Line 148: | Line 148: | ||
{{AttackVersion|name=Axl Bomber |subtitle=j.623H}}{{#lsth:GGXRD-R2/Axl Low/Data|j.623H Full}} | {{AttackVersion|name=Axl Bomber |subtitle=j.623H}}{{#lsth:GGXRD-R2/Axl Low/Data|j.623H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Sparrowhawk Stance |subtitle=214H|rowspan=2}}{{#lsth:GGXRD-R2/Axl Low/Data| | {{AttackVersion|name=Sparrowhawk Stance |subtitle=214H|rowspan=2}}{{#lsth:GGXRD-R2/Axl Low/Data|214H Full}} | ||
|- | |- | ||
{{Description|14|*Followup moves are possible at 23F and become unblockable at 150F | {{Description|14|*Followup moves are possible at 23F and become unblockable at 150F | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=→High |subtitle=Sparrowhawk Stance > P|rowspan=2}}{{#lsth:GGXRD-R2/Axl Low/Data| | {{AttackVersion|name=→High |subtitle=Sparrowhawk Stance > P|rowspan=2}}{{#lsth:GGXRD-R2/Axl Low/Data|214H > P Full}} | ||
|- | |- | ||
{{Description|14|*Cancelable to other attack follow-ups on hit | {{Description|14|*Cancelable to other attack follow-ups on hit | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=→Mid |subtitle=Sparrowhawk Stance > K|rowspan=2}}{{#lsth:GGXRD-R2/Axl Low/Data| | {{AttackVersion|name=→Mid |subtitle=Sparrowhawk Stance > K|rowspan=2}}{{#lsth:GGXRD-R2/Axl Low/Data|214H > K Full}} | ||
|- | |- | ||
{{Description|14|*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | {{Description|14|*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=→Low |subtitle=Sparrowhawk Stance > S|rowspan=2}}{{#lsth:GGXRD-R2/Axl Low/Data| | {{AttackVersion|name=→Low |subtitle=Sparrowhawk Stance > S|rowspan=2}}{{#lsth:GGXRD-R2/Axl Low/Data|214H > S Full}} | ||
|- | |- | ||
{{Description|14|*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | {{Description|14|*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | ||
Line 169: | Line 169: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Cancel |subtitle=Sparrowhawk Stance > H}}{{#lsth:GGXRD-R2/Axl Low/Data| | {{AttackVersion|name=Cancel |subtitle=Sparrowhawk Stance > H}}{{#lsth:GGXRD-R2/Axl Low/Data|214H > H Full}} | ||
|} | |} | ||
Revision as of 05:28, 10 February 2019
System Data
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
5D | |||||||||||||
6P | |||||||||||||
6K | |||||||||||||
{{{text}}} | |||||||||||||
6H | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
{{{text}}} | |||||||||||||
2H | |||||||||||||
{{{text}}} | |||||||||||||
2D | |||||||||||||
3P | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
{{{text}}} | |||||||||||||
j.H | |||||||||||||
j.D | |||||||||||||
j.6P | |||||||||||||
j.6K | |||||||||||||
{{{text}}} | |||||||||||||
j.2S |
Universal Mechanics
Special Moves
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | 6K | 2S | - | - | Sp |
2P | - | - | f.S | 6H | - | Sp |
6P | 3P | - | c.S, f.S, 2S | 5H | 5D, 2D | Jump, Sp |
3P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 5P, 2P, 6P, 3P | - | c.S, f.S, 2S | 5H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | - | 5D, 2D | Sp |
6K | - | - | c.S, 2S | 6H | - | Jump, Sp |
c.S | 5P, 2P, 6P, 3P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H | 5D | Sp |
2S | - | - | - | - | - | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | - | - | - | 6H | 5D | Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P, j.6P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P, j.6P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P, j.6P | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
j.6P | - | j.6K | j.S | - | - | Sp |
j.6K | j.P, j.6P | - | j.S | j.H | j.D | Sp |
j.2S | j.P, j.6P | - | - | j.H | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- 6K > c.S only works after 6K's second hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Axl Low/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.