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{{# | {{#lst:GGXRD-R2/Axl Low/Data|Nav}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGXRD-R2/Frame Data|System Data]]== | ==[[GGXRD-R2/Frame Data|System Data]]== | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|SystemData}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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{{AttackVersion|name=5P|subtitle=}} | {{AttackVersion|name=5P|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|5P Full}} | ||
|- | |- | ||
{{AttackVersion|name=5K|subtitle=}} | {{AttackVersion|name=5K|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|5K Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.S|subtitle=}} | {{AttackVersion|name=c.S|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|c.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.S|subtitle=}} | {{AttackVersion|name=f.S|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|f.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H|subtitle=}} | {{AttackVersion|name=5H|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|5H Full}} | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=}} | {{AttackVersion|name=5D|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|5D Full}} | ||
|- | |- | ||
{{AttackVersion|name=6P|subtitle=}} | {{AttackVersion|name=6P|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|6P Full}} | ||
|- | |- | ||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | {{AttackVersion|name=6K|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|6K Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 41: | Line 41: | ||
|- | |- | ||
{{AttackVersion|name=6H|subtitle=}} | {{AttackVersion|name=6H|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|6H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=}} | {{AttackVersion|name=2P|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|2P Full}} | ||
|- | |- | ||
{{AttackVersion|name=2K|subtitle=}} | {{AttackVersion|name=2K|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|2K Full}} | ||
|- | |- | ||
{{AttackVersion|name=2S|subtitle=|rowspan=2}} | {{AttackVersion|name=2S|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|2S Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 56: | Line 56: | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | {{AttackVersion|name=2H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|2H Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 62: | Line 62: | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=}} | {{AttackVersion|name=2D|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|2D Full}} | ||
|- | |- | ||
{{AttackVersion|name=3P|subtitle=}} | {{AttackVersion|name=3P|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|3P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=}} | {{AttackVersion|name=j.K|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=|rowspan=2}} | {{AttackVersion|name=j.S|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|j.S Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 80: | Line 80: | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | {{AttackVersion|name=j.H|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|j.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=}} | {{AttackVersion|name=j.D|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|j.D Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.6P|subtitle=}} | {{AttackVersion|name=j.6P|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|j.6P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.6K|subtitle=|rowspan=2}} | {{AttackVersion|name=j.6K|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|j.6K Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 95: | Line 95: | ||
|- | |- | ||
{{AttackVersion|name=j.2S|subtitle=}} | {{AttackVersion|name=j.2S|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|j.2S Full}} | ||
|} | |} | ||
Line 104: | Line 104: | ||
|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Frame advantage listed is on successful throw | {{Description|14|text={{ColumnList |text=*Frame advantage listed is on successful throw | ||
Line 111: | Line 111: | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun value: 30 | {{Description|14|text=*Stun value: 30 | ||
Line 117: | Line 117: | ||
|- | |- | ||
{{AttackVersion|name=Dead Angle Attack|subtitle=}} | {{AttackVersion|name=Dead Angle Attack|subtitle=}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|Dead Angle Attack Full}} | ||
|- | |- | ||
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | {{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|Blitz Attack Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
Line 129: | Line 129: | ||
}} | }} | ||
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | {{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|Blitz Attack Max Charge Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
Line 147: | Line 147: | ||
|- | |- | ||
{{AttackVersion|name=Sickle Flash |subtitle=[4]6S|rowspan=2}} | {{AttackVersion|name=Sickle Flash |subtitle=[4]6S|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|[4]6S Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text= | {{Description|14|text={{ColumnList |text= | ||
Line 156: | Line 156: | ||
|- | |- | ||
{{AttackVersion|name=Melody Chain |subtitle=Sickle Flash > 8 or 9}} | {{AttackVersion|name=Melody Chain |subtitle=Sickle Flash > 8 or 9}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|[4]6S > 8 or 9 Full}} | ||
|- | |- | ||
{{AttackVersion|name=Spinning Chain Strike |subtitle=Sickle Flash > 2 or 3}} | {{AttackVersion|name=Spinning Chain Strike |subtitle=Sickle Flash > 2 or 3}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|[4]6S > 2 or 3 Full}} | ||
|- | |- | ||
{{AttackVersion|name=Artemis Hunter |subtitle=623S}} | {{AttackVersion|name=Artemis Hunter |subtitle=623S}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|623S Full}} | ||
|- | |- | ||
{{AttackVersion|name=Thunder Shadow Chain |subtitle=623K}} | {{AttackVersion|name=Thunder Shadow Chain |subtitle=623K}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|623K Full}} | ||
|- | |- | ||
{{AttackVersion|name=Spindle Spinner |subtitle=41236H}} | {{AttackVersion|name=Spindle Spinner |subtitle=41236H}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|41236H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Heaven Can Wait (Mid) |subtitle=214P|rowspan=2}} | {{AttackVersion|name=Heaven Can Wait (Mid) |subtitle=214P|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|214P Full}} | ||
|- | |- | ||
{{Description|14|text=*Damage and Frame Advantage listed is on successful catch | {{Description|14|text=*Damage and Frame Advantage listed is on successful catch | ||
Line 177: | Line 177: | ||
|- | |- | ||
{{AttackVersion|name=Heaven Can Wait (Low) |subtitle=214K|rowspan=2}} | {{AttackVersion|name=Heaven Can Wait (Low) |subtitle=214K|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|214K Full}} | ||
|- | |- | ||
{{Description|14|text=*Damage and Frame Advantage listed is on successful catch | {{Description|14|text=*Damage and Frame Advantage listed is on successful catch | ||
Line 183: | Line 183: | ||
|- | |- | ||
{{AttackVersion|name=Axl Bomber |subtitle=j.623H}} | {{AttackVersion|name=Axl Bomber |subtitle=j.623H}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|j.623H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Sparrowhawk Stance |subtitle=214H|rowspan=2}} | {{AttackVersion|name=Sparrowhawk Stance |subtitle=214H|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|214H Full}} | ||
|- | |- | ||
{{Description|14|text=*Followup moves are possible at 23F and become unblockable at 150F | {{Description|14|text=*Followup moves are possible at 23F and become unblockable at 150F | ||
Line 192: | Line 192: | ||
|- | |- | ||
{{AttackVersion|name=→High |subtitle=Sparrowhawk Stance > P|rowspan=2}} | {{AttackVersion|name=→High |subtitle=Sparrowhawk Stance > P|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|214H > P Full}} | ||
|- | |- | ||
{{Description|14|text=*Cancelable to other attack follow-ups on hit | {{Description|14|text=*Cancelable to other attack follow-ups on hit | ||
Line 198: | Line 198: | ||
|- | |- | ||
{{AttackVersion|name=→Mid |subtitle=Sparrowhawk Stance > K|rowspan=2}} | {{AttackVersion|name=→Mid |subtitle=Sparrowhawk Stance > K|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|214H > K Full}} | ||
|- | |- | ||
{{Description|14|text=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | {{Description|14|text=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | ||
Line 204: | Line 204: | ||
|- | |- | ||
{{AttackVersion|name=→Low |subtitle=Sparrowhawk Stance > S|rowspan=2}} | {{AttackVersion|name=→Low |subtitle=Sparrowhawk Stance > S|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|214H > S Full}} | ||
|- | |- | ||
{{Description|14|text=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | {{Description|14|text=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | ||
Line 211: | Line 211: | ||
|- | |- | ||
{{AttackVersion|name=Cancel |subtitle=Sparrowhawk Stance > H}} | {{AttackVersion|name=Cancel |subtitle=Sparrowhawk Stance > H}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|214H > H Full}} | ||
|} | |} | ||
Line 220: | Line 220: | ||
|- | |- | ||
{{AttackVersion|name=Sickle Storm |subtitle=2363214H<br/>[2363214D]|rowspan=2}} | {{AttackVersion|name=Sickle Storm |subtitle=2363214H<br/>[2363214D]|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|2363214H Full}} | ||
|- | |- | ||
{{Description|14|text=*Values in [ ] are for Burst version | {{Description|14|text=*Values in [ ] are for Burst version | ||
Line 226: | Line 226: | ||
|- | |- | ||
{{AttackVersion|name=Shark Strike |subtitle=214214S|rowspan=2}} | {{AttackVersion|name=Shark Strike |subtitle=214214S|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|214214S Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd hit pulls in | {{Description|14|text=*2nd hit pulls in | ||
Line 240: | Line 240: | ||
|- | |- | ||
{{AttackVersion|name=Amphora Conflagration |subtitle=During IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Amphora Conflagration |subtitle=During IK Mode: 236236H|rowspan=2}} | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|IK Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | {{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | ||
Line 357: | Line 357: | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:GGXRD-R2/Axl Low/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGXRD-R2/Axl Low/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGXRD-R2/Axl Low/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} |
Revision as of 07:21, 5 March 2020
System Data
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
5D | |||||||||||||
6P | |||||||||||||
6K | |||||||||||||
| |||||||||||||
6H | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
| |||||||||||||
2H | |||||||||||||
| |||||||||||||
2D | |||||||||||||
3P | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
| |||||||||||||
j.H | |||||||||||||
j.D | |||||||||||||
j.6P | |||||||||||||
j.6K | |||||||||||||
| |||||||||||||
j.2S |
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sickle Flash [4]6S | |||||||||||||
| |||||||||||||
Melody Chain Sickle Flash > 8 or 9 | |||||||||||||
Spinning Chain Strike Sickle Flash > 2 or 3 | |||||||||||||
Artemis Hunter 623S | |||||||||||||
Thunder Shadow Chain 623K | |||||||||||||
Spindle Spinner 41236H | |||||||||||||
Heaven Can Wait (Mid) 214P | |||||||||||||
| |||||||||||||
Heaven Can Wait (Low) 214K | |||||||||||||
| |||||||||||||
Axl Bomber j.623H | |||||||||||||
Sparrowhawk Stance 214H | |||||||||||||
| |||||||||||||
→High Sparrowhawk Stance > P | |||||||||||||
| |||||||||||||
→Mid Sparrowhawk Stance > K | |||||||||||||
| |||||||||||||
→Low Sparrowhawk Stance > S | |||||||||||||
| |||||||||||||
Cancel Sparrowhawk Stance > H |
Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sickle Storm 2363214H [2363214D] | |||||||||||||
| |||||||||||||
Shark Strike 214214S | |||||||||||||
|
Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Amphora Conflagration During IK Mode: 236236H | |||||||||||||
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | 6K | 2S | - | - | Sp |
2P | - | - | f.S | 6H | - | Sp |
6P | 3P | - | c.S, f.S, 2S | 5H | 5D, 2D | Jump, Sp |
3P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 5P, 2P, 6P, 3P | - | c.S, f.S, 2S | 5H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | - | 5D, 2D | Sp |
6K | - | - | c.S, 2S | 6H | - | Jump, Sp |
c.S | 5P, 2P, 6P, 3P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H | 5D | Sp |
2S | - | - | - | - | - | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | - | - | - | 6H | 5D | Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P, j.6P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P, j.6P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P, j.6P | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
j.6P | - | j.6K | j.S | - | - | Sp |
j.6K | j.P, j.6P | - | j.S | j.H | j.D | Sp |
j.2S | j.P, j.6P | - | - | j.H | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- 6K > c.S only works after 6K's second hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Axl Low/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.