GGXRD-R/I-No/Frame Data

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System Data

Defense Modifier: x1.06

Guts Rating: 1

Weight: Light

Stun Resistance: 55

Jump Startup: 3F

Backdash Time 16F / Invul: 1-8F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 12 144 -8/+3 - 0 Mid CSJ YRP 4 4 6 ±0 - Click!
5K 20 264 -7/+6 - 1 Mid SJ YRP 7 7 12 -7 - Click!
c.S 34 264 -7/+10 - 2 Mid SJ YRP 6 2 12 ±0 - Click!
f.S 28 264 -7/+10 - 2 Mid S YRP 13 8 15 -9 - Click!
  • Staggers opponent. Max duration 29F
  • Stagger Frame Adv: -4 to +11
5H 38 384 -6/+20 - 4 Mid SJ YRP 13 4 18 -3 - Click!
2P 10 144 -8/+3 Initial: 80% 0 Mid CS YRP 5 2 5 +3 - Click!
2K 15 144 -8/+3 Initial: 75% 0 Low S YRP 5 2 8 ±0 - Click!
2S 28 264 -7/+10 - 2 Mid S YRP 9 2 17 -5 - Click!
2H 35 384 -6/+20 - 4 Mid S YRP 11 2 11 +6 - Click!
j.P 18 144 -8/+3 - 0 High / Air CS YRP 5 5 12 - - Click!
j.K 13 264 -7/+6 Initial: 90% 1 High / Air S YRP 5 12 18 - - Click!
j.S 23 264 -7/+10 - 2 High / Air SJ YRP 8 6 23 - - Click!
j.H 35 264 -7/+10 - 2 High / Air S YRP 12 6 Until Landing - - Click!
j.D 40 264 -7/+10 Initial: 80% 2 High / Air SJ YRP 16 5 20 + 9 After Landing - - Click!
6P 32 264 -7/+10 Initial: 90% 4 Mid S YRP 9 3 21 -10 1~11 Above Knees Click!
6H 20,45 384*2 -6/+14,+20 Initial: 80%,― 3,4 Mid S YRP 5 4(12)8 17 -6 - Click!
2D 26 264 -7/+10 - 2 Low S YRP 11 3 18 -7 - Click!
5D 25 264 -20/+10 Initial: 80% 2 High - YRP 26 12 9 -7 - Click!

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,60 480 -6,-0/NA Forced: 65% 0,2 Ground Throw: 78750 - R 1 - - +54 - Click!
  • Stun: 30
Air Throw 0,60 480 -6,-0/NA Forced: 65% 0,4 Air Throw: 201250 - R 1 - - - - Click!
  • Stun: 30
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 11 3 25 -14 1~13 Full
14~33 Throw
Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Hover Dash
66
- - - - - - - Y - - - - - Click!
  • Can use moves at 9F
Antidepressant Scale
214P
12×n 250 / 120×n -8, -7×N/+3×N - 0,1×n All - YRP 18 Until Corner Total 50 -12 - Click!
  • Number of hits starts at 1 and after 31F, increases number of hits every 12F. Maximum 5 Hits
Antidepressant Scale (Aerial)
j.214P
12×n 250 / 120×n -8, -7×N/+3×N - 0,1×n All - YRP 15 Until Corner Until Landing - - Click!
  • Number of hits starts at 1 and after 31F, increases number of hits every 12F. Maximum 5 Hits
Stroke the Big Tree (S)
41236S
40 200 / 720 -6/+20 - 4 Low - YRP 20 2 17 ±0 3~19 Above Knees
6~15 Throw
Click!
Stroke the Big Tree (H)
41236H
40 200 / 720 -6/+20 Initial: 90% 4 Low - YRP 28 2 14 +3 5~27 Above Knees
11~23 Throw
Click!
Sultry Performance (P)
j.236P
30 200 / 480 -7/+10 - 2 High / Air - YRP 14[53] Until Landing 15 - - Click!
  • [ ] Indicates max charge startup
  • Can air dash 8F after hit
Sultry Performance (K)
j.236K
30 200 / 480 -7/+10 Initial: 85% 2 High / Air - YRP 13[52] Until Landing 12 - - Click!
  • [ ] Indicates max charge startup
Sultry Performance (S)
j.236S
30 200 / 480 -19/+10 Forced: 70% 2 High / Air - YRP 13[52] Until Landing 14 - - Click!
  • [ ] Indicates max charge startup
Sultry Performance (H)
j.236H
20×3 200 / 480 -7/+10 - 2 All - YRP 10[50] 32(3 Hit) 10 After Landing - - Click!
  • [ ] Indicates max charge startup
Chemical Love
214K
35 250 / 120 -6/+2 - 4 All - YRP 11 10 13+8 After Landing +3 2~Airborne Click!
Chemical Love (Aerial)
j.214K
35 250 / 120 -6/+2 - 4 All - YRP 11 10 12 After Landing - - Click!
→Chemical Love (Followup)
Chemical Love > 214S
25 0 / 120 -8/+2 - 0 All - YRP 13 - 9 After Landing - - Click!
Chemical Love (Vertical)
214S
40 250 / 120 -7/+2 - 2 All - YRP 11 11 11+9 After Landing -4 2~Airborne Click!
Chemical Love (Vertical)(Aerial)
j.214S
40 250 / 120 -7/+2 - 2 All - YRP 11 11 8 After Landing - - Click!
Sterilization Method
214H
0,60 0 / 480 -6,-6/NA Forced: 60% 0,3 Air Throw: 227500 - YRP 18 4 Total 44+8 After Landing - 1~2, 7~18 Upper Body
3~6 Above Knees
9~Airborne
13~18 Throw
Click!
  • Stun: 30
Sterilization Method (Aerial)
j.214H
0,60 0 / 480 -6,-6/NA Forced: 60% 0,3 Air Throw: 227500 - YRP 6 6 8 After Landing - 1~11 Upper Body
4~11 Throw
Click!
  • Stun: 30

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Longing Desperation
632146H
50×3 -5000 / 0 -7/+10 80 2 Mid - YRP 7+2 20 10 1 1~13 Strike Click!
  • Stun: 0
Ultimate Fortissimo
j.2363214S
50×3 -5000 / 0 -6/+14 - 3 Mid - YRP 7+0 7 16 - 1~7 Strike Click!
  • Stun: 0


Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Megalomania
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+12
[5+9]
6 30 -19 9~30 Full
[5~19 Full]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 76F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Dash
2P 5P, 2P[+], 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Dash
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp, Dash
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp, Dash
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp, Dash
c.S 6P - 2S, f.S 5H, 2H 5D, 2D Jump, Sp, Dash
f.S - - 2S 5H, 2H 5D, 2D Sp, Dash
2S - - - 5H, 2H 5D, 2D Sp, Dash
5H - - - 2H 5D, 2D Jump, Sp, Dash
2H - - - - 5D, 2D Sp, Dash
6H - - - - - Jump, Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp, Dash
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

See GGXRD-R/1.03 patch notes


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc