike |subtitle=Sickle Flash > 2 or 3}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6S 2 or 3 Full}} | ||
|- | |- | ||
{{AttackVersion|name=Artemis Hunter |subtitle=623S}} | {{AttackVersion|name=Artemis Hunter |subtitle=623S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623S Full}} | ||
|- | |- | ||
{{AttackVersion|name=Thunder Shadow Chain |subtitle=623K}} | {{AttackVersion|name=Thunder Shadow Chain |subtitle=623K}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623K Full}} | ||
|- | |- | ||
{{AttackVersion|name=Spindle Spinner |subtitle=41236H}} | {{AttackVersion|name=Spindle Spinner |subtitle=41236H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|41236H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Heaven Can Wait (Mid) |subtitle=214P|rowspan=2}} | {{AttackVersion|name=Heaven Can Wait (Mid) |subtitle=214P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214P Full}} | ||
|- | |- | ||
{{Description|14|text=*Damage and Frame Advantage listed is on successful catch | {{Description|14|text=*Damage and Frame Advantage listed is on successful catch | ||
Line 200: | Line 200: | ||
|- | |- | ||
{{AttackVersion|name=Heaven Can Wait (Low) |subtitle=214K|rowspan=2}} | {{AttackVersion|name=Heaven Can Wait (Low) |subtitle=214K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214K Full}} | ||
|- | |- | ||
{{Description|14|text=*Damage and Frame Advantage listed is on successful catch | {{Description|14|text=*Damage and Frame Advantage listed is on successful catch | ||
Line 206: | Line 206: | ||
|- | |- | ||
{{AttackVersion|name=Axl Bomber |subtitle=j.623H}} | {{AttackVersion|name=Axl Bomber |subtitle=j.623H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.623H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Sparrowhawk Stance |subtitle=214H|rowspan=2}} | {{AttackVersion|name=Sparrowhawk Stance |subtitle=214H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214H Full}} | ||
|- | |- | ||
{{Description|14|text=*Followup moves are possible at 23F and become unblockable at 150F | {{Description|14|text=*Followup moves are possible at 23F and become unblockable at 150F | ||
Line 215: | Line 215: | ||
|- | |- | ||
{{AttackVersion|name=→High |subtitle=Sparrowhawk Stance > P|rowspan=2}} | {{AttackVersion|name=→High |subtitle=Sparrowhawk Stance > P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214H P Full}} | ||
|- | |- | ||
{{Description|14|text=*Cancelable to other attack follow-ups on hit | {{Description|14|text=*Cancelable to other attack follow-ups on hit | ||
Line 221: | Line 221: | ||
|- | |- | ||
{{AttackVersion|name=→Mid |subtitle=Sparrowhawk Stance > K|rowspan=2}} | {{AttackVersion|name=→Mid |subtitle=Sparrowhawk Stance > K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214H K Full}} | ||
|- | |- | ||
{{Description|14|text=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | {{Description|14|text=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | ||
Line 227: | Line 227: | ||
|- | |- | ||
{{AttackVersion|name=→Low |subtitle=Sparrowhawk Stance > S|rowspan=2}} | {{AttackVersion|name=→Low |subtitle=Sparrowhawk Stance > S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214H S Full}} | ||
|- | |- | ||
{{Description|14|text=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | {{Description|14|text=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | ||
Line 234: | Line 234: | ||
|- | |- | ||
{{AttackVersion|name=Cancel |subtitle=Sparrowhawk Stance > H}} | {{AttackVersion|name=Cancel |subtitle=Sparrowhawk Stance > H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214H H Full}} | ||
|} | |} | ||
Line 243: | Line 243: | ||
|- | |- | ||
{{AttackVersion|name=Sickle Storm |subtitle=2363214H<br/>[2363214D]|rowspan=2}} | {{AttackVersion|name=Sickle Storm |subtitle=2363214H<br/>[2363214D]|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2363214H Full}} | ||
|- | |- | ||
{{Description|14|text=*Values in [ ] are for Burst version | {{Description|14|text=*Values in [ ] are for Burst version | ||
Line 249: | Line 249: | ||
|- | |- | ||
{{AttackVersion|name=Shark Strike |subtitle=214214S|rowspan=2}} | {{AttackVersion|name=Shark Strike |subtitle=214214S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214214S Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 263: | Line 263: | ||
|- | |- | ||
{{AttackVersion|name=Amphora Conflagration |subtitle=During IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Amphora Conflagration |subtitle=During IK Mode: 236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|IK Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | {{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | ||
Line 380: | Line 380: | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} |
Revision as of 08:13, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
System Data
Defense | |
---|---|
Guts | |
Weight | |
Stun Resistance | |
Prejump | |
backdash | |
Wakeup |
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
5D | |||||||||||||
6P | |||||||||||||
6K | |||||||||||||
| |||||||||||||
6H | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
| |||||||||||||
2H | |||||||||||||
| |||||||||||||
2D | |||||||||||||
3P | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
| |||||||||||||
j.H | |||||||||||||
j.D | |||||||||||||
j.6P | |||||||||||||
j.6K | |||||||||||||
| |||||||||||||
j.2S |
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sickle Flash [4]6S | |||||||||||||
| |||||||||||||
Melody Chain Sickle Flash > 8 or 9 | |||||||||||||
Spinning Chain Strike Sickle Flash > 2 or 3 | |||||||||||||
Artemis Hunter 623S | |||||||||||||
Thunder Shadow Chain 623K | |||||||||||||
Spindle Spinner 41236H | |||||||||||||
Heaven Can Wait (Mid) 214P | |||||||||||||
| |||||||||||||
Heaven Can Wait (Low) 214K | |||||||||||||
| |||||||||||||
Axl Bomber j.623H | |||||||||||||
Sparrowhawk Stance 214H | |||||||||||||
| |||||||||||||
→High Sparrowhawk Stance > P | |||||||||||||
| |||||||||||||
→Mid Sparrowhawk Stance > K | |||||||||||||
| |||||||||||||
→Low Sparrowhawk Stance > S | |||||||||||||
| |||||||||||||
Cancel Sparrowhawk Stance > H |
Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sickle Storm 2363214H [2363214D] | |||||||||||||
| |||||||||||||
Shark Strike 214214S | |||||||||||||
|
Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Amphora Conflagration During IK Mode: 236236H | |||||||||||||
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | 6K | 2S | - | - | Sp |
2P | - | - | f.S | 6H | - | Sp |
6P | 3P | - | c.S, f.S, 2S | 5H | 5D, 2D | Jump, Sp |
3P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 5P, 2P, 6P, 3P | - | c.S, f.S, 2S | 5H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | - | 5D, 2D | Sp |
6K | - | - | c.S, 2S | 6H | - | Jump, Sp |
c.S | 5P, 2P, 6P, 3P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H | 5D | Sp |
2S | - | - | - | - | - | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | - | - | - | 6H | 5D | Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P, j.6P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P, j.6P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P, j.6P | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
j.6P | - | j.6K | j.S | - | - | Sp |
j.6K | j.P, j.6P | - | j.S | j.H | j.D | Sp |
j.2S | j.P, j.6P | - | - | j.H | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- 6K > c.S only works after 6K's second hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Axl Low/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.