GGXRD-R/Potemkin/Frame Data

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System Data

Defense Modifier: x0.94

Guts Rating: 3

Weight: Super Heavy

Stun Resistance: 80

Jump Startup: 5F

Backdash Time 21F / Invul: 1-20F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 11 144 -7/+6 - 1 Mid CSJ - 5 5 6 1 - Click!
  • can whiff cancel into 5P,2P,5K,2K from frame 8.
5K 22 264 -7/+10 - 2 Low SJ - 10 9 9 -4 - Click!
c.S 40 264 -7/+10 - 2 Mid SJ - 8 3 11 ±0 - Click!
f.S 36 264 -7/+10 - 2 Mid SJ - 11 7 18 -11 - Click!
5H 55 384 -6/+20 - 4 Mid S - 15 7 16 -4 - Click!
2P 12 144 -8/+3 - 0 Mid CS - 6 4 6 ±0 - Click!
  • can be self-canceled into 2P from frame 14
2K 16 264 -7/+6 - 1 Low S - 7 4 14 -6 - Click!
2S 36 384 -6/+14 - 3 Mid S - 14 3 20 -6 - Click!
  • stagger opponent on CH. Max Duration 29f
  • Stagger recovery lv 1/2/3/max: 21/18/14/14F
2H 60 384 -6/+20 - 4 Mid S - 13 5 35 -21 - Click!
  • Floats opponent on hit
  • Normal hit untechable for 30f, Counter hit knockdown.
j.P 18 144 -8/+3 - 0 High / Air CS - 7 6 6 - - Click!
j.K 24 264 -7/+10 - 2 High / Air SJ - 10 8 13 - - Click!
j.S 36 264 -7/+10 - 2 High / Air S - 13 6 23 - - Click!
  • Staggers opponent on ground counter hit. Max duration 29f
  • Stagger recovery lv 1/2/3/max: 23/20/17/14F
j.H 45 384 -6/+14 - 3 High / Air S - 12 6 16 - - Click!
  • Stun value: 82
j.D 50 384 -6/+14 - 3 All S - 13 Until Grounded 9 After Landing - - Click!
  • in counter hit state on recovery
  • Knocks down opponent on hit.
  • Ground Bounce on counterhit
6P 42 384 -5/+14 - 3 Mid - - 11 7 19 -9 1~22F Upper body Click!

float opponent on hit, normal hit untechable for 30f, counter hit untechable for 39f

6K 40 384 -6/+20 - 4 Mid S - 16 8 20 -9 - Click!
  • Blows opponent away on airhit
  • Wallstick(normal hit 36F/counter hit 72F)
  • Ground counter hit staggers opponent. max: 29F
  • Stagger recovery lv 1/2/3/max: 20/17/14/14F
6H 80 384 -6/+20 - 4 Mid S - 23 5 30 -16 - Click!
  • Blows opponent away on hit(knockdown)
  • Counter hit roll for 82F
  • Stun value: 120
2D 35 384 -6/+14 - 3 Low - - 12 5 14 -2 - Click!

knockdown on ground hit

5D 30 384 -20/+20 Initial: 80% 4 High - - 27 2(2)2(2)2 8 +1 - Click!
  • Maximum 1 Hit

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,60 480 -6,-0/NA Forced: 65% 0 Ground Throw: 96250 - - 1 - - +37 - Click!
  • Stun value: 30
Air Throw 0,70 480 -6,-0/NA Forced: 65% 0 Air Throw: 201250 - - 1 - - - - Click!
  • Stun value: 35
Dead Angle Attack 35 -5000 / 264 -7/+10 Initial: 50% 2 All - - 13 5 18 -9 1~17 Full,18~32 Throw Click!
  • Blows opponent away on hit + wall bounce
Blitz Attack 60 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
60 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Heat Knuckle
623H
0,15×2,40 200 / 0,600×2,2400 -8,-6×3/NA - 0,4×3 Unblockable Hit Grab - - 14 1 22 +14 - Click!
→Heat Extend
Heat Knuckle > 63214H
90 0 / 1440 -6/NA - 4 - - - - - - +53 - Click!
Mega Fist Forward
236P
50 150 / 360 -7/+10 - 2 High / Air - - 24 8 8 -4 1~39 Lower Body
3~Airborne
Click!
Mega Fist Backward
214P
50 150 / 360 -6/+20 - 4 High / Air - - 25 9 6 +4 1~39 Lower Body
5~Airborne
Click!
Slide Head
236S
40[0] 200 / 360 -6[-6]/+20[NA] - 4[4] Low[Unblockable] - - 25[29] 2[1] Total 54 -11 1-16 Above Knees Click!
  • [ ] Indicates when opponent is not near Potemkin, slidehead shockwave is considered as projectile and can be blitzed and flicked back by potemkin
Hammer Fall
[4]6H
60 375 / 720 -6/+20 - 4 Mid - - 18[31] 2 33 -16 1~Super Armor Click!
  • [ ] Indicates slowest
  • 30 frames charge required
Hammer Fall Break
Hammer Fall > P
- - - - - - - - - - Total 15 - - Click!
  • In counter hit state
F.D.B.
63214S
40 150 / 600 -6/+14 - 3 Mid - - 19 3 12 +2 4~18 Reflect Click!
  • If hit with a projectile during reflect frames, a projectile will be created. Will not reflect any supers, chipp shurikens or parachuting chibi faust.
Successful reflect
Reflect Projectile
16 0 / 120 -7/+10 - 2 All - - 2 150 Total 22 - 1~22 Strike Click!
  • Projectile will destroy other normal projectiles on contact
Potemkin Buster
632146P
0,150,0 0 / 1440 -6,-0,-15/NA Forced: 50% 0 Ground Throw: 308000 - - 3 - - +62 1~2 Throw
3 All
Click!
  • On Whiff: Total 40
  • Stun value: 70
Trishula
63214K
48 200 / 600 -7/+10 Forced: 80% 2 Mid - - 25 15 18 -6 1~39 Above Knees Click!
  • In counter hit state for the recovery
I.C.P.M.
41236H
0,60 240 / 720 -7,-6/+20 - 4 Mid - - 13 Until Landing 29 - - Click!
  • Frame advantage on hit is +24F

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Heavenly Potemkin Buster
236236S
0,170,0 -5000 / 0 -6/NA 4 Air Throw - - 12+1 15 10 +56 1~12 Full, 13~27 Throw & Upper Body Click!
Giganter Kai
632146H
30 -5000 / 0 -10/+20 4 Mid - - 9+8 60 Total 50 ±0 1~9 Full Click!
  • Staggers opponent on hit. Max duration 69F
  • Stagger Frame Adv: +16 to +51
  • Stun value: 135
→Gigantic Bullet Kai
Giganter Kai > 4123641236P
145 -5000 / 0 -10/+20 - 4 Mid - - 49 24 17 -22 - Click!
  • Stun value: 0

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Infernal Tour
During IK Mode: 236236H
DESTROY - -6/NA - 0 Unblockable Hit Grab: 230000 - - 9+8
[5+6]
3 62 - - Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 98F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - - - - -
5K - 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - 6K c.S, f.S, 2S 2H 5D, 2D Sp
6K - - - - - Sp
c.S - 6K f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
D - - - - - homing jump, dash
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - - Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump/Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

See GGXRD-R/1.03 patch notes


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc